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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
10 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
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106 rect.offset(x, y); | 106 rect.offset(x, y); |
107 canvas->drawRect(rect, paint); | 107 canvas->drawRect(rect, paint); |
108 } | 108 } |
109 | 109 |
110 canvas->restore(); | 110 canvas->restore(); |
111 } | 111 } |
112 | 112 |
113 SkMaskFilter* createBlur() { | 113 SkMaskFilter* createBlur() { |
114 static const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIn
tToScalar(25)); | 114 static const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIn
tToScalar(25)); |
115 | 115 |
116 return SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle, | 116 return SkBlurMaskFilter::Create(kNormal_SkBlurStyle, kBlurSigma, |
117 kBlurSigma, | |
118 SkBlurMaskFilter::kHighQuality_BlurFlag)
; | 117 SkBlurMaskFilter::kHighQuality_BlurFlag)
; |
119 } | 118 } |
120 | 119 |
121 // This draws 4 blurred shadows around a single square (centered at x, y). | 120 // This draws 4 blurred shadows around a single square (centered at x, y). |
122 // Each blur is offset +/- half the square's side in x & y from the original | 121 // Each blur is offset +/- half the square's side in x & y from the original |
123 // (so each blurred rect is centered at one of the corners of the original). | 122 // (so each blurred rect is centered at one of the corners of the original). |
124 // For each blur a large outer clip is centered around the blurred rect | 123 // For each blur a large outer clip is centered around the blurred rect |
125 // while a difference clip stays at the location of the original rect. | 124 // while a difference clip stays at the location of the original rect. |
126 // Each blurred rect is drawn with a draw looper where the original (non- | 125 // Each blurred rect is drawn with a draw looper where the original (non- |
127 // blurred rect) is offset to reside outside of the large outer clip (so | 126 // blurred rect) is offset to reside outside of the large outer clip (so |
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240 { -kHalfSquareSize, -kHalfSquareSize } | 239 { -kHalfSquareSize, -kHalfSquareSize } |
241 }; | 240 }; |
242 | 241 |
243 const SkColor MegaLooperGM::gColors[4] = { | 242 const SkColor MegaLooperGM::gColors[4] = { |
244 SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED | 243 SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED |
245 }; | 244 }; |
246 | 245 |
247 DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); ) | 246 DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); ) |
248 DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); ) | 247 DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); ) |
249 DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); ) | 248 DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); ) |
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