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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/interpreter/bytecode-array-reverse-iterator.h" | 5 #include "src/interpreter/bytecode-array-random-iterator.h" |
| 6 #include "src/objects-inl.h" | 6 #include "src/objects-inl.h" |
| 7 | 7 |
| 8 namespace v8 { | 8 namespace v8 { |
| 9 namespace internal { | 9 namespace internal { |
| 10 namespace interpreter { | 10 namespace interpreter { |
| 11 | 11 |
| 12 BytecodeArrayReverseIterator::BytecodeArrayReverseIterator( | 12 BytecodeArrayRandomIterator::BytecodeArrayRandomIterator( |
| 13 Handle<BytecodeArray> bytecode_array, Zone* zone) | 13 Handle<BytecodeArray> bytecode_array, Zone* zone) |
| 14 : BytecodeArrayAccessor(bytecode_array, 0), offsets_(zone) { | 14 : BytecodeArrayAccessor(bytecode_array, 0), offsets_(zone) { |
| 15 // Run forwards through the bytecode array to determine the offset of each | 15 // Run forwards through the bytecode array to determine the offset of each |
| 16 // bytecode. | 16 // bytecode. |
| 17 while (current_offset() < bytecode_array->length()) { | 17 while (current_offset() < bytecode_array->length()) { |
| 18 offsets_.push_back(current_offset()); | 18 offsets_.push_back(current_offset()); |
| 19 SetOffset(current_offset() + current_bytecode_size()); | 19 SetOffset(current_offset() + current_bytecode_size()); |
| 20 } | 20 } |
| 21 Reset(); | 21 GoToStart(); |
| 22 } | 22 } |
| 23 | 23 |
| 24 void BytecodeArrayReverseIterator::Advance() { | 24 bool BytecodeArrayRandomIterator::IsValid() const { |
| 25 it_offsets_++; | 25 return current_index_ >= 0 && |
| 26 UpdateOffsetFromIterator(); | 26 static_cast<size_t>(current_index_) < offsets_.size(); |
| 27 } | 27 } |
| 28 | 28 |
| 29 void BytecodeArrayReverseIterator::Reset() { | 29 void BytecodeArrayRandomIterator::UpdateOffsetFromIndex() { |
| 30 it_offsets_ = offsets_.rbegin(); | 30 if (IsValid()) { |
| 31 UpdateOffsetFromIterator(); | 31 SetOffset(offsets_[current_index_]); |
| 32 } | |
| 33 | |
| 34 bool BytecodeArrayReverseIterator::done() const { | |
| 35 return it_offsets_ == offsets_.rend(); | |
| 36 } | |
| 37 | |
| 38 void BytecodeArrayReverseIterator::UpdateOffsetFromIterator() { | |
| 39 if (it_offsets_ != offsets_.rend()) { | |
| 40 SetOffset(*it_offsets_); | |
| 41 } | 32 } |
| 42 } | 33 } |
| 43 | 34 |
| 44 } // namespace interpreter | 35 } // namespace interpreter |
| 45 } // namespace internal | 36 } // namespace internal |
| 46 } // namespace v8 | 37 } // namespace v8 |
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