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|    1 // Copyright 2016 The Chromium Authors. All rights reserved. |    1 // Copyright 2016 The Chromium Authors. All rights reserved. | 
|    2 // Use of this source code is governed by a BSD-style license that can be |    2 // Use of this source code is governed by a BSD-style license that can be | 
|    3 // found in the LICENSE file. |    3 // found in the LICENSE file. | 
|    4  |    4  | 
|    5 #ifndef UI_DISPLAY_MANAGER_DISPLAY_LAYOUT_H_ |    5 #ifndef UI_DISPLAY_DISPLAY_LAYOUT_H_ | 
|    6 #define UI_DISPLAY_MANAGER_DISPLAY_LAYOUT_H_ |    6 #define UI_DISPLAY_DISPLAY_LAYOUT_H_ | 
|    7  |    7  | 
|    8 #include <stdint.h> |    8 #include <stdint.h> | 
|    9  |    9  | 
|   10 #include <memory> |   10 #include <memory> | 
|   11 #include <string> |   11 #include <string> | 
|   12 #include <vector> |   12 #include <vector> | 
|   13  |   13  | 
|   14 #include "base/macros.h" |   14 #include "base/macros.h" | 
|   15 #include "base/strings/string_piece.h" |   15 #include "base/strings/string_piece.h" | 
|   16 #include "ui/display/display_export.h" |   16 #include "ui/display/display_export.h" | 
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|  123   // Returns true if the display bounds were updated. |  123   // Returns true if the display bounds were updated. | 
|  124   static bool ApplyDisplayPlacement(const DisplayPlacement& placement, |  124   static bool ApplyDisplayPlacement(const DisplayPlacement& placement, | 
|  125                                     Displays* display_list, |  125                                     Displays* display_list, | 
|  126                                     int minimum_offset_overlap); |  126                                     int minimum_offset_overlap); | 
|  127  |  127  | 
|  128   DISALLOW_COPY_AND_ASSIGN(DisplayLayout); |  128   DISALLOW_COPY_AND_ASSIGN(DisplayLayout); | 
|  129 }; |  129 }; | 
|  130  |  130  | 
|  131 }  // namespace display |  131 }  // namespace display | 
|  132  |  132  | 
|  133 #endif  // UI_DISPLAY_MANAGER_DISPLAY_LAYOUT_H_ |  133 #endif  // UI_DISPLAY_DISPLAY_LAYOUT_H_ | 
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