| Index: content/test/data/gpu/pixel_webgl_noalpha_implicit_clear.html
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| diff --git a/content/test/data/gpu/pixel_webgl_noalpha_implicit_clear.html b/content/test/data/gpu/pixel_webgl_noalpha_implicit_clear.html
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6aebb64506bf489689c14b6deaa3c9c3c6fda900
|
| --- /dev/null
|
| +++ b/content/test/data/gpu/pixel_webgl_noalpha_implicit_clear.html
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| @@ -0,0 +1,89 @@
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| +<!DOCTYPE HTML>
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| +
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| +<!-- READ BEFORE UPDATING:
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| +If this test is updated make sure to increment the "revision" value of the
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| +associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
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| +that the baseline images are regenerated on the next run.
|
| +-->
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| +
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| +<!--
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| +This is a regression test for crbug.com/666259 .
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| +
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| +It renders transparent green (0,255,0,0) into a canvas with
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| +{alpha:false, preserveDrawingBuffer:false}, over a <div> with a CSS
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| +background-color of red (#f00). Specifically, it does this while triggering an
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| +implicit clear (due to the preserveDrawingBuffer:false setting).
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| +
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| +This should result in a green (0,255,0) triangle on a black (0,0,0) background
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| +with a red (255,0,0) box behind it.
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| +
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| +Previously this was incorrectly blended on Mac (w/ IOSurface) and the result
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| +would have been yellow (255,255,0). The implicit clear was clobbering the alpha
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| +channel of the canvas (which should be impossible with alpha:false).
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| +-->
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| +
|
| +<html>
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| +<head>
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| +<title>WebGL Test: Transparent Green Triangle over Red Background</title>
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| +<style type="text/css">
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| +.nomargin {
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| + margin: 0px auto;
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| +}
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| +</style>
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| +
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| +<script src="pixel_webgl_util.js"></script>
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| +
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| +<script>
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| +// Overwrite the vertexShader and fragmentShader created by pixel_webgl_util.
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| +window.vertexShader = [
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| + "attribute vec3 pos;",
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| + "void main(void)",
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| + "{",
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| + " gl_Position = vec4(pos, 1.0);",
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| + "}"
|
| +].join("\n");
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| +
|
| +window.fragmentShader = [
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| + "precision mediump float;",
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| + "void main(void)",
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| + "{",
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| + " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);",
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| + "}"
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| +].join("\n");
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| +
|
| +function waitForComposite(callback) {
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| + var frames = 5;
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| + var countDown = function() {
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| + if (frames == 0) {
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| + callback();
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| + } else {
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| + --frames;
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| + window.requestAnimationFrame(countDown);
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| + }
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| + };
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| + countDown();
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| +};
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| +
|
| +function main() {
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| + var canvas = document.getElementById("c");
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| + var gl = initGL(canvas, false, false);
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| + if (gl && setup(gl)) {
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| + waitForComposite(function() {
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| + gl.drawArrays(gl.TRIANGLES, 0, 3);
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| + domAutomationController.setAutomationId(1);
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| + domAutomationController.send("SUCCESS");
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| + });
|
| + } else {
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| + domAutomationController.setAutomationId(1);
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| + domAutomationController.send("FAILURE");
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| + }
|
| +}
|
| +</script>
|
| +</head>
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| +<body onload="main()">
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| +<div style="position:relative; width:200px; height:200px; background-color:#f00"></div>
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| +<div style="position:absolute; top:0px; left:0px">
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| +<canvas id="c" width="200" height="200" class="nomargin"></canvas>
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| +</div>
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| +</body>
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| +</html>
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|
|