Index: cc/animation/element_animations.h |
diff --git a/cc/animation/element_animations.h b/cc/animation/element_animations.h |
index a9df1df503daa7da0a414468fb12650aec6c1cdd..8aa851f6e936dc3648c3280684402e08618a9e28 100644 |
--- a/cc/animation/element_animations.h |
+++ b/cc/animation/element_animations.h |
@@ -11,7 +11,6 @@ |
#include "base/macros.h" |
#include "base/memory/ref_counted.h" |
#include "base/observer_list.h" |
-#include "base/time/time.h" |
#include "cc/animation/animation_export.h" |
#include "cc/trees/element_id.h" |
#include "cc/trees/property_animation_state.h" |
@@ -25,13 +24,14 @@ class BoxF; |
namespace cc { |
-class AnimationEvents; |
class AnimationHost; |
class AnimationPlayer; |
class FilterOperations; |
enum class ElementListType; |
struct AnimationEvent; |
+enum class ActivationType { NORMAL, FORCE }; |
+ |
// An ElementAnimations owns a list of all AnimationPlayers, attached to |
// the element. |
// This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship). |
@@ -68,15 +68,6 @@ class CC_ANIMATION_EXPORT ElementAnimations |
void PushPropertiesTo( |
scoped_refptr<ElementAnimations> element_animations_impl) const; |
- void Animate(base::TimeTicks monotonic_time); |
- |
- void UpdateState(bool start_ready_animations, AnimationEvents* events); |
- |
- // Make animations affect active elements if and only if they affect |
- // pending elements. Any animations that no longer affect any elements |
- // are deleted. |
- void ActivateAnimations(); |
- |
// Returns true if there are any animations that have neither finished nor |
// aborted. |
bool HasActiveAnimation() const; |
@@ -146,17 +137,7 @@ class CC_ANIMATION_EXPORT ElementAnimations |
// be computed. |
bool MaximumTargetScale(ElementListType list_type, float* max_scale) const; |
- // When a scroll animation is removed on the main thread, its compositor |
- // thread counterpart continues producing scroll deltas until activation. |
- // These scroll deltas need to be cleared at activation, so that the active |
- // element's scroll offset matches the offset provided by the main thread |
- // rather than a combination of this offset and scroll deltas produced by |
- // the removed animation. This is to provide the illusion of synchronicity to |
- // JS that simultaneously removes an animation and sets the scroll offset. |
- bool scroll_offset_animation_was_interrupted() const { |
- return scroll_offset_animation_was_interrupted_; |
- } |
- void SetScrollOffsetAnimationWasInterrupted(); |
+ bool ScrollOffsetAnimationWasInterrupted() const; |
void SetNeedsPushProperties(); |
bool needs_push_properties() const { return needs_push_properties_; } |
@@ -164,8 +145,6 @@ class CC_ANIMATION_EXPORT ElementAnimations |
void UpdateClientAnimationState(); |
void SetNeedsUpdateImplClientState(); |
- void UpdateActivationNormal(); |
- |
void NotifyClientOpacityAnimated(float opacity, |
bool notify_active_elements, |
bool notify_pending_elements); |
@@ -186,9 +165,6 @@ class CC_ANIMATION_EXPORT ElementAnimations |
ElementAnimations(); |
~ElementAnimations(); |
- enum class ActivationType { NORMAL, FORCE }; |
- void UpdateActivation(ActivationType type); |
- |
void OnFilterAnimated(ElementListType list_type, |
const FilterOperations& filters); |
void OnOpacityAnimated(ElementListType list_type, float opacity); |
@@ -199,20 +175,16 @@ class CC_ANIMATION_EXPORT ElementAnimations |
static TargetProperties GetPropertiesMaskForAnimationState(); |
+ void UpdateActivation(ActivationType activation_type) const; |
+ void Deactivate() const; |
+ |
PlayersList players_list_; |
AnimationHost* animation_host_; |
ElementId element_id_; |
- // This is used to ensure that we don't spam the animation host. |
- bool is_active_; |
- |
- base::TimeTicks last_tick_time_; |
- |
bool has_element_in_active_list_; |
bool has_element_in_pending_list_; |
- mutable bool scroll_offset_animation_was_interrupted_; |
- |
mutable bool needs_push_properties_; |
PropertyAnimationState active_state_; |