Index: media/audio/audio_output_device.cc |
diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc |
index 0dcc76aca062b19bbdfb941088d053c1d1970ad3..43e8f8373cf3a012361acffa634d9ddb060a48bf 100644 |
--- a/media/audio/audio_output_device.cc |
+++ b/media/audio/audio_output_device.cc |
@@ -326,8 +326,11 @@ void AudioOutputDevice::OnDeviceAuthorized( |
// different from OUTPUT_DEVICE_STATUS_OK, so the AudioOutputDevice |
// will enter the IPC_CLOSED state anyway, which is the safe thing to do. |
// This is preferable to holding a lock. |
- if (!did_receive_auth_.IsSignaled()) |
+ if (!did_receive_auth_.IsSignaled()) { |
device_status_ = device_status; |
+ UMA_HISTOGRAM_ENUMERATION("Media.Audio.Render.OutputDeviceStatus", |
DaleCurtis
2016/11/28 18:58:17
Isn't this always going to be timed out?
o1ka
2016/11/29 13:55:58
No, we are here when it's the first time we receiv
|
+ device_status, OUTPUT_DEVICE_STATUS_MAX + 1); |
+ } |
if (device_status == OUTPUT_DEVICE_STATUS_OK) { |
state_ = AUTHORIZED; |