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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef ShadowList_h | 31 #ifndef ShadowList_h |
| 32 #define ShadowList_h | 32 #define ShadowList_h |
| 33 | 33 |
| 34 #include "core/style/ComputedStyle.h" | |
| 35 #include "core/style/ShadowData.h" | 34 #include "core/style/ShadowData.h" |
| 36 #include "platform/geometry/FloatRectOutsets.h" | 35 #include "platform/geometry/FloatRectOutsets.h" |
| 37 #include "platform/geometry/LayoutRect.h" | 36 #include "platform/geometry/LayoutRect.h" |
| 38 #include "platform/graphics/DrawLooperBuilder.h" | 37 #include "platform/graphics/DrawLooperBuilder.h" |
| 39 #include "wtf/RefCounted.h" | 38 #include "wtf/RefCounted.h" |
| 40 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
| 41 #include <memory> | 40 #include <memory> |
| 42 | 41 |
| 43 namespace blink { | 42 namespace blink { |
| 44 | 43 |
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| 82 ASSERT(!shadows.isEmpty()); | 81 ASSERT(!shadows.isEmpty()); |
| 83 m_shadows.swap(shadows); | 82 m_shadows.swap(shadows); |
| 84 m_shadows.shrinkToFit(); | 83 m_shadows.shrinkToFit(); |
| 85 } | 84 } |
| 86 ShadowDataVector m_shadows; | 85 ShadowDataVector m_shadows; |
| 87 }; | 86 }; |
| 88 | 87 |
| 89 } // namespace blink | 88 } // namespace blink |
| 90 | 89 |
| 91 #endif // ShadowList_h | 90 #endif // ShadowList_h |
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