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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_BYTECODE_ANALYSIS_H_ | 5 #ifndef V8_COMPILER_BYTECODE_ANALYSIS_H_ |
6 #define V8_COMPILER_BYTECODE_ANALYSIS_H_ | 6 #define V8_COMPILER_BYTECODE_ANALYSIS_H_ |
7 | 7 |
8 #include "src/base/hashmap.h" | 8 #include "src/base/hashmap.h" |
9 #include "src/bit-vector.h" | 9 #include "src/bit-vector.h" |
10 #include "src/compiler/bytecode-liveness-map.h" | 10 #include "src/compiler/bytecode-liveness-map.h" |
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59 | 59 |
60 Zone* zone() const { return zone_; } | 60 Zone* zone() const { return zone_; } |
61 Handle<BytecodeArray> bytecode_array() const { return bytecode_array_; } | 61 Handle<BytecodeArray> bytecode_array() const { return bytecode_array_; } |
62 | 62 |
63 private: | 63 private: |
64 Handle<BytecodeArray> bytecode_array_; | 64 Handle<BytecodeArray> bytecode_array_; |
65 bool do_liveness_analysis_; | 65 bool do_liveness_analysis_; |
66 Zone* zone_; | 66 Zone* zone_; |
67 | 67 |
68 ZoneStack<int> loop_stack_; | 68 ZoneStack<int> loop_stack_; |
| 69 ZoneVector<int> loop_end_index_queue_; |
69 | 70 |
70 ZoneMap<int, int> end_to_header_; | 71 ZoneMap<int, int> end_to_header_; |
71 ZoneMap<int, int> header_to_parent_; | 72 ZoneMap<int, int> header_to_parent_; |
72 | 73 |
73 BytecodeLivenessMap liveness_map_; | 74 BytecodeLivenessMap liveness_map_; |
74 | 75 |
75 DISALLOW_COPY_AND_ASSIGN(BytecodeAnalysis); | 76 DISALLOW_COPY_AND_ASSIGN(BytecodeAnalysis); |
76 }; | 77 }; |
77 | 78 |
78 } // namespace compiler | 79 } // namespace compiler |
79 } // namespace internal | 80 } // namespace internal |
80 } // namespace v8 | 81 } // namespace v8 |
81 | 82 |
82 #endif // V8_COMPILER_BYTECODE_ANALYSIS_H_ | 83 #endif // V8_COMPILER_BYTECODE_ANALYSIS_H_ |
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