| Index: third_party/WebKit/LayoutTests/webexposed/global-interface-listing-shared-worker-expected.txt
|
| diff --git a/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-shared-worker-expected.txt b/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-shared-worker-expected.txt
|
| index 10f1095657d586aae6d5da0de8c1926a98af9afc..a5cc75477ef15f92b51c70e66c1bf5b67a0a7f9c 100644
|
| --- a/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-shared-worker-expected.txt
|
| +++ b/third_party/WebKit/LayoutTests/webexposed/global-interface-listing-shared-worker-expected.txt
|
| @@ -741,6 +741,797 @@ Starting worker: resources/global-interface-listing.js
|
| [Worker] method set
|
| [Worker] method toString
|
| [Worker] method values
|
| +[Worker] interface WebGL2RenderingContext
|
| +[Worker] attribute @@toStringTag
|
| +[Worker] attribute ACTIVE_ATTRIBUTES
|
| +[Worker] attribute ACTIVE_TEXTURE
|
| +[Worker] attribute ACTIVE_UNIFORMS
|
| +[Worker] attribute ACTIVE_UNIFORM_BLOCKS
|
| +[Worker] attribute ALIASED_LINE_WIDTH_RANGE
|
| +[Worker] attribute ALIASED_POINT_SIZE_RANGE
|
| +[Worker] attribute ALPHA
|
| +[Worker] attribute ALPHA_BITS
|
| +[Worker] attribute ALREADY_SIGNALED
|
| +[Worker] attribute ALWAYS
|
| +[Worker] attribute ANY_SAMPLES_PASSED
|
| +[Worker] attribute ANY_SAMPLES_PASSED_CONSERVATIVE
|
| +[Worker] attribute ARRAY_BUFFER
|
| +[Worker] attribute ARRAY_BUFFER_BINDING
|
| +[Worker] attribute ATTACHED_SHADERS
|
| +[Worker] attribute BACK
|
| +[Worker] attribute BLEND
|
| +[Worker] attribute BLEND_COLOR
|
| +[Worker] attribute BLEND_DST_ALPHA
|
| +[Worker] attribute BLEND_DST_RGB
|
| +[Worker] attribute BLEND_EQUATION
|
| +[Worker] attribute BLEND_EQUATION_ALPHA
|
| +[Worker] attribute BLEND_EQUATION_RGB
|
| +[Worker] attribute BLEND_SRC_ALPHA
|
| +[Worker] attribute BLEND_SRC_RGB
|
| +[Worker] attribute BLUE_BITS
|
| +[Worker] attribute BOOL
|
| +[Worker] attribute BOOL_VEC2
|
| +[Worker] attribute BOOL_VEC3
|
| +[Worker] attribute BOOL_VEC4
|
| +[Worker] attribute BROWSER_DEFAULT_WEBGL
|
| +[Worker] attribute BUFFER_SIZE
|
| +[Worker] attribute BUFFER_USAGE
|
| +[Worker] attribute BYTE
|
| +[Worker] attribute CCW
|
| +[Worker] attribute CLAMP_TO_EDGE
|
| +[Worker] attribute COLOR
|
| +[Worker] attribute COLOR_ATTACHMENT0
|
| +[Worker] attribute COLOR_ATTACHMENT1
|
| +[Worker] attribute COLOR_ATTACHMENT10
|
| +[Worker] attribute COLOR_ATTACHMENT11
|
| +[Worker] attribute COLOR_ATTACHMENT12
|
| +[Worker] attribute COLOR_ATTACHMENT13
|
| +[Worker] attribute COLOR_ATTACHMENT14
|
| +[Worker] attribute COLOR_ATTACHMENT15
|
| +[Worker] attribute COLOR_ATTACHMENT2
|
| +[Worker] attribute COLOR_ATTACHMENT3
|
| +[Worker] attribute COLOR_ATTACHMENT4
|
| +[Worker] attribute COLOR_ATTACHMENT5
|
| +[Worker] attribute COLOR_ATTACHMENT6
|
| +[Worker] attribute COLOR_ATTACHMENT7
|
| +[Worker] attribute COLOR_ATTACHMENT8
|
| +[Worker] attribute COLOR_ATTACHMENT9
|
| +[Worker] attribute COLOR_BUFFER_BIT
|
| +[Worker] attribute COLOR_CLEAR_VALUE
|
| +[Worker] attribute COLOR_WRITEMASK
|
| +[Worker] attribute COMPARE_REF_TO_TEXTURE
|
| +[Worker] attribute COMPILE_STATUS
|
| +[Worker] attribute COMPRESSED_TEXTURE_FORMATS
|
| +[Worker] attribute CONDITION_SATISFIED
|
| +[Worker] attribute CONSTANT_ALPHA
|
| +[Worker] attribute CONSTANT_COLOR
|
| +[Worker] attribute CONTEXT_LOST_WEBGL
|
| +[Worker] attribute COPY_READ_BUFFER
|
| +[Worker] attribute COPY_READ_BUFFER_BINDING
|
| +[Worker] attribute COPY_WRITE_BUFFER
|
| +[Worker] attribute COPY_WRITE_BUFFER_BINDING
|
| +[Worker] attribute CULL_FACE
|
| +[Worker] attribute CULL_FACE_MODE
|
| +[Worker] attribute CURRENT_PROGRAM
|
| +[Worker] attribute CURRENT_QUERY
|
| +[Worker] attribute CURRENT_VERTEX_ATTRIB
|
| +[Worker] attribute CW
|
| +[Worker] attribute DECR
|
| +[Worker] attribute DECR_WRAP
|
| +[Worker] attribute DELETE_STATUS
|
| +[Worker] attribute DEPTH
|
| +[Worker] attribute DEPTH24_STENCIL8
|
| +[Worker] attribute DEPTH32F_STENCIL8
|
| +[Worker] attribute DEPTH_ATTACHMENT
|
| +[Worker] attribute DEPTH_BITS
|
| +[Worker] attribute DEPTH_BUFFER_BIT
|
| +[Worker] attribute DEPTH_CLEAR_VALUE
|
| +[Worker] attribute DEPTH_COMPONENT
|
| +[Worker] attribute DEPTH_COMPONENT16
|
| +[Worker] attribute DEPTH_COMPONENT24
|
| +[Worker] attribute DEPTH_COMPONENT32F
|
| +[Worker] attribute DEPTH_FUNC
|
| +[Worker] attribute DEPTH_RANGE
|
| +[Worker] attribute DEPTH_STENCIL
|
| +[Worker] attribute DEPTH_STENCIL_ATTACHMENT
|
| +[Worker] attribute DEPTH_TEST
|
| +[Worker] attribute DEPTH_WRITEMASK
|
| +[Worker] attribute DITHER
|
| +[Worker] attribute DONT_CARE
|
| +[Worker] attribute DRAW_BUFFER0
|
| +[Worker] attribute DRAW_BUFFER1
|
| +[Worker] attribute DRAW_BUFFER10
|
| +[Worker] attribute DRAW_BUFFER11
|
| +[Worker] attribute DRAW_BUFFER12
|
| +[Worker] attribute DRAW_BUFFER13
|
| +[Worker] attribute DRAW_BUFFER14
|
| +[Worker] attribute DRAW_BUFFER15
|
| +[Worker] attribute DRAW_BUFFER2
|
| +[Worker] attribute DRAW_BUFFER3
|
| +[Worker] attribute DRAW_BUFFER4
|
| +[Worker] attribute DRAW_BUFFER5
|
| +[Worker] attribute DRAW_BUFFER6
|
| +[Worker] attribute DRAW_BUFFER7
|
| +[Worker] attribute DRAW_BUFFER8
|
| +[Worker] attribute DRAW_BUFFER9
|
| +[Worker] attribute DRAW_FRAMEBUFFER
|
| +[Worker] attribute DRAW_FRAMEBUFFER_BINDING
|
| +[Worker] attribute DST_ALPHA
|
| +[Worker] attribute DST_COLOR
|
| +[Worker] attribute DYNAMIC_COPY
|
| +[Worker] attribute DYNAMIC_DRAW
|
| +[Worker] attribute DYNAMIC_READ
|
| +[Worker] attribute ELEMENT_ARRAY_BUFFER
|
| +[Worker] attribute ELEMENT_ARRAY_BUFFER_BINDING
|
| +[Worker] attribute EQUAL
|
| +[Worker] attribute FASTEST
|
| +[Worker] attribute FLOAT
|
| +[Worker] attribute FLOAT_32_UNSIGNED_INT_24_8_REV
|
| +[Worker] attribute FLOAT_MAT2
|
| +[Worker] attribute FLOAT_MAT2x3
|
| +[Worker] attribute FLOAT_MAT2x4
|
| +[Worker] attribute FLOAT_MAT3
|
| +[Worker] attribute FLOAT_MAT3x2
|
| +[Worker] attribute FLOAT_MAT3x4
|
| +[Worker] attribute FLOAT_MAT4
|
| +[Worker] attribute FLOAT_MAT4x2
|
| +[Worker] attribute FLOAT_MAT4x3
|
| +[Worker] attribute FLOAT_VEC2
|
| +[Worker] attribute FLOAT_VEC3
|
| +[Worker] attribute FLOAT_VEC4
|
| +[Worker] attribute FRAGMENT_SHADER
|
| +[Worker] attribute FRAGMENT_SHADER_DERIVATIVE_HINT
|
| +[Worker] attribute FRAMEBUFFER
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_RED_SIZE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
|
| +[Worker] attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
|
| +[Worker] attribute FRAMEBUFFER_BINDING
|
| +[Worker] attribute FRAMEBUFFER_COMPLETE
|
| +[Worker] attribute FRAMEBUFFER_DEFAULT
|
| +[Worker] attribute FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
| +[Worker] attribute FRAMEBUFFER_INCOMPLETE_DIMENSIONS
|
| +[Worker] attribute FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
| +[Worker] attribute FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
|
| +[Worker] attribute FRAMEBUFFER_UNSUPPORTED
|
| +[Worker] attribute FRONT
|
| +[Worker] attribute FRONT_AND_BACK
|
| +[Worker] attribute FRONT_FACE
|
| +[Worker] attribute FUNC_ADD
|
| +[Worker] attribute FUNC_REVERSE_SUBTRACT
|
| +[Worker] attribute FUNC_SUBTRACT
|
| +[Worker] attribute GENERATE_MIPMAP_HINT
|
| +[Worker] attribute GEQUAL
|
| +[Worker] attribute GREATER
|
| +[Worker] attribute GREEN_BITS
|
| +[Worker] attribute HALF_FLOAT
|
| +[Worker] attribute HIGH_FLOAT
|
| +[Worker] attribute HIGH_INT
|
| +[Worker] attribute IMPLEMENTATION_COLOR_READ_FORMAT
|
| +[Worker] attribute IMPLEMENTATION_COLOR_READ_TYPE
|
| +[Worker] attribute INCR
|
| +[Worker] attribute INCR_WRAP
|
| +[Worker] attribute INT
|
| +[Worker] attribute INTERLEAVED_ATTRIBS
|
| +[Worker] attribute INT_2_10_10_10_REV
|
| +[Worker] attribute INT_SAMPLER_2D
|
| +[Worker] attribute INT_SAMPLER_2D_ARRAY
|
| +[Worker] attribute INT_SAMPLER_3D
|
| +[Worker] attribute INT_SAMPLER_CUBE
|
| +[Worker] attribute INT_VEC2
|
| +[Worker] attribute INT_VEC3
|
| +[Worker] attribute INT_VEC4
|
| +[Worker] attribute INVALID_ENUM
|
| +[Worker] attribute INVALID_FRAMEBUFFER_OPERATION
|
| +[Worker] attribute INVALID_INDEX
|
| +[Worker] attribute INVALID_OPERATION
|
| +[Worker] attribute INVALID_VALUE
|
| +[Worker] attribute INVERT
|
| +[Worker] attribute KEEP
|
| +[Worker] attribute LEQUAL
|
| +[Worker] attribute LESS
|
| +[Worker] attribute LINEAR
|
| +[Worker] attribute LINEAR_MIPMAP_LINEAR
|
| +[Worker] attribute LINEAR_MIPMAP_NEAREST
|
| +[Worker] attribute LINES
|
| +[Worker] attribute LINE_LOOP
|
| +[Worker] attribute LINE_STRIP
|
| +[Worker] attribute LINE_WIDTH
|
| +[Worker] attribute LINK_STATUS
|
| +[Worker] attribute LOW_FLOAT
|
| +[Worker] attribute LOW_INT
|
| +[Worker] attribute LUMINANCE
|
| +[Worker] attribute LUMINANCE_ALPHA
|
| +[Worker] attribute MAX
|
| +[Worker] attribute MAX_3D_TEXTURE_SIZE
|
| +[Worker] attribute MAX_ARRAY_TEXTURE_LAYERS
|
| +[Worker] attribute MAX_CLIENT_WAIT_TIMEOUT_WEBGL
|
| +[Worker] attribute MAX_COLOR_ATTACHMENTS
|
| +[Worker] attribute MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
|
| +[Worker] attribute MAX_COMBINED_TEXTURE_IMAGE_UNITS
|
| +[Worker] attribute MAX_COMBINED_UNIFORM_BLOCKS
|
| +[Worker] attribute MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
|
| +[Worker] attribute MAX_CUBE_MAP_TEXTURE_SIZE
|
| +[Worker] attribute MAX_DRAW_BUFFERS
|
| +[Worker] attribute MAX_ELEMENTS_INDICES
|
| +[Worker] attribute MAX_ELEMENTS_VERTICES
|
| +[Worker] attribute MAX_ELEMENT_INDEX
|
| +[Worker] attribute MAX_FRAGMENT_INPUT_COMPONENTS
|
| +[Worker] attribute MAX_FRAGMENT_UNIFORM_BLOCKS
|
| +[Worker] attribute MAX_FRAGMENT_UNIFORM_COMPONENTS
|
| +[Worker] attribute MAX_FRAGMENT_UNIFORM_VECTORS
|
| +[Worker] attribute MAX_PROGRAM_TEXEL_OFFSET
|
| +[Worker] attribute MAX_RENDERBUFFER_SIZE
|
| +[Worker] attribute MAX_SAMPLES
|
| +[Worker] attribute MAX_SERVER_WAIT_TIMEOUT
|
| +[Worker] attribute MAX_TEXTURE_IMAGE_UNITS
|
| +[Worker] attribute MAX_TEXTURE_LOD_BIAS
|
| +[Worker] attribute MAX_TEXTURE_SIZE
|
| +[Worker] attribute MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
|
| +[Worker] attribute MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
|
| +[Worker] attribute MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
|
| +[Worker] attribute MAX_UNIFORM_BLOCK_SIZE
|
| +[Worker] attribute MAX_UNIFORM_BUFFER_BINDINGS
|
| +[Worker] attribute MAX_VARYING_COMPONENTS
|
| +[Worker] attribute MAX_VARYING_VECTORS
|
| +[Worker] attribute MAX_VERTEX_ATTRIBS
|
| +[Worker] attribute MAX_VERTEX_OUTPUT_COMPONENTS
|
| +[Worker] attribute MAX_VERTEX_TEXTURE_IMAGE_UNITS
|
| +[Worker] attribute MAX_VERTEX_UNIFORM_BLOCKS
|
| +[Worker] attribute MAX_VERTEX_UNIFORM_COMPONENTS
|
| +[Worker] attribute MAX_VERTEX_UNIFORM_VECTORS
|
| +[Worker] attribute MAX_VIEWPORT_DIMS
|
| +[Worker] attribute MEDIUM_FLOAT
|
| +[Worker] attribute MEDIUM_INT
|
| +[Worker] attribute MIN
|
| +[Worker] attribute MIN_PROGRAM_TEXEL_OFFSET
|
| +[Worker] attribute MIRRORED_REPEAT
|
| +[Worker] attribute NEAREST
|
| +[Worker] attribute NEAREST_MIPMAP_LINEAR
|
| +[Worker] attribute NEAREST_MIPMAP_NEAREST
|
| +[Worker] attribute NEVER
|
| +[Worker] attribute NICEST
|
| +[Worker] attribute NONE
|
| +[Worker] attribute NOTEQUAL
|
| +[Worker] attribute NO_ERROR
|
| +[Worker] attribute OBJECT_TYPE
|
| +[Worker] attribute ONE
|
| +[Worker] attribute ONE_MINUS_CONSTANT_ALPHA
|
| +[Worker] attribute ONE_MINUS_CONSTANT_COLOR
|
| +[Worker] attribute ONE_MINUS_DST_ALPHA
|
| +[Worker] attribute ONE_MINUS_DST_COLOR
|
| +[Worker] attribute ONE_MINUS_SRC_ALPHA
|
| +[Worker] attribute ONE_MINUS_SRC_COLOR
|
| +[Worker] attribute OUT_OF_MEMORY
|
| +[Worker] attribute PACK_ALIGNMENT
|
| +[Worker] attribute PACK_ROW_LENGTH
|
| +[Worker] attribute PACK_SKIP_PIXELS
|
| +[Worker] attribute PACK_SKIP_ROWS
|
| +[Worker] attribute PIXEL_PACK_BUFFER
|
| +[Worker] attribute PIXEL_PACK_BUFFER_BINDING
|
| +[Worker] attribute PIXEL_UNPACK_BUFFER
|
| +[Worker] attribute PIXEL_UNPACK_BUFFER_BINDING
|
| +[Worker] attribute POINTS
|
| +[Worker] attribute POLYGON_OFFSET_FACTOR
|
| +[Worker] attribute POLYGON_OFFSET_FILL
|
| +[Worker] attribute POLYGON_OFFSET_UNITS
|
| +[Worker] attribute QUERY_RESULT
|
| +[Worker] attribute QUERY_RESULT_AVAILABLE
|
| +[Worker] attribute R11F_G11F_B10F
|
| +[Worker] attribute R16F
|
| +[Worker] attribute R16I
|
| +[Worker] attribute R16UI
|
| +[Worker] attribute R32F
|
| +[Worker] attribute R32I
|
| +[Worker] attribute R32UI
|
| +[Worker] attribute R8
|
| +[Worker] attribute R8I
|
| +[Worker] attribute R8UI
|
| +[Worker] attribute R8_SNORM
|
| +[Worker] attribute RASTERIZER_DISCARD
|
| +[Worker] attribute READ_BUFFER
|
| +[Worker] attribute READ_FRAMEBUFFER
|
| +[Worker] attribute READ_FRAMEBUFFER_BINDING
|
| +[Worker] attribute RED
|
| +[Worker] attribute RED_BITS
|
| +[Worker] attribute RED_INTEGER
|
| +[Worker] attribute RENDERBUFFER
|
| +[Worker] attribute RENDERBUFFER_ALPHA_SIZE
|
| +[Worker] attribute RENDERBUFFER_BINDING
|
| +[Worker] attribute RENDERBUFFER_BLUE_SIZE
|
| +[Worker] attribute RENDERBUFFER_DEPTH_SIZE
|
| +[Worker] attribute RENDERBUFFER_GREEN_SIZE
|
| +[Worker] attribute RENDERBUFFER_HEIGHT
|
| +[Worker] attribute RENDERBUFFER_INTERNAL_FORMAT
|
| +[Worker] attribute RENDERBUFFER_RED_SIZE
|
| +[Worker] attribute RENDERBUFFER_SAMPLES
|
| +[Worker] attribute RENDERBUFFER_STENCIL_SIZE
|
| +[Worker] attribute RENDERBUFFER_WIDTH
|
| +[Worker] attribute RENDERER
|
| +[Worker] attribute REPEAT
|
| +[Worker] attribute REPLACE
|
| +[Worker] attribute RG
|
| +[Worker] attribute RG16F
|
| +[Worker] attribute RG16I
|
| +[Worker] attribute RG16UI
|
| +[Worker] attribute RG32F
|
| +[Worker] attribute RG32I
|
| +[Worker] attribute RG32UI
|
| +[Worker] attribute RG8
|
| +[Worker] attribute RG8I
|
| +[Worker] attribute RG8UI
|
| +[Worker] attribute RG8_SNORM
|
| +[Worker] attribute RGB
|
| +[Worker] attribute RGB10_A2
|
| +[Worker] attribute RGB10_A2UI
|
| +[Worker] attribute RGB16F
|
| +[Worker] attribute RGB16I
|
| +[Worker] attribute RGB16UI
|
| +[Worker] attribute RGB32F
|
| +[Worker] attribute RGB32I
|
| +[Worker] attribute RGB32UI
|
| +[Worker] attribute RGB565
|
| +[Worker] attribute RGB5_A1
|
| +[Worker] attribute RGB8
|
| +[Worker] attribute RGB8I
|
| +[Worker] attribute RGB8UI
|
| +[Worker] attribute RGB8_SNORM
|
| +[Worker] attribute RGB9_E5
|
| +[Worker] attribute RGBA
|
| +[Worker] attribute RGBA16F
|
| +[Worker] attribute RGBA16I
|
| +[Worker] attribute RGBA16UI
|
| +[Worker] attribute RGBA32F
|
| +[Worker] attribute RGBA32I
|
| +[Worker] attribute RGBA32UI
|
| +[Worker] attribute RGBA4
|
| +[Worker] attribute RGBA8
|
| +[Worker] attribute RGBA8I
|
| +[Worker] attribute RGBA8UI
|
| +[Worker] attribute RGBA8_SNORM
|
| +[Worker] attribute RGBA_INTEGER
|
| +[Worker] attribute RGB_INTEGER
|
| +[Worker] attribute RG_INTEGER
|
| +[Worker] attribute SAMPLER_2D
|
| +[Worker] attribute SAMPLER_2D_ARRAY
|
| +[Worker] attribute SAMPLER_2D_ARRAY_SHADOW
|
| +[Worker] attribute SAMPLER_2D_SHADOW
|
| +[Worker] attribute SAMPLER_3D
|
| +[Worker] attribute SAMPLER_BINDING
|
| +[Worker] attribute SAMPLER_CUBE
|
| +[Worker] attribute SAMPLER_CUBE_SHADOW
|
| +[Worker] attribute SAMPLES
|
| +[Worker] attribute SAMPLE_ALPHA_TO_COVERAGE
|
| +[Worker] attribute SAMPLE_BUFFERS
|
| +[Worker] attribute SAMPLE_COVERAGE
|
| +[Worker] attribute SAMPLE_COVERAGE_INVERT
|
| +[Worker] attribute SAMPLE_COVERAGE_VALUE
|
| +[Worker] attribute SCISSOR_BOX
|
| +[Worker] attribute SCISSOR_TEST
|
| +[Worker] attribute SEPARATE_ATTRIBS
|
| +[Worker] attribute SHADER_TYPE
|
| +[Worker] attribute SHADING_LANGUAGE_VERSION
|
| +[Worker] attribute SHORT
|
| +[Worker] attribute SIGNALED
|
| +[Worker] attribute SIGNED_NORMALIZED
|
| +[Worker] attribute SRC_ALPHA
|
| +[Worker] attribute SRC_ALPHA_SATURATE
|
| +[Worker] attribute SRC_COLOR
|
| +[Worker] attribute SRGB
|
| +[Worker] attribute SRGB8
|
| +[Worker] attribute SRGB8_ALPHA8
|
| +[Worker] attribute STATIC_COPY
|
| +[Worker] attribute STATIC_DRAW
|
| +[Worker] attribute STATIC_READ
|
| +[Worker] attribute STENCIL
|
| +[Worker] attribute STENCIL_ATTACHMENT
|
| +[Worker] attribute STENCIL_BACK_FAIL
|
| +[Worker] attribute STENCIL_BACK_FUNC
|
| +[Worker] attribute STENCIL_BACK_PASS_DEPTH_FAIL
|
| +[Worker] attribute STENCIL_BACK_PASS_DEPTH_PASS
|
| +[Worker] attribute STENCIL_BACK_REF
|
| +[Worker] attribute STENCIL_BACK_VALUE_MASK
|
| +[Worker] attribute STENCIL_BACK_WRITEMASK
|
| +[Worker] attribute STENCIL_BITS
|
| +[Worker] attribute STENCIL_BUFFER_BIT
|
| +[Worker] attribute STENCIL_CLEAR_VALUE
|
| +[Worker] attribute STENCIL_FAIL
|
| +[Worker] attribute STENCIL_FUNC
|
| +[Worker] attribute STENCIL_INDEX
|
| +[Worker] attribute STENCIL_INDEX8
|
| +[Worker] attribute STENCIL_PASS_DEPTH_FAIL
|
| +[Worker] attribute STENCIL_PASS_DEPTH_PASS
|
| +[Worker] attribute STENCIL_REF
|
| +[Worker] attribute STENCIL_TEST
|
| +[Worker] attribute STENCIL_VALUE_MASK
|
| +[Worker] attribute STENCIL_WRITEMASK
|
| +[Worker] attribute STREAM_COPY
|
| +[Worker] attribute STREAM_DRAW
|
| +[Worker] attribute STREAM_READ
|
| +[Worker] attribute SUBPIXEL_BITS
|
| +[Worker] attribute SYNC_CONDITION
|
| +[Worker] attribute SYNC_FENCE
|
| +[Worker] attribute SYNC_FLAGS
|
| +[Worker] attribute SYNC_FLUSH_COMMANDS_BIT
|
| +[Worker] attribute SYNC_GPU_COMMANDS_COMPLETE
|
| +[Worker] attribute SYNC_STATUS
|
| +[Worker] attribute TEXTURE
|
| +[Worker] attribute TEXTURE0
|
| +[Worker] attribute TEXTURE1
|
| +[Worker] attribute TEXTURE10
|
| +[Worker] attribute TEXTURE11
|
| +[Worker] attribute TEXTURE12
|
| +[Worker] attribute TEXTURE13
|
| +[Worker] attribute TEXTURE14
|
| +[Worker] attribute TEXTURE15
|
| +[Worker] attribute TEXTURE16
|
| +[Worker] attribute TEXTURE17
|
| +[Worker] attribute TEXTURE18
|
| +[Worker] attribute TEXTURE19
|
| +[Worker] attribute TEXTURE2
|
| +[Worker] attribute TEXTURE20
|
| +[Worker] attribute TEXTURE21
|
| +[Worker] attribute TEXTURE22
|
| +[Worker] attribute TEXTURE23
|
| +[Worker] attribute TEXTURE24
|
| +[Worker] attribute TEXTURE25
|
| +[Worker] attribute TEXTURE26
|
| +[Worker] attribute TEXTURE27
|
| +[Worker] attribute TEXTURE28
|
| +[Worker] attribute TEXTURE29
|
| +[Worker] attribute TEXTURE3
|
| +[Worker] attribute TEXTURE30
|
| +[Worker] attribute TEXTURE31
|
| +[Worker] attribute TEXTURE4
|
| +[Worker] attribute TEXTURE5
|
| +[Worker] attribute TEXTURE6
|
| +[Worker] attribute TEXTURE7
|
| +[Worker] attribute TEXTURE8
|
| +[Worker] attribute TEXTURE9
|
| +[Worker] attribute TEXTURE_2D
|
| +[Worker] attribute TEXTURE_2D_ARRAY
|
| +[Worker] attribute TEXTURE_3D
|
| +[Worker] attribute TEXTURE_BASE_LEVEL
|
| +[Worker] attribute TEXTURE_BINDING_2D
|
| +[Worker] attribute TEXTURE_BINDING_2D_ARRAY
|
| +[Worker] attribute TEXTURE_BINDING_3D
|
| +[Worker] attribute TEXTURE_BINDING_CUBE_MAP
|
| +[Worker] attribute TEXTURE_COMPARE_FUNC
|
| +[Worker] attribute TEXTURE_COMPARE_MODE
|
| +[Worker] attribute TEXTURE_CUBE_MAP
|
| +[Worker] attribute TEXTURE_CUBE_MAP_NEGATIVE_X
|
| +[Worker] attribute TEXTURE_CUBE_MAP_NEGATIVE_Y
|
| +[Worker] attribute TEXTURE_CUBE_MAP_NEGATIVE_Z
|
| +[Worker] attribute TEXTURE_CUBE_MAP_POSITIVE_X
|
| +[Worker] attribute TEXTURE_CUBE_MAP_POSITIVE_Y
|
| +[Worker] attribute TEXTURE_CUBE_MAP_POSITIVE_Z
|
| +[Worker] attribute TEXTURE_IMMUTABLE_FORMAT
|
| +[Worker] attribute TEXTURE_IMMUTABLE_LEVELS
|
| +[Worker] attribute TEXTURE_MAG_FILTER
|
| +[Worker] attribute TEXTURE_MAX_LEVEL
|
| +[Worker] attribute TEXTURE_MAX_LOD
|
| +[Worker] attribute TEXTURE_MIN_FILTER
|
| +[Worker] attribute TEXTURE_MIN_LOD
|
| +[Worker] attribute TEXTURE_WRAP_R
|
| +[Worker] attribute TEXTURE_WRAP_S
|
| +[Worker] attribute TEXTURE_WRAP_T
|
| +[Worker] attribute TIMEOUT_EXPIRED
|
| +[Worker] attribute TIMEOUT_IGNORED
|
| +[Worker] attribute TRANSFORM_FEEDBACK
|
| +[Worker] attribute TRANSFORM_FEEDBACK_ACTIVE
|
| +[Worker] attribute TRANSFORM_FEEDBACK_BINDING
|
| +[Worker] attribute TRANSFORM_FEEDBACK_BUFFER
|
| +[Worker] attribute TRANSFORM_FEEDBACK_BUFFER_BINDING
|
| +[Worker] attribute TRANSFORM_FEEDBACK_BUFFER_MODE
|
| +[Worker] attribute TRANSFORM_FEEDBACK_BUFFER_SIZE
|
| +[Worker] attribute TRANSFORM_FEEDBACK_BUFFER_START
|
| +[Worker] attribute TRANSFORM_FEEDBACK_PAUSED
|
| +[Worker] attribute TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
|
| +[Worker] attribute TRANSFORM_FEEDBACK_VARYINGS
|
| +[Worker] attribute TRIANGLES
|
| +[Worker] attribute TRIANGLE_FAN
|
| +[Worker] attribute TRIANGLE_STRIP
|
| +[Worker] attribute UNIFORM_ARRAY_STRIDE
|
| +[Worker] attribute UNIFORM_BLOCK_ACTIVE_UNIFORMS
|
| +[Worker] attribute UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
|
| +[Worker] attribute UNIFORM_BLOCK_BINDING
|
| +[Worker] attribute UNIFORM_BLOCK_DATA_SIZE
|
| +[Worker] attribute UNIFORM_BLOCK_INDEX
|
| +[Worker] attribute UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
|
| +[Worker] attribute UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
|
| +[Worker] attribute UNIFORM_BUFFER
|
| +[Worker] attribute UNIFORM_BUFFER_BINDING
|
| +[Worker] attribute UNIFORM_BUFFER_OFFSET_ALIGNMENT
|
| +[Worker] attribute UNIFORM_BUFFER_SIZE
|
| +[Worker] attribute UNIFORM_BUFFER_START
|
| +[Worker] attribute UNIFORM_IS_ROW_MAJOR
|
| +[Worker] attribute UNIFORM_MATRIX_STRIDE
|
| +[Worker] attribute UNIFORM_OFFSET
|
| +[Worker] attribute UNIFORM_SIZE
|
| +[Worker] attribute UNIFORM_TYPE
|
| +[Worker] attribute UNPACK_ALIGNMENT
|
| +[Worker] attribute UNPACK_COLORSPACE_CONVERSION_WEBGL
|
| +[Worker] attribute UNPACK_FLIP_Y_WEBGL
|
| +[Worker] attribute UNPACK_IMAGE_HEIGHT
|
| +[Worker] attribute UNPACK_PREMULTIPLY_ALPHA_WEBGL
|
| +[Worker] attribute UNPACK_ROW_LENGTH
|
| +[Worker] attribute UNPACK_SKIP_IMAGES
|
| +[Worker] attribute UNPACK_SKIP_PIXELS
|
| +[Worker] attribute UNPACK_SKIP_ROWS
|
| +[Worker] attribute UNSIGNALED
|
| +[Worker] attribute UNSIGNED_BYTE
|
| +[Worker] attribute UNSIGNED_INT
|
| +[Worker] attribute UNSIGNED_INT_10F_11F_11F_REV
|
| +[Worker] attribute UNSIGNED_INT_24_8
|
| +[Worker] attribute UNSIGNED_INT_2_10_10_10_REV
|
| +[Worker] attribute UNSIGNED_INT_5_9_9_9_REV
|
| +[Worker] attribute UNSIGNED_INT_SAMPLER_2D
|
| +[Worker] attribute UNSIGNED_INT_SAMPLER_2D_ARRAY
|
| +[Worker] attribute UNSIGNED_INT_SAMPLER_3D
|
| +[Worker] attribute UNSIGNED_INT_SAMPLER_CUBE
|
| +[Worker] attribute UNSIGNED_INT_VEC2
|
| +[Worker] attribute UNSIGNED_INT_VEC3
|
| +[Worker] attribute UNSIGNED_INT_VEC4
|
| +[Worker] attribute UNSIGNED_NORMALIZED
|
| +[Worker] attribute UNSIGNED_SHORT
|
| +[Worker] attribute UNSIGNED_SHORT_4_4_4_4
|
| +[Worker] attribute UNSIGNED_SHORT_5_5_5_1
|
| +[Worker] attribute UNSIGNED_SHORT_5_6_5
|
| +[Worker] attribute VALIDATE_STATUS
|
| +[Worker] attribute VENDOR
|
| +[Worker] attribute VERSION
|
| +[Worker] attribute VERTEX_ARRAY_BINDING
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_DIVISOR
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_ENABLED
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_INTEGER
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_NORMALIZED
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_POINTER
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_SIZE
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_STRIDE
|
| +[Worker] attribute VERTEX_ATTRIB_ARRAY_TYPE
|
| +[Worker] attribute VERTEX_SHADER
|
| +[Worker] attribute VIEWPORT
|
| +[Worker] attribute WAIT_FAILED
|
| +[Worker] attribute ZERO
|
| +[Worker] getter canvas
|
| +[Worker] getter drawingBufferHeight
|
| +[Worker] getter drawingBufferWidth
|
| +[Worker] method activeTexture
|
| +[Worker] method attachShader
|
| +[Worker] method beginQuery
|
| +[Worker] method beginTransformFeedback
|
| +[Worker] method bindAttribLocation
|
| +[Worker] method bindBuffer
|
| +[Worker] method bindBufferBase
|
| +[Worker] method bindBufferRange
|
| +[Worker] method bindFramebuffer
|
| +[Worker] method bindRenderbuffer
|
| +[Worker] method bindSampler
|
| +[Worker] method bindTexture
|
| +[Worker] method bindTransformFeedback
|
| +[Worker] method bindVertexArray
|
| +[Worker] method blendColor
|
| +[Worker] method blendEquation
|
| +[Worker] method blendEquationSeparate
|
| +[Worker] method blendFunc
|
| +[Worker] method blendFuncSeparate
|
| +[Worker] method blitFramebuffer
|
| +[Worker] method bufferData
|
| +[Worker] method bufferSubData
|
| +[Worker] method checkFramebufferStatus
|
| +[Worker] method clear
|
| +[Worker] method clearBufferfi
|
| +[Worker] method clearBufferfv
|
| +[Worker] method clearBufferiv
|
| +[Worker] method clearBufferuiv
|
| +[Worker] method clearColor
|
| +[Worker] method clearDepth
|
| +[Worker] method clearStencil
|
| +[Worker] method clientWaitSync
|
| +[Worker] method colorMask
|
| +[Worker] method commit
|
| +[Worker] method compileShader
|
| +[Worker] method compressedTexImage2D
|
| +[Worker] method compressedTexImage3D
|
| +[Worker] method compressedTexSubImage2D
|
| +[Worker] method compressedTexSubImage3D
|
| +[Worker] method constructor
|
| +[Worker] method copyBufferSubData
|
| +[Worker] method copyTexImage2D
|
| +[Worker] method copyTexSubImage2D
|
| +[Worker] method copyTexSubImage3D
|
| +[Worker] method createBuffer
|
| +[Worker] method createFramebuffer
|
| +[Worker] method createProgram
|
| +[Worker] method createQuery
|
| +[Worker] method createRenderbuffer
|
| +[Worker] method createSampler
|
| +[Worker] method createShader
|
| +[Worker] method createTexture
|
| +[Worker] method createTransformFeedback
|
| +[Worker] method createVertexArray
|
| +[Worker] method cullFace
|
| +[Worker] method deleteBuffer
|
| +[Worker] method deleteFramebuffer
|
| +[Worker] method deleteProgram
|
| +[Worker] method deleteQuery
|
| +[Worker] method deleteRenderbuffer
|
| +[Worker] method deleteSampler
|
| +[Worker] method deleteShader
|
| +[Worker] method deleteSync
|
| +[Worker] method deleteTexture
|
| +[Worker] method deleteTransformFeedback
|
| +[Worker] method deleteVertexArray
|
| +[Worker] method depthFunc
|
| +[Worker] method depthMask
|
| +[Worker] method depthRange
|
| +[Worker] method detachShader
|
| +[Worker] method disable
|
| +[Worker] method disableVertexAttribArray
|
| +[Worker] method drawArrays
|
| +[Worker] method drawArraysInstanced
|
| +[Worker] method drawBuffers
|
| +[Worker] method drawElements
|
| +[Worker] method drawElementsInstanced
|
| +[Worker] method drawRangeElements
|
| +[Worker] method enable
|
| +[Worker] method enableVertexAttribArray
|
| +[Worker] method endQuery
|
| +[Worker] method endTransformFeedback
|
| +[Worker] method fenceSync
|
| +[Worker] method finish
|
| +[Worker] method flush
|
| +[Worker] method framebufferRenderbuffer
|
| +[Worker] method framebufferTexture2D
|
| +[Worker] method framebufferTextureLayer
|
| +[Worker] method frontFace
|
| +[Worker] method generateMipmap
|
| +[Worker] method getActiveAttrib
|
| +[Worker] method getActiveUniform
|
| +[Worker] method getActiveUniformBlockName
|
| +[Worker] method getActiveUniformBlockParameter
|
| +[Worker] method getActiveUniforms
|
| +[Worker] method getAttachedShaders
|
| +[Worker] method getAttribLocation
|
| +[Worker] method getBufferParameter
|
| +[Worker] method getBufferSubData
|
| +[Worker] method getContextAttributes
|
| +[Worker] method getError
|
| +[Worker] method getExtension
|
| +[Worker] method getFragDataLocation
|
| +[Worker] method getFramebufferAttachmentParameter
|
| +[Worker] method getIndexedParameter
|
| +[Worker] method getInternalformatParameter
|
| +[Worker] method getParameter
|
| +[Worker] method getProgramInfoLog
|
| +[Worker] method getProgramParameter
|
| +[Worker] method getQuery
|
| +[Worker] method getQueryParameter
|
| +[Worker] method getRenderbufferParameter
|
| +[Worker] method getSamplerParameter
|
| +[Worker] method getShaderInfoLog
|
| +[Worker] method getShaderParameter
|
| +[Worker] method getShaderPrecisionFormat
|
| +[Worker] method getShaderSource
|
| +[Worker] method getSupportedExtensions
|
| +[Worker] method getSyncParameter
|
| +[Worker] method getTexParameter
|
| +[Worker] method getTransformFeedbackVarying
|
| +[Worker] method getUniform
|
| +[Worker] method getUniformBlockIndex
|
| +[Worker] method getUniformIndices
|
| +[Worker] method getUniformLocation
|
| +[Worker] method getVertexAttrib
|
| +[Worker] method getVertexAttribOffset
|
| +[Worker] method hint
|
| +[Worker] method invalidateFramebuffer
|
| +[Worker] method invalidateSubFramebuffer
|
| +[Worker] method isBuffer
|
| +[Worker] method isContextLost
|
| +[Worker] method isEnabled
|
| +[Worker] method isFramebuffer
|
| +[Worker] method isProgram
|
| +[Worker] method isQuery
|
| +[Worker] method isRenderbuffer
|
| +[Worker] method isSampler
|
| +[Worker] method isShader
|
| +[Worker] method isSync
|
| +[Worker] method isTexture
|
| +[Worker] method isTransformFeedback
|
| +[Worker] method isVertexArray
|
| +[Worker] method lineWidth
|
| +[Worker] method linkProgram
|
| +[Worker] method pauseTransformFeedback
|
| +[Worker] method pixelStorei
|
| +[Worker] method polygonOffset
|
| +[Worker] method readBuffer
|
| +[Worker] method readPixels
|
| +[Worker] method renderbufferStorage
|
| +[Worker] method renderbufferStorageMultisample
|
| +[Worker] method resumeTransformFeedback
|
| +[Worker] method sampleCoverage
|
| +[Worker] method samplerParameterf
|
| +[Worker] method samplerParameteri
|
| +[Worker] method scissor
|
| +[Worker] method shaderSource
|
| +[Worker] method stencilFunc
|
| +[Worker] method stencilFuncSeparate
|
| +[Worker] method stencilMask
|
| +[Worker] method stencilMaskSeparate
|
| +[Worker] method stencilOp
|
| +[Worker] method stencilOpSeparate
|
| +[Worker] method texImage2D
|
| +[Worker] method texImage3D
|
| +[Worker] method texParameterf
|
| +[Worker] method texParameteri
|
| +[Worker] method texStorage2D
|
| +[Worker] method texStorage3D
|
| +[Worker] method texSubImage2D
|
| +[Worker] method texSubImage3D
|
| +[Worker] method transformFeedbackVaryings
|
| +[Worker] method uniform1f
|
| +[Worker] method uniform1fv
|
| +[Worker] method uniform1i
|
| +[Worker] method uniform1iv
|
| +[Worker] method uniform1ui
|
| +[Worker] method uniform1uiv
|
| +[Worker] method uniform2f
|
| +[Worker] method uniform2fv
|
| +[Worker] method uniform2i
|
| +[Worker] method uniform2iv
|
| +[Worker] method uniform2ui
|
| +[Worker] method uniform2uiv
|
| +[Worker] method uniform3f
|
| +[Worker] method uniform3fv
|
| +[Worker] method uniform3i
|
| +[Worker] method uniform3iv
|
| +[Worker] method uniform3ui
|
| +[Worker] method uniform3uiv
|
| +[Worker] method uniform4f
|
| +[Worker] method uniform4fv
|
| +[Worker] method uniform4i
|
| +[Worker] method uniform4iv
|
| +[Worker] method uniform4ui
|
| +[Worker] method uniform4uiv
|
| +[Worker] method uniformBlockBinding
|
| +[Worker] method uniformMatrix2fv
|
| +[Worker] method uniformMatrix2x3fv
|
| +[Worker] method uniformMatrix2x4fv
|
| +[Worker] method uniformMatrix3fv
|
| +[Worker] method uniformMatrix3x2fv
|
| +[Worker] method uniformMatrix3x4fv
|
| +[Worker] method uniformMatrix4fv
|
| +[Worker] method uniformMatrix4x2fv
|
| +[Worker] method uniformMatrix4x3fv
|
| +[Worker] method useProgram
|
| +[Worker] method validateProgram
|
| +[Worker] method vertexAttrib1f
|
| +[Worker] method vertexAttrib1fv
|
| +[Worker] method vertexAttrib2f
|
| +[Worker] method vertexAttrib2fv
|
| +[Worker] method vertexAttrib3f
|
| +[Worker] method vertexAttrib3fv
|
| +[Worker] method vertexAttrib4f
|
| +[Worker] method vertexAttrib4fv
|
| +[Worker] method vertexAttribDivisor
|
| +[Worker] method vertexAttribI4i
|
| +[Worker] method vertexAttribI4iv
|
| +[Worker] method vertexAttribI4ui
|
| +[Worker] method vertexAttribI4uiv
|
| +[Worker] method vertexAttribIPointer
|
| +[Worker] method vertexAttribPointer
|
| +[Worker] method viewport
|
| +[Worker] method waitSync
|
| [Worker] interface WebGLRenderingContext
|
| [Worker] attribute @@toStringTag
|
| [Worker] attribute ACTIVE_ATTRIBUTES
|
|
|