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Side by Side Diff: remoting/client/jni/jni_gl_display_handler.h

Issue 2538183002: remoting: Cleanup class/struct fwd declarations (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_CLIENT_JNI_JNI_GL_DISPLAY_HANDLER_H_ 5 #ifndef REMOTING_CLIENT_JNI_JNI_GL_DISPLAY_HANDLER_H_
6 #define REMOTING_CLIENT_JNI_JNI_GL_DISPLAY_HANDLER_H_ 6 #define REMOTING_CLIENT_JNI_JNI_GL_DISPLAY_HANDLER_H_
7 7
8 #include <EGL/egl.h> 8 #include <EGL/egl.h>
9 #include <jni.h> 9 #include <jni.h>
10 10
11 #include "base/android/scoped_java_ref.h" 11 #include "base/android/scoped_java_ref.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/weak_ptr.h" 13 #include "base/memory/weak_ptr.h"
14 #include "remoting/client/gl_renderer.h" 14 #include "remoting/client/gl_renderer.h"
15 #include "remoting/client/gl_renderer_delegate.h" 15 #include "remoting/client/gl_renderer_delegate.h"
16 #include "remoting/client/queued_task_poster.h" 16 #include "remoting/client/queued_task_poster.h"
17 #include "remoting/protocol/cursor_shape_stub.h" 17 #include "remoting/protocol/cursor_shape_stub.h"
18 18
19 namespace remoting { 19 namespace remoting {
20 20
21 namespace protocol { 21 namespace protocol {
22 class VideoRenderer; 22 class VideoRenderer;
23 } // namespace protocol 23 } // namespace protocol
24 24
25 class ChromotingJniRuntime; 25 class ChromotingJniRuntime;
26 class DualBufferFrameConsumer;
27 class EglThreadContext;
28 26
29 // Handles OpenGL display operations. Draws desktop and cursor on the OpenGL 27 // Handles OpenGL display operations. Draws desktop and cursor on the OpenGL
30 // surface. The handler should be used and destroyed on the UI thread. It also 28 // surface. The handler should be used and destroyed on the UI thread. It also
31 // has a core that works on the display thread. 29 // has a core that works on the display thread.
32 class JniGlDisplayHandler { 30 class JniGlDisplayHandler {
33 public: 31 public:
34 JniGlDisplayHandler(ChromotingJniRuntime* runtime, 32 JniGlDisplayHandler(ChromotingJniRuntime* runtime,
35 const base::android::JavaRef<jobject>& java_client); 33 const base::android::JavaRef<jobject>& java_client);
36 ~JniGlDisplayHandler(); 34 ~JniGlDisplayHandler();
37 35
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 base::android::ScopedJavaGlobalRef<jobject> java_display_; 92 base::android::ScopedJavaGlobalRef<jobject> java_display_;
95 93
96 // Used on UI thread. 94 // Used on UI thread.
97 base::WeakPtrFactory<JniGlDisplayHandler> weak_factory_; 95 base::WeakPtrFactory<JniGlDisplayHandler> weak_factory_;
98 DISALLOW_COPY_AND_ASSIGN(JniGlDisplayHandler); 96 DISALLOW_COPY_AND_ASSIGN(JniGlDisplayHandler);
99 }; 97 };
100 98
101 } // namespace remoting 99 } // namespace remoting
102 100
103 #endif // REMOTING_CLIENT_JNI_JNI_GL_DISPLAY_HANDLER_H_ 101 #endif // REMOTING_CLIENT_JNI_JNI_GL_DISPLAY_HANDLER_H_
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