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Side by Side Diff: third_party/WebKit/Source/core/paint/PrePaintTreeWalk.cpp

Issue 2539693002: Early-out from the prepaint tree walk (Closed)
Patch Set: Address chrishtrs comments Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PrePaintTreeWalk.h" 5 #include "core/paint/PrePaintTreeWalk.h"
6 6
7 #include "core/dom/DocumentLifecycle.h" 7 #include "core/dom/DocumentLifecycle.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h" 10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h"
11 #include "core/layout/LayoutPart.h" 11 #include "core/layout/LayoutPart.h"
12 #include "core/layout/LayoutView.h" 12 #include "core/layout/LayoutView.h"
13 13
14 namespace blink { 14 namespace blink {
15 15
16 struct PrePaintTreeWalkContext { 16 struct PrePaintTreeWalkContext {
17 PrePaintTreeWalkContext() : paintInvalidatorContext(treeBuilderContext) {} 17 PrePaintTreeWalkContext() : paintInvalidatorContext(treeBuilderContext) {}
18 PrePaintTreeWalkContext(const PrePaintTreeWalkContext& parentContext) 18 PrePaintTreeWalkContext(const PrePaintTreeWalkContext& parentContext)
19 : treeBuilderContext(parentContext.treeBuilderContext), 19 : treeBuilderContext(parentContext.treeBuilderContext),
20 paintInvalidatorContext(treeBuilderContext, 20 paintInvalidatorContext(treeBuilderContext,
21 parentContext.paintInvalidatorContext) {} 21 parentContext.paintInvalidatorContext) {}
22 22
23 bool needToUpdatePaintPropertySubtree = false;
24 PaintPropertyTreeBuilderContext treeBuilderContext; 23 PaintPropertyTreeBuilderContext treeBuilderContext;
25 PaintInvalidatorContext paintInvalidatorContext; 24 PaintInvalidatorContext paintInvalidatorContext;
26 }; 25 };
27 26
28 void PrePaintTreeWalk::walk(FrameView& rootFrame) { 27 void PrePaintTreeWalk::walk(FrameView& rootFrame) {
29 DCHECK(rootFrame.frame().document()->lifecycle().state() == 28 DCHECK(rootFrame.frame().document()->lifecycle().state() ==
30 DocumentLifecycle::InPrePaint); 29 DocumentLifecycle::InPrePaint);
31 30
32 PrePaintTreeWalkContext initialContext; 31 PrePaintTreeWalkContext initialContext;
33 initialContext.treeBuilderContext = 32 initialContext.treeBuilderContext =
34 m_propertyTreeBuilder.setupInitialContext(); 33 m_propertyTreeBuilder.setupInitialContext();
35 walk(rootFrame, initialContext); 34 walk(rootFrame, initialContext);
36 m_paintInvalidator.processPendingDelayedPaintInvalidations(); 35 m_paintInvalidator.processPendingDelayedPaintInvalidations();
37 } 36 }
38 37
39 void PrePaintTreeWalk::walk(FrameView& frameView, 38 bool PrePaintTreeWalk::walk(FrameView& frameView,
40 const PrePaintTreeWalkContext& context) { 39 const PrePaintTreeWalkContext& context) {
41 if (frameView.shouldThrottleRendering()) 40 if (frameView.shouldThrottleRendering()) {
42 return; 41 // The walk was interrupted by throttled rendering so this subtree was not
42 // fully updated.
43 return false;
44 }
45
46 PrePaintTreeWalkContext localContext(context);
47 m_propertyTreeBuilder.updateProperties(frameView,
48 localContext.treeBuilderContext);
49 m_paintInvalidator.invalidatePaintIfNeeded(
50 frameView, localContext.paintInvalidatorContext);
51
52 LayoutView* view = frameView.layoutView();
53 bool descendantsFullyUpdated = view ? walk(*view, localContext) : true;
54 if (descendantsFullyUpdated) {
55 #if DCHECK_IS_ON()
56 frameView.layoutView()->assertSubtreeClearedPaintInvalidationFlags();
57 #endif
58 // If descendants were not fully updated, do not clear flags. During the
59 // next PrePaintTreeWalk, these flags will be used again.
60 frameView.clearNeedsPaintPropertyUpdate();
61 }
62 return descendantsFullyUpdated;
63 }
64
65 bool PrePaintTreeWalk::walk(const LayoutObject& object,
66 const PrePaintTreeWalkContext& context) {
67 // Early out from the treewalk if possible.
68 if (!object.needsPaintPropertyUpdate() &&
69 !object.descendantNeedsPaintPropertyUpdate() &&
70 !context.treeBuilderContext.forceSubtreeUpdate &&
71 !context.paintInvalidatorContext.forcedSubtreeInvalidationFlags &&
72 !object
73 .shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState()) {
74 // Even though the subtree was not walked, we know that a walk will not
75 // change anything and can return true as if the subtree was fully updated.
76 return true;
77 }
43 78
44 PrePaintTreeWalkContext localContext(context); 79 PrePaintTreeWalkContext localContext(context);
45 80
46 // Check whether we need to update the paint property trees. 81 // TODO(pdr): These should be removable once paint offset changes mark an
47 if (!localContext.needToUpdatePaintPropertySubtree) { 82 // object as needing a paint property update. Below, we temporarily re-use
48 if (context.paintInvalidatorContext.forcedSubtreeInvalidationFlags) { 83 // paint invalidation flags to detect paint offset changes.
49 // forcedSubtreeInvalidationFlags will be true if locations have changed 84 if (localContext.paintInvalidatorContext.forcedSubtreeInvalidationFlags) {
50 // which will affect paint properties (e.g., PaintOffset). 85 // forcedSubtreeInvalidationFlags will be true if locations have changed
51 localContext.needToUpdatePaintPropertySubtree = true; 86 // which will affect paint properties (e.g., PaintOffset).
52 } else if (frameView.needsPaintPropertyUpdate()) { 87 localContext.treeBuilderContext.forceSubtreeUpdate = true;
53 localContext.needToUpdatePaintPropertySubtree = true; 88 } else if (object.shouldDoFullPaintInvalidation()) {
54 } 89 // shouldDoFullPaintInvalidation will be true when locations or overflow
90 // changes which will affect paint properties (e.g., PaintOffset, scroll).
91 object.getMutableForPainting().setNeedsPaintPropertyUpdate();
92 } else if (object.mayNeedPaintInvalidation()) {
93 // mayNeedpaintInvalidation will be true when locations change which will
94 // affect paint properties (e.g., PaintOffset).
95 object.getMutableForPainting().setNeedsPaintPropertyUpdate();
55 } 96 }
56 // Paint properties can depend on their ancestor properties so ensure the
57 // entire subtree is rebuilt on any changes.
58 // TODO(pdr): Add additional granularity to the needs update approach such as
59 // the ability to do local updates that don't change the subtree.
60 if (localContext.needToUpdatePaintPropertySubtree)
61 frameView.setNeedsPaintPropertyUpdate();
62
63 m_propertyTreeBuilder.updateProperties(frameView,
64 localContext.treeBuilderContext);
65
66 m_paintInvalidator.invalidatePaintIfNeeded(
67 frameView, localContext.paintInvalidatorContext);
68
69 if (LayoutView* layoutView = frameView.layoutView())
70 walk(*layoutView, localContext);
71
72 #if DCHECK_IS_ON()
73 frameView.layoutView()->assertSubtreeClearedPaintInvalidationFlags();
74 #endif
75
76 frameView.clearNeedsPaintPropertyUpdate();
77 }
78
79 void PrePaintTreeWalk::walk(const LayoutObject& object,
80 const PrePaintTreeWalkContext& context) {
81 PrePaintTreeWalkContext localContext(context);
82
83 // Check whether we need to update the paint property trees.
84 if (!localContext.needToUpdatePaintPropertySubtree) {
85 if (context.paintInvalidatorContext.forcedSubtreeInvalidationFlags) {
86 // forcedSubtreeInvalidationFlags will be true if locations have changed
87 // which will affect paint properties (e.g., PaintOffset).
88 localContext.needToUpdatePaintPropertySubtree = true;
89 } else if (object.needsPaintPropertyUpdate()) {
90 localContext.needToUpdatePaintPropertySubtree = true;
91 } else if (object.mayNeedPaintInvalidation()) {
92 // mayNeedpaintInvalidation will be true when locations change which will
93 // affect paint properties (e.g., PaintOffset).
94 localContext.needToUpdatePaintPropertySubtree = true;
95 } else if (object.shouldDoFullPaintInvalidation()) {
96 // shouldDoFullPaintInvalidation will be true when locations or overflow
97 // changes which will affect paint properties (e.g., PaintOffset, scroll).
98 localContext.needToUpdatePaintPropertySubtree = true;
99 }
100 }
101
102 // Paint properties can depend on their ancestor properties so ensure the
103 // entire subtree is rebuilt on any changes.
104 // TODO(pdr): Add additional granularity to the needs update approach such as
105 // the ability to do local updates that don't change the subtree.
106 if (localContext.needToUpdatePaintPropertySubtree)
107 object.getMutableForPainting().setNeedsPaintPropertyUpdate();
108 97
109 // TODO(pdr): Ensure multi column works with incremental property tree 98 // TODO(pdr): Ensure multi column works with incremental property tree
110 // construction. 99 // construction.
111 if (object.isLayoutMultiColumnSpannerPlaceholder()) { 100 if (object.isLayoutMultiColumnSpannerPlaceholder()) {
112 // Walk multi-column spanner as if it replaces the placeholder. 101 // Walk multi-column spanner as if it replaces the placeholder.
113 // Set the flag so that the tree builder can specially handle out-of-flow 102 // Set the flag so that the tree builder can specially handle out-of-flow
114 // positioned descendants if their containers are between the multi-column 103 // positioned descendants if their containers are between the multi-column
115 // container and the spanner. See PaintPropertyTreeBuilder for details. 104 // container and the spanner. See PaintPropertyTreeBuilder for details.
116 localContext.treeBuilderContext.isUnderMultiColumnSpanner = true; 105 localContext.treeBuilderContext.isUnderMultiColumnSpanner = true;
117 walk(*toLayoutMultiColumnSpannerPlaceholder(object) 106 bool descendantsFullyUpdated =
118 .layoutObjectInFlowThread(), 107 walk(*toLayoutMultiColumnSpannerPlaceholder(object)
119 localContext); 108 .layoutObjectInFlowThread(),
120 object.getMutableForPainting().clearPaintInvalidationFlags(); 109 localContext);
121 object.getMutableForPainting().clearNeedsPaintPropertyUpdate(); 110 if (descendantsFullyUpdated) {
122 object.getMutableForPainting().clearDescendantNeedsPaintPropertyUpdate(); 111 // If descendants were not fully updated, do not clear flags. During the
123 return; 112 // next PrePaintTreeWalk, these flags will be used again.
113 object.getMutableForPainting().clearPaintInvalidationFlags();
114 object.getMutableForPainting().clearNeedsPaintPropertyUpdate();
115 object.getMutableForPainting().clearDescendantNeedsPaintPropertyUpdate();
116 }
117 return descendantsFullyUpdated;
124 } 118 }
125 119
126 m_propertyTreeBuilder.updatePropertiesForSelf( 120 m_propertyTreeBuilder.updatePropertiesForSelf(
127 object, localContext.treeBuilderContext); 121 object, localContext.treeBuilderContext);
128 m_paintInvalidator.invalidatePaintIfNeeded( 122 m_paintInvalidator.invalidatePaintIfNeeded(
129 object, localContext.paintInvalidatorContext); 123 object, localContext.paintInvalidatorContext);
130 m_propertyTreeBuilder.updatePropertiesForChildren( 124 m_propertyTreeBuilder.updatePropertiesForChildren(
131 object, localContext.treeBuilderContext); 125 object, localContext.treeBuilderContext);
132 126
127 bool descendantsFullyUpdated = true;
133 for (const LayoutObject* child = object.slowFirstChild(); child; 128 for (const LayoutObject* child = object.slowFirstChild(); child;
134 child = child->nextSibling()) { 129 child = child->nextSibling()) {
135 // Column spanners are walked through their placeholders. See above. 130 // Column spanners are walked through their placeholders. See above.
136 if (child->isColumnSpanAll()) 131 if (child->isColumnSpanAll())
137 continue; 132 continue;
138 walk(*child, localContext); 133 bool childFullyUpdated = walk(*child, localContext);
134 if (!childFullyUpdated)
135 descendantsFullyUpdated = false;
139 } 136 }
140 137
141 if (object.isLayoutPart()) { 138 if (object.isLayoutPart()) {
142 const LayoutPart& layoutPart = toLayoutPart(object); 139 const LayoutPart& layoutPart = toLayoutPart(object);
143 Widget* widget = layoutPart.widget(); 140 Widget* widget = layoutPart.widget();
144 if (widget && widget->isFrameView()) { 141 if (widget && widget->isFrameView()) {
145 localContext.treeBuilderContext.current.paintOffset += 142 localContext.treeBuilderContext.current.paintOffset +=
146 layoutPart.replacedContentRect().location() - 143 layoutPart.replacedContentRect().location() -
147 widget->frameRect().location(); 144 widget->frameRect().location();
148 localContext.treeBuilderContext.current.paintOffset = 145 localContext.treeBuilderContext.current.paintOffset =
149 roundedIntPoint(localContext.treeBuilderContext.current.paintOffset); 146 roundedIntPoint(localContext.treeBuilderContext.current.paintOffset);
150 walk(*toFrameView(widget), localContext); 147 bool frameFullyUpdated = walk(*toFrameView(widget), localContext);
148 if (!frameFullyUpdated)
149 descendantsFullyUpdated = false;
151 } 150 }
152 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281). 151 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281).
153 } 152 }
154 153
155 object.getMutableForPainting().clearPaintInvalidationFlags(); 154 if (descendantsFullyUpdated) {
156 object.getMutableForPainting().clearNeedsPaintPropertyUpdate(); 155 // If descendants were not updated, do not clear flags. During the next
157 object.getMutableForPainting().clearDescendantNeedsPaintPropertyUpdate(); 156 // PrePaintTreeWalk, these flags will be used again.
157 object.getMutableForPainting().clearPaintInvalidationFlags();
158 object.getMutableForPainting().clearNeedsPaintPropertyUpdate();
159 object.getMutableForPainting().clearDescendantNeedsPaintPropertyUpdate();
160 }
161 return descendantsFullyUpdated;
158 } 162 }
159 163
160 } // namespace blink 164 } // namespace blink
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