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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NGPhysicalConstraintSpace_h | 5 #ifndef NGPhysicalConstraintSpace_h |
| 6 #define NGPhysicalConstraintSpace_h | 6 #define NGPhysicalConstraintSpace_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/layout/ng/ng_units.h" | 9 #include "core/layout/ng/ng_units.h" |
| 10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
| 11 #include "wtf/Vector.h" | 11 #include "wtf/Vector.h" |
| 12 #include "wtf/text/WTFString.h" | 12 #include "wtf/text/WTFString.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 // TODO(glebl@): unused, delete. | 16 // TODO(glebl@): unused, delete. |
| 17 enum NGExclusionType { | 17 enum NGExclusionType { |
| 18 NGClearNone = 0, | 18 kNGClearNone = 0, |
| 19 NGClearFloatLeft = 1, | 19 kNGClearFloatLeft = 1, |
| 20 NGClearFloatRight = 2, | 20 kNGClearFloatRight = 2, |
| 21 NGClearFragment = 4 | 21 kNGClearFragment = 4 |
| 22 }; | 22 }; |
| 23 | 23 |
| 24 enum NGFragmentationType { | 24 enum NGFragmentationType { |
| 25 FragmentNone, | 25 kFragmentNone, |
| 26 FragmentPage, | 26 kFragmentPage, |
| 27 FragmentColumn, | 27 kFragmentColumn, |
| 28 FragmentRegion | 28 kFragmentRegion |
| 29 }; | 29 }; |
| 30 | 30 |
| 31 // The NGPhysicalConstraintSpace contains the underlying data for the | 31 // The NGPhysicalConstraintSpace contains the underlying data for the |
| 32 // NGConstraintSpace. It is not meant to be used directly as all members are in | 32 // NGConstraintSpace. It is not meant to be used directly as all members are in |
| 33 // the physical coordinate space. Instead NGConstraintSpace should be used. | 33 // the physical coordinate space. Instead NGConstraintSpace should be used. |
| 34 class CORE_EXPORT NGPhysicalConstraintSpace final | 34 class CORE_EXPORT NGPhysicalConstraintSpace final |
| 35 : public GarbageCollectedFinalized<NGPhysicalConstraintSpace> { | 35 : public GarbageCollectedFinalized<NGPhysicalConstraintSpace> { |
| 36 public: | 36 public: |
| 37 NGPhysicalConstraintSpace( | 37 NGPhysicalConstraintSpace( |
| 38 NGPhysicalSize available_size, | 38 NGPhysicalSize available_size, |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 81 // rule for floats and for the support of CSS "clear" property. | 81 // rule for floats and for the support of CSS "clear" property. |
| 82 const NGExclusion* last_left_float_exclusion_; // Owned by exclusions_. | 82 const NGExclusion* last_left_float_exclusion_; // Owned by exclusions_. |
| 83 const NGExclusion* last_right_float_exclusion_; // Owned by exclusions_. | 83 const NGExclusion* last_right_float_exclusion_; // Owned by exclusions_. |
| 84 | 84 |
| 85 Vector<std::unique_ptr<const NGExclusion>> exclusions_; | 85 Vector<std::unique_ptr<const NGExclusion>> exclusions_; |
| 86 }; | 86 }; |
| 87 | 87 |
| 88 } // namespace blink | 88 } // namespace blink |
| 89 | 89 |
| 90 #endif // NGPhysicalConstraintSpace_h | 90 #endif // NGPhysicalConstraintSpace_h |
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