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Side by Side Diff: third_party/WebKit/Source/core/paint/PrePaintTreeWalk.h

Issue 2539693002: Early-out from the prepaint tree walk (Closed)
Patch Set: Switch away from typed enums which Windows clang does not like Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PrePaintTreeWalk_h 5 #ifndef PrePaintTreeWalk_h
6 #define PrePaintTreeWalk_h 6 #define PrePaintTreeWalk_h
7 7
8 #include "core/paint/PaintInvalidator.h" 8 #include "core/paint/PaintInvalidator.h"
9 #include "core/paint/PaintPropertyTreeBuilder.h" 9 #include "core/paint/PaintPropertyTreeBuilder.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 class FrameView; 13 class FrameView;
14 class LayoutObject; 14 class LayoutObject;
15 struct PrePaintTreeWalkContext; 15 struct PrePaintTreeWalkContext;
16 16
17 // This class walks the whole layout tree, beginning from the root FrameView, 17 // This class walks the whole layout tree, beginning from the root FrameView,
18 // across frame boundaries. Helper classes are called for each tree node to 18 // across frame boundaries. Helper classes are called for each tree node to
19 // perform actual actions. It expects to be invoked in InPrePaint phase. 19 // perform actual actions. It expects to be invoked in InPrePaint phase.
20 class PrePaintTreeWalk { 20 class PrePaintTreeWalk {
21 public: 21 public:
22 void walk(FrameView& rootFrame); 22 void walk(FrameView& rootFrame);
23 23
24 private: 24 private:
25 void walk(FrameView&, const PrePaintTreeWalkContext&); 25 // Throttled rendering (see: FrameView::shouldThrottleRendering()) can prevent
chrishtr 2016/12/01 02:36:35 Please add a unittest for the throttling early-out
pdr. 2016/12/01 09:35:35 This was tested by fast/replaced/no-focus-ring-ifr
26 void walk(const LayoutObject&, const PrePaintTreeWalkContext&); 26 // updating a subtree. We return true if the subtree was fully walked/updated,
27 // and false if the walk was interrupted by throttling.
28 bool walk(FrameView&, const PrePaintTreeWalkContext&);
29 bool walk(const LayoutObject&, const PrePaintTreeWalkContext&);
27 30
28 PaintPropertyTreeBuilder m_propertyTreeBuilder; 31 PaintPropertyTreeBuilder m_propertyTreeBuilder;
29 PaintInvalidator m_paintInvalidator; 32 PaintInvalidator m_paintInvalidator;
30 }; 33 };
31 34
32 } // namespace blink 35 } // namespace blink
33 36
34 #endif // PrePaintTreeWalk_h 37 #endif // PrePaintTreeWalk_h
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