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Side by Side Diff: cc/animation/animation_host.h

Issue 2538973002: CC Animation: Make AnimationPlayer to be a unit of activation. (Closed)
Patch Set: Move ScrollOffsetAnimationWasInterrupted to AnimationPlayer Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_ 5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_
6 #define CC_ANIMATION_ANIMATION_HOST_H_ 6 #define CC_ANIMATION_ANIMATION_HOST_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 #include <vector>
10 11
11 #include "base/macros.h" 12 #include "base/macros.h"
12 #include "base/memory/ptr_util.h" 13 #include "base/memory/ptr_util.h"
13 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
14 #include "base/time/time.h" 15 #include "base/time/time.h"
15 #include "cc/animation/animation.h" 16 #include "cc/animation/animation.h"
16 #include "cc/animation/animation_export.h" 17 #include "cc/animation/animation_export.h"
17 #include "cc/trees/mutator_host.h" 18 #include "cc/trees/mutator_host.h"
18 #include "cc/trees/mutator_host_client.h" 19 #include "cc/trees/mutator_host_client.h"
19 #include "ui/gfx/geometry/box_f.h" 20 #include "ui/gfx/geometry/box_f.h"
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42 // (PushPropertiesTo). 43 // (PushPropertiesTo).
43 // An AnimationHost talks to its correspondent LayerTreeHost via 44 // An AnimationHost talks to its correspondent LayerTreeHost via
44 // MutatorHostClient interface. 45 // MutatorHostClient interface.
45 class CC_ANIMATION_EXPORT AnimationHost 46 class CC_ANIMATION_EXPORT AnimationHost
46 : public NON_EXPORTED_BASE(MutatorHost) { 47 : public NON_EXPORTED_BASE(MutatorHost) {
47 public: 48 public:
48 using ElementToAnimationsMap = 49 using ElementToAnimationsMap =
49 std::unordered_map<ElementId, 50 std::unordered_map<ElementId,
50 scoped_refptr<ElementAnimations>, 51 scoped_refptr<ElementAnimations>,
51 ElementIdHash>; 52 ElementIdHash>;
53 using PlayersList = std::vector<scoped_refptr<AnimationPlayer>>;
52 54
53 static std::unique_ptr<AnimationHost> CreateMainInstance(); 55 static std::unique_ptr<AnimationHost> CreateMainInstance();
54 static std::unique_ptr<AnimationHost> CreateForTesting( 56 static std::unique_ptr<AnimationHost> CreateForTesting(
55 ThreadInstance thread_instance); 57 ThreadInstance thread_instance);
56 ~AnimationHost() override; 58 ~AnimationHost() override;
57 59
58 void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); 60 void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
59 void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); 61 void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
60 AnimationTimeline* GetTimelineById(int timeline_id) const; 62 AnimationTimeline* GetTimelineById(int timeline_id) const;
61 63
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162 const gfx::Vector2dF& scroll_delta, 164 const gfx::Vector2dF& scroll_delta,
163 const gfx::ScrollOffset& max_scroll_offset, 165 const gfx::ScrollOffset& max_scroll_offset,
164 base::TimeTicks frame_monotonic_time, 166 base::TimeTicks frame_monotonic_time,
165 base::TimeDelta delayed_by) override; 167 base::TimeDelta delayed_by) override;
166 168
167 void ScrollAnimationAbort(bool needs_completion) override; 169 void ScrollAnimationAbort(bool needs_completion) override;
168 170
169 // This should only be called from the main thread. 171 // This should only be called from the main thread.
170 ScrollOffsetAnimations& scroll_offset_animations() const; 172 ScrollOffsetAnimations& scroll_offset_animations() const;
171 173
172 // Registers the given element animations as active. An active element 174 // Registers the given animation player as active. An active animation
173 // animations is one that has a running animation that needs to be ticked. 175 // player is one that has a running animation that needs to be ticked.
174 void DidActivateElementAnimations(ElementAnimations* element_animations); 176 void ActivateAnimationPlayer(scoped_refptr<AnimationPlayer> player);
175 177
176 // Unregisters the given element animations. When this happens, the 178 // Unregisters the given animation player. When this happens, the
177 // element animations will no longer be ticked (since it's not active). 179 // animation player will no longer be ticked (since it's not active).
178 void DidDeactivateElementAnimations(ElementAnimations* element_animations); 180 void DeactivateAnimationPlayer(scoped_refptr<AnimationPlayer> player);
179 181
180 const ElementToAnimationsMap& active_element_animations_for_testing() const; 182 const PlayersList& active_players_for_testing() const;
181 const ElementToAnimationsMap& all_element_animations_for_testing() const; 183 const ElementToAnimationsMap& all_element_animations_for_testing() const;
182 184
183 private: 185 private:
184 explicit AnimationHost(ThreadInstance thread_instance); 186 explicit AnimationHost(ThreadInstance thread_instance);
185 187
186 void PushTimelinesToImplThread(AnimationHost* host_impl) const; 188 void PushTimelinesToImplThread(AnimationHost* host_impl) const;
187 void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const; 189 void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const;
188 void PushPropertiesToImplThread(AnimationHost* host_impl); 190 void PushPropertiesToImplThread(AnimationHost* host_impl);
189 191
190 void EraseTimeline(scoped_refptr<AnimationTimeline> timeline); 192 void EraseTimeline(scoped_refptr<AnimationTimeline> timeline);
191 193
192 ElementToAnimationsMap element_to_animations_map_; 194 ElementToAnimationsMap element_to_animations_map_;
193 ElementToAnimationsMap active_element_to_animations_map_; 195 PlayersList active_players_;
194 196
195 // A list of all timelines which this host owns. 197 // A list of all timelines which this host owns.
196 using IdToTimelineMap = 198 using IdToTimelineMap =
197 std::unordered_map<int, scoped_refptr<AnimationTimeline>>; 199 std::unordered_map<int, scoped_refptr<AnimationTimeline>>;
198 IdToTimelineMap id_to_timeline_map_; 200 IdToTimelineMap id_to_timeline_map_;
199 201
200 MutatorHostClient* mutator_host_client_; 202 MutatorHostClient* mutator_host_client_;
201 203
202 std::unique_ptr<ScrollOffsetAnimations> scroll_offset_animations_; 204 std::unique_ptr<ScrollOffsetAnimations> scroll_offset_animations_;
203 std::unique_ptr<ScrollOffsetAnimationsImpl> scroll_offset_animations_impl_; 205 std::unique_ptr<ScrollOffsetAnimationsImpl> scroll_offset_animations_impl_;
204 206
205 const ThreadInstance thread_instance_; 207 const ThreadInstance thread_instance_;
206 208
207 bool supports_scroll_animations_; 209 bool supports_scroll_animations_;
208 bool needs_push_properties_; 210 bool needs_push_properties_;
209 211
210 DISALLOW_COPY_AND_ASSIGN(AnimationHost); 212 DISALLOW_COPY_AND_ASSIGN(AnimationHost);
211 }; 213 };
212 214
213 } // namespace cc 215 } // namespace cc
214 216
215 #endif // CC_ANIMATION_ANIMATION_HOST_H_ 217 #endif // CC_ANIMATION_ANIMATION_HOST_H_
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