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|     1 // Copyright 2013 The Chromium Authors. All rights reserved. |     1 // Copyright 2013 The Chromium Authors. All rights reserved. | 
|     2 // Use of this source code is governed by a BSD-style license that can be |     2 // Use of this source code is governed by a BSD-style license that can be | 
|     3 // found in the LICENSE file. |     3 // found in the LICENSE file. | 
|     4  |     4  | 
|     5 #include "ash/shared/immersive_fullscreen_controller.h" |     5 #include "ash/shared/immersive_fullscreen_controller.h" | 
|     6  |     6  | 
|     7 #include "ash/common/shelf/wm_shelf.h" |     7 #include "ash/common/shelf/wm_shelf.h" | 
|     8 #include "ash/common/wm/window_state.h" |     8 #include "ash/common/wm/window_state.h" | 
|     9 #include "ash/display/mouse_cursor_event_filter.h" |     9 #include "ash/display/mouse_cursor_event_filter.h" | 
|    10 #include "ash/public/cpp/shelf_types.h" |    10 #include "ash/public/cpp/shelf_types.h" | 
|    11 #include "ash/root_window_controller.h" |    11 #include "ash/root_window_controller.h" | 
|    12 #include "ash/shared/immersive_fullscreen_controller_delegate.h" |    12 #include "ash/shared/immersive_fullscreen_controller_delegate.h" | 
|    13 #include "ash/shell.h" |    13 #include "ash/shell.h" | 
|    14 #include "ash/test/ash_test_base.h" |    14 #include "ash/test/ash_test_base.h" | 
|    15 #include "ash/test/immersive_fullscreen_controller_test_api.h" |    15 #include "ash/test/immersive_fullscreen_controller_test_api.h" | 
|    16 #include "ash/wm/window_state_aura.h" |    16 #include "ash/wm/window_state_aura.h" | 
|    17 #include "ui/aura/client/aura_constants.h" |    17 #include "ui/aura/client/aura_constants.h" | 
|    18 #include "ui/aura/client/cursor_client.h" |    18 #include "ui/aura/client/cursor_client.h" | 
|    19 #include "ui/aura/env.h" |    19 #include "ui/aura/env.h" | 
|    20 #include "ui/aura/test/test_window_delegate.h" |    20 #include "ui/aura/test/test_window_delegate.h" | 
|    21 #include "ui/aura/window.h" |    21 #include "ui/aura/window.h" | 
|    22 #include "ui/aura/window_event_dispatcher.h" |    22 #include "ui/aura/window_event_dispatcher.h" | 
|    23 #include "ui/display/manager/display_layout.h" |    23 #include "ui/display/display_layout.h" | 
|    24 #include "ui/display/manager/display_manager.h" |    24 #include "ui/display/manager/display_manager.h" | 
|    25 #include "ui/display/test/display_manager_test_api.h" |    25 #include "ui/display/test/display_manager_test_api.h" | 
|    26 #include "ui/events/event_utils.h" |    26 #include "ui/events/event_utils.h" | 
|    27 #include "ui/events/test/event_generator.h" |    27 #include "ui/events/test/event_generator.h" | 
|    28 #include "ui/events/test/test_event_handler.h" |    28 #include "ui/events/test/test_event_handler.h" | 
|    29 #include "ui/gfx/animation/slide_animation.h" |    29 #include "ui/gfx/animation/slide_animation.h" | 
|    30 #include "ui/views/bubble/bubble_dialog_delegate.h" |    30 #include "ui/views/bubble/bubble_dialog_delegate.h" | 
|    31 #include "ui/views/controls/native/native_view_host.h" |    31 #include "ui/views/controls/native/native_view_host.h" | 
|    32 #include "ui/views/view.h" |    32 #include "ui/views/view.h" | 
|    33 #include "ui/views/widget/widget.h" |    33 #include "ui/views/widget/widget.h" | 
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|  1049   SetEnabled(true); |  1049   SetEnabled(true); | 
|  1050   EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); |  1050   EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); | 
|  1051  |  1051  | 
|  1052   // Disabling immersive fullscreen maintains the user's auto-hide selection. |  1052   // Disabling immersive fullscreen maintains the user's auto-hide selection. | 
|  1053   SetEnabled(false); |  1053   SetEnabled(false); | 
|  1054   window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |  1054   window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 
|  1055   EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); |  1055   EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); | 
|  1056 } |  1056 } | 
|  1057  |  1057  | 
|  1058 }  // namespase ash |  1058 }  // namespase ash | 
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