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Side by Side Diff: services/ui/ws/window_server.cc

Issue 2539893002: Mus: Implement GpuMain mojo interface (Closed)
Patch Set: more cleanup Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/ws/window_server.h" 5 #include "services/ui/ws/window_server.h"
6 6
7 #include <set> 7 #include <set>
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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52 next_client_id_(1), 52 next_client_id_(1),
53 display_manager_(new DisplayManager(this, &user_id_tracker_)), 53 display_manager_(new DisplayManager(this, &user_id_tracker_)),
54 current_operation_(nullptr), 54 current_operation_(nullptr),
55 in_destructor_(false), 55 in_destructor_(false),
56 next_wm_change_id_(0), 56 next_wm_change_id_(0),
57 gpu_proxy_(new GpuServiceProxy(this)), 57 gpu_proxy_(new GpuServiceProxy(this)),
58 window_manager_window_tree_factory_set_(this, &user_id_tracker_), 58 window_manager_window_tree_factory_set_(this, &user_id_tracker_),
59 display_compositor_client_binding_(this) { 59 display_compositor_client_binding_(this) {
60 user_id_tracker_.AddObserver(this); 60 user_id_tracker_.AddObserver(this);
61 OnUserIdAdded(user_id_tracker_.active_id()); 61 OnUserIdAdded(user_id_tracker_.active_id());
62 display_compositor_request_ = mojo::GetProxy(&display_compositor_); 62 // The display compositor gets its own thread in mus-gpu. The gpu service,
63 // where GL commands are processed resides on its own thread. Various
64 // components of the display compositor such as Display, ResourceProvider,
65 // and GLRenderer block on sync tokens from other command buffers. Thus,
66 // the gpu service must live on a separate thread.
sadrul 2016/11/30 21:05:55 This comment should in gpu_main.cc, right? It seem
Fady Samuel 2016/11/30 22:53:20 Done.
67 gpu_proxy_->CreateDisplayCompositor(
68 mojo::GetProxy(&display_compositor_),
69 display_compositor_client_binding_.CreateInterfacePtrAndBind());
63 } 70 }
64 71
65 WindowServer::~WindowServer() { 72 WindowServer::~WindowServer() {
66 in_destructor_ = true; 73 in_destructor_ = true;
67 74
68 for (auto& pair : tree_map_) 75 for (auto& pair : tree_map_)
69 pair.second->PrepareForWindowServerShutdown(); 76 pair.second->PrepareForWindowServerShutdown();
70 77
71 // Destroys the window trees results in querying for the display. Tear down 78 // Destroys the window trees results in querying for the display. Tear down
72 // the displays first so that the trees are notified of the display going 79 // the displays first so that the trees are notified of the display going
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736 // If we're deleting a window, then this is a superfluous message. 743 // If we're deleting a window, then this is a superfluous message.
737 if (current_operation_type() == OperationType::DELETE_WINDOW) 744 if (current_operation_type() == OperationType::DELETE_WINDOW)
738 return; 745 return;
739 for (auto& pair : tree_map_) { 746 for (auto& pair : tree_map_) {
740 pair.second->ProcessTransientWindowRemoved(window, transient_child, 747 pair.second->ProcessTransientWindowRemoved(window, transient_child,
741 IsOperationSource(pair.first)); 748 IsOperationSource(pair.first));
742 } 749 }
743 } 750 }
744 751
745 void WindowServer::OnGpuServiceInitialized() { 752 void WindowServer::OnGpuServiceInitialized() {
746 // TODO(fsamuel): Currently we: 1. create the gpu service, 2. we initialize
747 // GL and then 3. we request a display compositor interface after
748 // initialization. A display compositor interface can be created at any time,
749 // even prior to completing initialization. If initialization crashes the GPU
750 // process, then we will still get a connection error on the
751 // |display_compositor_client_binding_| binding. We should investigate doing
752 // this in parallel with initialization in the future.
753 // The display compositor gets its own thread in mus-gpu. The gpu service,
754 // where GL commands are processed resides on its own thread. Various
755 // components of the display compositor such as Display, ResourceProvider,
756 // and GLRenderer block on sync tokens from other command buffers. Thus,
757 // the gpu service must live on a separate thread.
758 gpu_proxy_->CreateDisplayCompositor(
759 std::move(display_compositor_request_),
760 display_compositor_client_binding_.CreateInterfacePtrAndBind());
761 // TODO(kylechar): When gpu channel is removed, this can instead happen 753 // TODO(kylechar): When gpu channel is removed, this can instead happen
762 // earlier, after GpuServiceProxy::OnInitialized(). 754 // earlier, after GpuServiceProxy::OnInitialized().
763 delegate_->StartDisplayInit(); 755 delegate_->StartDisplayInit();
764 } 756 }
765 757
766 void WindowServer::OnSurfaceCreated(const cc::SurfaceId& surface_id, 758 void WindowServer::OnSurfaceCreated(const cc::SurfaceId& surface_id,
767 const gfx::Size& frame_size, 759 const gfx::Size& frame_size,
768 float device_scale_factor) { 760 float device_scale_factor) {
769 WindowId window_id( 761 WindowId window_id(
770 WindowIdFromTransportId(surface_id.frame_sink_id().client_id())); 762 WindowIdFromTransportId(surface_id.frame_sink_id().client_id()));
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814 void WindowServer::OnUserIdAdded(const UserId& id) { 806 void WindowServer::OnUserIdAdded(const UserId& id) {
815 activity_monitor_map_[id] = base::MakeUnique<UserActivityMonitor>(nullptr); 807 activity_monitor_map_[id] = base::MakeUnique<UserActivityMonitor>(nullptr);
816 } 808 }
817 809
818 void WindowServer::OnUserIdRemoved(const UserId& id) { 810 void WindowServer::OnUserIdRemoved(const UserId& id) {
819 activity_monitor_map_.erase(id); 811 activity_monitor_map_.erase(id);
820 } 812 }
821 813
822 } // namespace ws 814 } // namespace ws
823 } // namespace ui 815 } // namespace ui
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