| OLD | NEW |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/layout/ng/ng_units.h" | 5 #include "core/layout/ng/ng_units.h" |
| 6 | 6 |
| 7 #include "platform/text/TextDirection.h" | 7 #include "platform/text/TextDirection.h" |
| 8 #include "core/layout/ng/ng_writing_mode.h" | 8 #include "core/layout/ng/ng_writing_mode.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 | 10 |
| 11 namespace blink { | 11 namespace blink { |
| 12 | 12 |
| 13 namespace { | 13 namespace { |
| 14 | 14 |
| 15 TEST(NGUnitsTest, ConvertLogicalOffsetToPhysicalOffset) { | 15 TEST(NGUnitsTest, ConvertLogicalOffsetToPhysicalOffset) { |
| 16 NGLogicalOffset logical_offset(LayoutUnit(20), LayoutUnit(30)); | 16 NGLogicalOffset logical_offset(LayoutUnit(20), LayoutUnit(30)); |
| 17 NGPhysicalSize outer_size(LayoutUnit(300), LayoutUnit(400)); | 17 NGPhysicalSize outer_size(LayoutUnit(300), LayoutUnit(400)); |
| 18 NGPhysicalSize inner_size(LayoutUnit(5), LayoutUnit(65)); | 18 NGPhysicalSize inner_size(LayoutUnit(5), LayoutUnit(65)); |
| 19 NGPhysicalOffset offset; | 19 NGPhysicalOffset offset; |
| 20 | 20 |
| 21 offset = logical_offset.ConvertToPhysical(HorizontalTopBottom, LTR, | 21 offset = logical_offset.ConvertToPhysical(kHorizontalTopBottom, LTR, |
| 22 outer_size, inner_size); | 22 outer_size, inner_size); |
| 23 EXPECT_EQ(LayoutUnit(20), offset.left); | 23 EXPECT_EQ(LayoutUnit(20), offset.left); |
| 24 EXPECT_EQ(LayoutUnit(30), offset.top); | 24 EXPECT_EQ(LayoutUnit(30), offset.top); |
| 25 | 25 |
| 26 offset = logical_offset.ConvertToPhysical(HorizontalTopBottom, RTL, | 26 offset = logical_offset.ConvertToPhysical(kHorizontalTopBottom, RTL, |
| 27 outer_size, inner_size); | 27 outer_size, inner_size); |
| 28 EXPECT_EQ(LayoutUnit(275), offset.left); | 28 EXPECT_EQ(LayoutUnit(275), offset.left); |
| 29 EXPECT_EQ(LayoutUnit(30), offset.top); | 29 EXPECT_EQ(LayoutUnit(30), offset.top); |
| 30 | 30 |
| 31 offset = logical_offset.ConvertToPhysical(VerticalRightLeft, LTR, outer_size, | 31 offset = logical_offset.ConvertToPhysical(kVerticalRightLeft, LTR, outer_size, |
| 32 inner_size); | 32 inner_size); |
| 33 EXPECT_EQ(LayoutUnit(265), offset.left); | 33 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 34 EXPECT_EQ(LayoutUnit(20), offset.top); | 34 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 35 | 35 |
| 36 offset = logical_offset.ConvertToPhysical(VerticalRightLeft, RTL, outer_size, | 36 offset = logical_offset.ConvertToPhysical(kVerticalRightLeft, RTL, outer_size, |
| 37 inner_size); | 37 inner_size); |
| 38 EXPECT_EQ(LayoutUnit(265), offset.left); | 38 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 39 EXPECT_EQ(LayoutUnit(315), offset.top); | 39 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 40 | 40 |
| 41 offset = logical_offset.ConvertToPhysical(SidewaysRightLeft, LTR, outer_size, | 41 offset = logical_offset.ConvertToPhysical(kSidewaysRightLeft, LTR, outer_size, |
| 42 inner_size); | 42 inner_size); |
| 43 EXPECT_EQ(LayoutUnit(265), offset.left); | 43 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 44 EXPECT_EQ(LayoutUnit(20), offset.top); | 44 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 45 | 45 |
| 46 offset = logical_offset.ConvertToPhysical(SidewaysRightLeft, RTL, outer_size, | 46 offset = logical_offset.ConvertToPhysical(kSidewaysRightLeft, RTL, outer_size, |
| 47 inner_size); | 47 inner_size); |
| 48 EXPECT_EQ(LayoutUnit(265), offset.left); | 48 EXPECT_EQ(LayoutUnit(265), offset.left); |
| 49 EXPECT_EQ(LayoutUnit(315), offset.top); | 49 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 50 | 50 |
| 51 offset = logical_offset.ConvertToPhysical(VerticalLeftRight, LTR, outer_size, | 51 offset = logical_offset.ConvertToPhysical(kVerticalLeftRight, LTR, outer_size, |
| 52 inner_size); | 52 inner_size); |
| 53 EXPECT_EQ(LayoutUnit(30), offset.left); | 53 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 54 EXPECT_EQ(LayoutUnit(20), offset.top); | 54 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 55 | 55 |
| 56 offset = logical_offset.ConvertToPhysical(VerticalLeftRight, RTL, outer_size, | 56 offset = logical_offset.ConvertToPhysical(kVerticalLeftRight, RTL, outer_size, |
| 57 inner_size); | 57 inner_size); |
| 58 EXPECT_EQ(LayoutUnit(30), offset.left); | 58 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 59 EXPECT_EQ(LayoutUnit(315), offset.top); | 59 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 60 | 60 |
| 61 offset = logical_offset.ConvertToPhysical(SidewaysLeftRight, LTR, outer_size, | 61 offset = logical_offset.ConvertToPhysical(kSidewaysLeftRight, LTR, outer_size, |
| 62 inner_size); | 62 inner_size); |
| 63 EXPECT_EQ(LayoutUnit(30), offset.left); | 63 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 64 EXPECT_EQ(LayoutUnit(315), offset.top); | 64 EXPECT_EQ(LayoutUnit(315), offset.top); |
| 65 | 65 |
| 66 offset = logical_offset.ConvertToPhysical(SidewaysLeftRight, RTL, outer_size, | 66 offset = logical_offset.ConvertToPhysical(kSidewaysLeftRight, RTL, outer_size, |
| 67 inner_size); | 67 inner_size); |
| 68 EXPECT_EQ(LayoutUnit(30), offset.left); | 68 EXPECT_EQ(LayoutUnit(30), offset.left); |
| 69 EXPECT_EQ(LayoutUnit(20), offset.top); | 69 EXPECT_EQ(LayoutUnit(20), offset.top); |
| 70 } | 70 } |
| 71 | 71 |
| 72 // Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but | 72 // Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but |
| 73 // this has not been implemented yet. | 73 // this has not been implemented yet. |
| 74 TEST(NGUnitsTest, ConvertPhysicalStrutToLogical) { | 74 TEST(NGUnitsTest, ConvertPhysicalStrutToLogical) { |
| 75 LayoutUnit left{5}, right{10}, top{15}, bottom{20}; | 75 LayoutUnit left{5}, right{10}, top{15}, bottom{20}; |
| 76 NGPhysicalBoxStrut physical{left, right, top, bottom}; | 76 NGPhysicalBoxStrut physical{left, right, top, bottom}; |
| 77 | 77 |
| 78 NGBoxStrut logical = physical.ConvertToLogical(HorizontalTopBottom, LTR); | 78 NGBoxStrut logical = physical.ConvertToLogical(kHorizontalTopBottom, LTR); |
| 79 EXPECT_EQ(left, logical.inline_start); | 79 EXPECT_EQ(left, logical.inline_start); |
| 80 EXPECT_EQ(top, logical.block_start); | 80 EXPECT_EQ(top, logical.block_start); |
| 81 | 81 |
| 82 logical = physical.ConvertToLogical(HorizontalTopBottom, RTL); | 82 logical = physical.ConvertToLogical(kHorizontalTopBottom, RTL); |
| 83 EXPECT_EQ(right, logical.inline_start); | 83 EXPECT_EQ(right, logical.inline_start); |
| 84 EXPECT_EQ(top, logical.block_start); | 84 EXPECT_EQ(top, logical.block_start); |
| 85 | 85 |
| 86 logical = physical.ConvertToLogical(VerticalLeftRight, LTR); | 86 logical = physical.ConvertToLogical(kVerticalLeftRight, LTR); |
| 87 EXPECT_EQ(top, logical.inline_start); | 87 EXPECT_EQ(top, logical.inline_start); |
| 88 EXPECT_EQ(left, logical.block_start); | 88 EXPECT_EQ(left, logical.block_start); |
| 89 | 89 |
| 90 logical = physical.ConvertToLogical(VerticalLeftRight, RTL); | 90 logical = physical.ConvertToLogical(kVerticalLeftRight, RTL); |
| 91 EXPECT_EQ(bottom, logical.inline_start); | 91 EXPECT_EQ(bottom, logical.inline_start); |
| 92 EXPECT_EQ(left, logical.block_start); | 92 EXPECT_EQ(left, logical.block_start); |
| 93 | 93 |
| 94 logical = physical.ConvertToLogical(VerticalRightLeft, LTR); | 94 logical = physical.ConvertToLogical(kVerticalRightLeft, LTR); |
| 95 EXPECT_EQ(top, logical.inline_start); | 95 EXPECT_EQ(top, logical.inline_start); |
| 96 EXPECT_EQ(right, logical.block_start); | 96 EXPECT_EQ(right, logical.block_start); |
| 97 | 97 |
| 98 logical = physical.ConvertToLogical(VerticalRightLeft, RTL); | 98 logical = physical.ConvertToLogical(kVerticalRightLeft, RTL); |
| 99 EXPECT_EQ(bottom, logical.inline_start); | 99 EXPECT_EQ(bottom, logical.inline_start); |
| 100 EXPECT_EQ(right, logical.block_start); | 100 EXPECT_EQ(right, logical.block_start); |
| 101 } | 101 } |
| 102 | 102 |
| 103 TEST(NGUnitsTest, ShrinkToFit) { | 103 TEST(NGUnitsTest, ShrinkToFit) { |
| 104 MinAndMaxContentSizes sizes; | 104 MinAndMaxContentSizes sizes; |
| 105 | 105 |
| 106 sizes.min_content = LayoutUnit(100); | 106 sizes.min_content = LayoutUnit(100); |
| 107 sizes.max_content = LayoutUnit(200); | 107 sizes.max_content = LayoutUnit(200); |
| 108 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(300))); | 108 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(300))); |
| 109 | 109 |
| 110 sizes.min_content = LayoutUnit(100); | 110 sizes.min_content = LayoutUnit(100); |
| 111 sizes.max_content = LayoutUnit(300); | 111 sizes.max_content = LayoutUnit(300); |
| 112 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(200))); | 112 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(200))); |
| 113 | 113 |
| 114 sizes.min_content = LayoutUnit(200); | 114 sizes.min_content = LayoutUnit(200); |
| 115 sizes.max_content = LayoutUnit(300); | 115 sizes.max_content = LayoutUnit(300); |
| 116 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(100))); | 116 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(100))); |
| 117 } | 117 } |
| 118 | 118 |
| 119 } // namespace | 119 } // namespace |
| 120 | 120 |
| 121 } // namespace blink | 121 } // namespace blink |
| OLD | NEW |