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Unified Diff: third_party/WebKit/LayoutTests/virtual/service-worker-navigation-preload/http/tests/serviceworker/webexposed/global-interface-listing-service-worker-expected.txt

Issue 2531853003: Expose WebGL2RenderingContext in worker (Closed)
Patch Set: change global interface layout tests result Created 4 years, 1 month ago
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Index: third_party/WebKit/LayoutTests/virtual/service-worker-navigation-preload/http/tests/serviceworker/webexposed/global-interface-listing-service-worker-expected.txt
diff --git a/third_party/WebKit/LayoutTests/virtual/service-worker-navigation-preload/http/tests/serviceworker/webexposed/global-interface-listing-service-worker-expected.txt b/third_party/WebKit/LayoutTests/virtual/service-worker-navigation-preload/http/tests/serviceworker/webexposed/global-interface-listing-service-worker-expected.txt
index 909648a19cc087e7eb31bdf88ca081a3a2d70a3d..9812097151383a71418f19f82d9b21161d04cbcb 100644
--- a/third_party/WebKit/LayoutTests/virtual/service-worker-navigation-preload/http/tests/serviceworker/webexposed/global-interface-listing-service-worker-expected.txt
+++ b/third_party/WebKit/LayoutTests/virtual/service-worker-navigation-preload/http/tests/serviceworker/webexposed/global-interface-listing-service-worker-expected.txt
@@ -748,6 +748,796 @@ interface URLSearchParams
method set
method toString
method values
+interface WebGL2RenderingContext
+ attribute ACTIVE_ATTRIBUTES
+ attribute ACTIVE_TEXTURE
+ attribute ACTIVE_UNIFORMS
+ attribute ACTIVE_UNIFORM_BLOCKS
+ attribute ALIASED_LINE_WIDTH_RANGE
+ attribute ALIASED_POINT_SIZE_RANGE
+ attribute ALPHA
+ attribute ALPHA_BITS
+ attribute ALREADY_SIGNALED
+ attribute ALWAYS
+ attribute ANY_SAMPLES_PASSED
+ attribute ANY_SAMPLES_PASSED_CONSERVATIVE
+ attribute ARRAY_BUFFER
+ attribute ARRAY_BUFFER_BINDING
+ attribute ATTACHED_SHADERS
+ attribute BACK
+ attribute BLEND
+ attribute BLEND_COLOR
+ attribute BLEND_DST_ALPHA
+ attribute BLEND_DST_RGB
+ attribute BLEND_EQUATION
+ attribute BLEND_EQUATION_ALPHA
+ attribute BLEND_EQUATION_RGB
+ attribute BLEND_SRC_ALPHA
+ attribute BLEND_SRC_RGB
+ attribute BLUE_BITS
+ attribute BOOL
+ attribute BOOL_VEC2
+ attribute BOOL_VEC3
+ attribute BOOL_VEC4
+ attribute BROWSER_DEFAULT_WEBGL
+ attribute BUFFER_SIZE
+ attribute BUFFER_USAGE
+ attribute BYTE
+ attribute CCW
+ attribute CLAMP_TO_EDGE
+ attribute COLOR
+ attribute COLOR_ATTACHMENT0
+ attribute COLOR_ATTACHMENT1
+ attribute COLOR_ATTACHMENT10
+ attribute COLOR_ATTACHMENT11
+ attribute COLOR_ATTACHMENT12
+ attribute COLOR_ATTACHMENT13
+ attribute COLOR_ATTACHMENT14
+ attribute COLOR_ATTACHMENT15
+ attribute COLOR_ATTACHMENT2
+ attribute COLOR_ATTACHMENT3
+ attribute COLOR_ATTACHMENT4
+ attribute COLOR_ATTACHMENT5
+ attribute COLOR_ATTACHMENT6
+ attribute COLOR_ATTACHMENT7
+ attribute COLOR_ATTACHMENT8
+ attribute COLOR_ATTACHMENT9
+ attribute COLOR_BUFFER_BIT
+ attribute COLOR_CLEAR_VALUE
+ attribute COLOR_WRITEMASK
+ attribute COMPARE_REF_TO_TEXTURE
+ attribute COMPILE_STATUS
+ attribute COMPRESSED_TEXTURE_FORMATS
+ attribute CONDITION_SATISFIED
+ attribute CONSTANT_ALPHA
+ attribute CONSTANT_COLOR
+ attribute CONTEXT_LOST_WEBGL
+ attribute COPY_READ_BUFFER
+ attribute COPY_READ_BUFFER_BINDING
+ attribute COPY_WRITE_BUFFER
+ attribute COPY_WRITE_BUFFER_BINDING
+ attribute CULL_FACE
+ attribute CULL_FACE_MODE
+ attribute CURRENT_PROGRAM
+ attribute CURRENT_QUERY
+ attribute CURRENT_VERTEX_ATTRIB
+ attribute CW
+ attribute DECR
+ attribute DECR_WRAP
+ attribute DELETE_STATUS
+ attribute DEPTH
+ attribute DEPTH24_STENCIL8
+ attribute DEPTH32F_STENCIL8
+ attribute DEPTH_ATTACHMENT
+ attribute DEPTH_BITS
+ attribute DEPTH_BUFFER_BIT
+ attribute DEPTH_CLEAR_VALUE
+ attribute DEPTH_COMPONENT
+ attribute DEPTH_COMPONENT16
+ attribute DEPTH_COMPONENT24
+ attribute DEPTH_COMPONENT32F
+ attribute DEPTH_FUNC
+ attribute DEPTH_RANGE
+ attribute DEPTH_STENCIL
+ attribute DEPTH_STENCIL_ATTACHMENT
+ attribute DEPTH_TEST
+ attribute DEPTH_WRITEMASK
+ attribute DITHER
+ attribute DONT_CARE
+ attribute DRAW_BUFFER0
+ attribute DRAW_BUFFER1
+ attribute DRAW_BUFFER10
+ attribute DRAW_BUFFER11
+ attribute DRAW_BUFFER12
+ attribute DRAW_BUFFER13
+ attribute DRAW_BUFFER14
+ attribute DRAW_BUFFER15
+ attribute DRAW_BUFFER2
+ attribute DRAW_BUFFER3
+ attribute DRAW_BUFFER4
+ attribute DRAW_BUFFER5
+ attribute DRAW_BUFFER6
+ attribute DRAW_BUFFER7
+ attribute DRAW_BUFFER8
+ attribute DRAW_BUFFER9
+ attribute DRAW_FRAMEBUFFER
+ attribute DRAW_FRAMEBUFFER_BINDING
+ attribute DST_ALPHA
+ attribute DST_COLOR
+ attribute DYNAMIC_COPY
+ attribute DYNAMIC_DRAW
+ attribute DYNAMIC_READ
+ attribute ELEMENT_ARRAY_BUFFER
+ attribute ELEMENT_ARRAY_BUFFER_BINDING
+ attribute EQUAL
+ attribute FASTEST
+ attribute FLOAT
+ attribute FLOAT_32_UNSIGNED_INT_24_8_REV
+ attribute FLOAT_MAT2
+ attribute FLOAT_MAT2x3
+ attribute FLOAT_MAT2x4
+ attribute FLOAT_MAT3
+ attribute FLOAT_MAT3x2
+ attribute FLOAT_MAT3x4
+ attribute FLOAT_MAT4
+ attribute FLOAT_MAT4x2
+ attribute FLOAT_MAT4x3
+ attribute FLOAT_VEC2
+ attribute FLOAT_VEC3
+ attribute FLOAT_VEC4
+ attribute FRAGMENT_SHADER
+ attribute FRAGMENT_SHADER_DERIVATIVE_HINT
+ attribute FRAMEBUFFER
+ attribute FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
+ attribute FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
+ attribute FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
+ attribute FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
+ attribute FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
+ attribute FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
+ attribute FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
+ attribute FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ attribute FRAMEBUFFER_ATTACHMENT_RED_SIZE
+ attribute FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
+ attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
+ attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
+ attribute FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
+ attribute FRAMEBUFFER_BINDING
+ attribute FRAMEBUFFER_COMPLETE
+ attribute FRAMEBUFFER_DEFAULT
+ attribute FRAMEBUFFER_INCOMPLETE_ATTACHMENT
+ attribute FRAMEBUFFER_INCOMPLETE_DIMENSIONS
+ attribute FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
+ attribute FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
+ attribute FRAMEBUFFER_UNSUPPORTED
+ attribute FRONT
+ attribute FRONT_AND_BACK
+ attribute FRONT_FACE
+ attribute FUNC_ADD
+ attribute FUNC_REVERSE_SUBTRACT
+ attribute FUNC_SUBTRACT
+ attribute GENERATE_MIPMAP_HINT
+ attribute GEQUAL
+ attribute GREATER
+ attribute GREEN_BITS
+ attribute HALF_FLOAT
+ attribute HIGH_FLOAT
+ attribute HIGH_INT
+ attribute IMPLEMENTATION_COLOR_READ_FORMAT
+ attribute IMPLEMENTATION_COLOR_READ_TYPE
+ attribute INCR
+ attribute INCR_WRAP
+ attribute INT
+ attribute INTERLEAVED_ATTRIBS
+ attribute INT_2_10_10_10_REV
+ attribute INT_SAMPLER_2D
+ attribute INT_SAMPLER_2D_ARRAY
+ attribute INT_SAMPLER_3D
+ attribute INT_SAMPLER_CUBE
+ attribute INT_VEC2
+ attribute INT_VEC3
+ attribute INT_VEC4
+ attribute INVALID_ENUM
+ attribute INVALID_FRAMEBUFFER_OPERATION
+ attribute INVALID_INDEX
+ attribute INVALID_OPERATION
+ attribute INVALID_VALUE
+ attribute INVERT
+ attribute KEEP
+ attribute LEQUAL
+ attribute LESS
+ attribute LINEAR
+ attribute LINEAR_MIPMAP_LINEAR
+ attribute LINEAR_MIPMAP_NEAREST
+ attribute LINES
+ attribute LINE_LOOP
+ attribute LINE_STRIP
+ attribute LINE_WIDTH
+ attribute LINK_STATUS
+ attribute LOW_FLOAT
+ attribute LOW_INT
+ attribute LUMINANCE
+ attribute LUMINANCE_ALPHA
+ attribute MAX
+ attribute MAX_3D_TEXTURE_SIZE
+ attribute MAX_ARRAY_TEXTURE_LAYERS
+ attribute MAX_CLIENT_WAIT_TIMEOUT_WEBGL
+ attribute MAX_COLOR_ATTACHMENTS
+ attribute MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
+ attribute MAX_COMBINED_TEXTURE_IMAGE_UNITS
+ attribute MAX_COMBINED_UNIFORM_BLOCKS
+ attribute MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
+ attribute MAX_CUBE_MAP_TEXTURE_SIZE
+ attribute MAX_DRAW_BUFFERS
+ attribute MAX_ELEMENTS_INDICES
+ attribute MAX_ELEMENTS_VERTICES
+ attribute MAX_ELEMENT_INDEX
+ attribute MAX_FRAGMENT_INPUT_COMPONENTS
+ attribute MAX_FRAGMENT_UNIFORM_BLOCKS
+ attribute MAX_FRAGMENT_UNIFORM_COMPONENTS
+ attribute MAX_FRAGMENT_UNIFORM_VECTORS
+ attribute MAX_PROGRAM_TEXEL_OFFSET
+ attribute MAX_RENDERBUFFER_SIZE
+ attribute MAX_SAMPLES
+ attribute MAX_SERVER_WAIT_TIMEOUT
+ attribute MAX_TEXTURE_IMAGE_UNITS
+ attribute MAX_TEXTURE_LOD_BIAS
+ attribute MAX_TEXTURE_SIZE
+ attribute MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
+ attribute MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
+ attribute MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
+ attribute MAX_UNIFORM_BLOCK_SIZE
+ attribute MAX_UNIFORM_BUFFER_BINDINGS
+ attribute MAX_VARYING_COMPONENTS
+ attribute MAX_VARYING_VECTORS
+ attribute MAX_VERTEX_ATTRIBS
+ attribute MAX_VERTEX_OUTPUT_COMPONENTS
+ attribute MAX_VERTEX_TEXTURE_IMAGE_UNITS
+ attribute MAX_VERTEX_UNIFORM_BLOCKS
+ attribute MAX_VERTEX_UNIFORM_COMPONENTS
+ attribute MAX_VERTEX_UNIFORM_VECTORS
+ attribute MAX_VIEWPORT_DIMS
+ attribute MEDIUM_FLOAT
+ attribute MEDIUM_INT
+ attribute MIN
+ attribute MIN_PROGRAM_TEXEL_OFFSET
+ attribute MIRRORED_REPEAT
+ attribute NEAREST
+ attribute NEAREST_MIPMAP_LINEAR
+ attribute NEAREST_MIPMAP_NEAREST
+ attribute NEVER
+ attribute NICEST
+ attribute NONE
+ attribute NOTEQUAL
+ attribute NO_ERROR
+ attribute OBJECT_TYPE
+ attribute ONE
+ attribute ONE_MINUS_CONSTANT_ALPHA
+ attribute ONE_MINUS_CONSTANT_COLOR
+ attribute ONE_MINUS_DST_ALPHA
+ attribute ONE_MINUS_DST_COLOR
+ attribute ONE_MINUS_SRC_ALPHA
+ attribute ONE_MINUS_SRC_COLOR
+ attribute OUT_OF_MEMORY
+ attribute PACK_ALIGNMENT
+ attribute PACK_ROW_LENGTH
+ attribute PACK_SKIP_PIXELS
+ attribute PACK_SKIP_ROWS
+ attribute PIXEL_PACK_BUFFER
+ attribute PIXEL_PACK_BUFFER_BINDING
+ attribute PIXEL_UNPACK_BUFFER
+ attribute PIXEL_UNPACK_BUFFER_BINDING
+ attribute POINTS
+ attribute POLYGON_OFFSET_FACTOR
+ attribute POLYGON_OFFSET_FILL
+ attribute POLYGON_OFFSET_UNITS
+ attribute QUERY_RESULT
+ attribute QUERY_RESULT_AVAILABLE
+ attribute R11F_G11F_B10F
+ attribute R16F
+ attribute R16I
+ attribute R16UI
+ attribute R32F
+ attribute R32I
+ attribute R32UI
+ attribute R8
+ attribute R8I
+ attribute R8UI
+ attribute R8_SNORM
+ attribute RASTERIZER_DISCARD
+ attribute READ_BUFFER
+ attribute READ_FRAMEBUFFER
+ attribute READ_FRAMEBUFFER_BINDING
+ attribute RED
+ attribute RED_BITS
+ attribute RED_INTEGER
+ attribute RENDERBUFFER
+ attribute RENDERBUFFER_ALPHA_SIZE
+ attribute RENDERBUFFER_BINDING
+ attribute RENDERBUFFER_BLUE_SIZE
+ attribute RENDERBUFFER_DEPTH_SIZE
+ attribute RENDERBUFFER_GREEN_SIZE
+ attribute RENDERBUFFER_HEIGHT
+ attribute RENDERBUFFER_INTERNAL_FORMAT
+ attribute RENDERBUFFER_RED_SIZE
+ attribute RENDERBUFFER_SAMPLES
+ attribute RENDERBUFFER_STENCIL_SIZE
+ attribute RENDERBUFFER_WIDTH
+ attribute RENDERER
+ attribute REPEAT
+ attribute REPLACE
+ attribute RG
+ attribute RG16F
+ attribute RG16I
+ attribute RG16UI
+ attribute RG32F
+ attribute RG32I
+ attribute RG32UI
+ attribute RG8
+ attribute RG8I
+ attribute RG8UI
+ attribute RG8_SNORM
+ attribute RGB
+ attribute RGB10_A2
+ attribute RGB10_A2UI
+ attribute RGB16F
+ attribute RGB16I
+ attribute RGB16UI
+ attribute RGB32F
+ attribute RGB32I
+ attribute RGB32UI
+ attribute RGB565
+ attribute RGB5_A1
+ attribute RGB8
+ attribute RGB8I
+ attribute RGB8UI
+ attribute RGB8_SNORM
+ attribute RGB9_E5
+ attribute RGBA
+ attribute RGBA16F
+ attribute RGBA16I
+ attribute RGBA16UI
+ attribute RGBA32F
+ attribute RGBA32I
+ attribute RGBA32UI
+ attribute RGBA4
+ attribute RGBA8
+ attribute RGBA8I
+ attribute RGBA8UI
+ attribute RGBA8_SNORM
+ attribute RGBA_INTEGER
+ attribute RGB_INTEGER
+ attribute RG_INTEGER
+ attribute SAMPLER_2D
+ attribute SAMPLER_2D_ARRAY
+ attribute SAMPLER_2D_ARRAY_SHADOW
+ attribute SAMPLER_2D_SHADOW
+ attribute SAMPLER_3D
+ attribute SAMPLER_BINDING
+ attribute SAMPLER_CUBE
+ attribute SAMPLER_CUBE_SHADOW
+ attribute SAMPLES
+ attribute SAMPLE_ALPHA_TO_COVERAGE
+ attribute SAMPLE_BUFFERS
+ attribute SAMPLE_COVERAGE
+ attribute SAMPLE_COVERAGE_INVERT
+ attribute SAMPLE_COVERAGE_VALUE
+ attribute SCISSOR_BOX
+ attribute SCISSOR_TEST
+ attribute SEPARATE_ATTRIBS
+ attribute SHADER_TYPE
+ attribute SHADING_LANGUAGE_VERSION
+ attribute SHORT
+ attribute SIGNALED
+ attribute SIGNED_NORMALIZED
+ attribute SRC_ALPHA
+ attribute SRC_ALPHA_SATURATE
+ attribute SRC_COLOR
+ attribute SRGB
+ attribute SRGB8
+ attribute SRGB8_ALPHA8
+ attribute STATIC_COPY
+ attribute STATIC_DRAW
+ attribute STATIC_READ
+ attribute STENCIL
+ attribute STENCIL_ATTACHMENT
+ attribute STENCIL_BACK_FAIL
+ attribute STENCIL_BACK_FUNC
+ attribute STENCIL_BACK_PASS_DEPTH_FAIL
+ attribute STENCIL_BACK_PASS_DEPTH_PASS
+ attribute STENCIL_BACK_REF
+ attribute STENCIL_BACK_VALUE_MASK
+ attribute STENCIL_BACK_WRITEMASK
+ attribute STENCIL_BITS
+ attribute STENCIL_BUFFER_BIT
+ attribute STENCIL_CLEAR_VALUE
+ attribute STENCIL_FAIL
+ attribute STENCIL_FUNC
+ attribute STENCIL_INDEX
+ attribute STENCIL_INDEX8
+ attribute STENCIL_PASS_DEPTH_FAIL
+ attribute STENCIL_PASS_DEPTH_PASS
+ attribute STENCIL_REF
+ attribute STENCIL_TEST
+ attribute STENCIL_VALUE_MASK
+ attribute STENCIL_WRITEMASK
+ attribute STREAM_COPY
+ attribute STREAM_DRAW
+ attribute STREAM_READ
+ attribute SUBPIXEL_BITS
+ attribute SYNC_CONDITION
+ attribute SYNC_FENCE
+ attribute SYNC_FLAGS
+ attribute SYNC_FLUSH_COMMANDS_BIT
+ attribute SYNC_GPU_COMMANDS_COMPLETE
+ attribute SYNC_STATUS
+ attribute TEXTURE
+ attribute TEXTURE0
+ attribute TEXTURE1
+ attribute TEXTURE10
+ attribute TEXTURE11
+ attribute TEXTURE12
+ attribute TEXTURE13
+ attribute TEXTURE14
+ attribute TEXTURE15
+ attribute TEXTURE16
+ attribute TEXTURE17
+ attribute TEXTURE18
+ attribute TEXTURE19
+ attribute TEXTURE2
+ attribute TEXTURE20
+ attribute TEXTURE21
+ attribute TEXTURE22
+ attribute TEXTURE23
+ attribute TEXTURE24
+ attribute TEXTURE25
+ attribute TEXTURE26
+ attribute TEXTURE27
+ attribute TEXTURE28
+ attribute TEXTURE29
+ attribute TEXTURE3
+ attribute TEXTURE30
+ attribute TEXTURE31
+ attribute TEXTURE4
+ attribute TEXTURE5
+ attribute TEXTURE6
+ attribute TEXTURE7
+ attribute TEXTURE8
+ attribute TEXTURE9
+ attribute TEXTURE_2D
+ attribute TEXTURE_2D_ARRAY
+ attribute TEXTURE_3D
+ attribute TEXTURE_BASE_LEVEL
+ attribute TEXTURE_BINDING_2D
+ attribute TEXTURE_BINDING_2D_ARRAY
+ attribute TEXTURE_BINDING_3D
+ attribute TEXTURE_BINDING_CUBE_MAP
+ attribute TEXTURE_COMPARE_FUNC
+ attribute TEXTURE_COMPARE_MODE
+ attribute TEXTURE_CUBE_MAP
+ attribute TEXTURE_CUBE_MAP_NEGATIVE_X
+ attribute TEXTURE_CUBE_MAP_NEGATIVE_Y
+ attribute TEXTURE_CUBE_MAP_NEGATIVE_Z
+ attribute TEXTURE_CUBE_MAP_POSITIVE_X
+ attribute TEXTURE_CUBE_MAP_POSITIVE_Y
+ attribute TEXTURE_CUBE_MAP_POSITIVE_Z
+ attribute TEXTURE_IMMUTABLE_FORMAT
+ attribute TEXTURE_IMMUTABLE_LEVELS
+ attribute TEXTURE_MAG_FILTER
+ attribute TEXTURE_MAX_LEVEL
+ attribute TEXTURE_MAX_LOD
+ attribute TEXTURE_MIN_FILTER
+ attribute TEXTURE_MIN_LOD
+ attribute TEXTURE_WRAP_R
+ attribute TEXTURE_WRAP_S
+ attribute TEXTURE_WRAP_T
+ attribute TIMEOUT_EXPIRED
+ attribute TIMEOUT_IGNORED
+ attribute TRANSFORM_FEEDBACK
+ attribute TRANSFORM_FEEDBACK_ACTIVE
+ attribute TRANSFORM_FEEDBACK_BINDING
+ attribute TRANSFORM_FEEDBACK_BUFFER
+ attribute TRANSFORM_FEEDBACK_BUFFER_BINDING
+ attribute TRANSFORM_FEEDBACK_BUFFER_MODE
+ attribute TRANSFORM_FEEDBACK_BUFFER_SIZE
+ attribute TRANSFORM_FEEDBACK_BUFFER_START
+ attribute TRANSFORM_FEEDBACK_PAUSED
+ attribute TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
+ attribute TRANSFORM_FEEDBACK_VARYINGS
+ attribute TRIANGLES
+ attribute TRIANGLE_FAN
+ attribute TRIANGLE_STRIP
+ attribute UNIFORM_ARRAY_STRIDE
+ attribute UNIFORM_BLOCK_ACTIVE_UNIFORMS
+ attribute UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
+ attribute UNIFORM_BLOCK_BINDING
+ attribute UNIFORM_BLOCK_DATA_SIZE
+ attribute UNIFORM_BLOCK_INDEX
+ attribute UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
+ attribute UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
+ attribute UNIFORM_BUFFER
+ attribute UNIFORM_BUFFER_BINDING
+ attribute UNIFORM_BUFFER_OFFSET_ALIGNMENT
+ attribute UNIFORM_BUFFER_SIZE
+ attribute UNIFORM_BUFFER_START
+ attribute UNIFORM_IS_ROW_MAJOR
+ attribute UNIFORM_MATRIX_STRIDE
+ attribute UNIFORM_OFFSET
+ attribute UNIFORM_SIZE
+ attribute UNIFORM_TYPE
+ attribute UNPACK_ALIGNMENT
+ attribute UNPACK_COLORSPACE_CONVERSION_WEBGL
+ attribute UNPACK_FLIP_Y_WEBGL
+ attribute UNPACK_IMAGE_HEIGHT
+ attribute UNPACK_PREMULTIPLY_ALPHA_WEBGL
+ attribute UNPACK_ROW_LENGTH
+ attribute UNPACK_SKIP_IMAGES
+ attribute UNPACK_SKIP_PIXELS
+ attribute UNPACK_SKIP_ROWS
+ attribute UNSIGNALED
+ attribute UNSIGNED_BYTE
+ attribute UNSIGNED_INT
+ attribute UNSIGNED_INT_10F_11F_11F_REV
+ attribute UNSIGNED_INT_24_8
+ attribute UNSIGNED_INT_2_10_10_10_REV
+ attribute UNSIGNED_INT_5_9_9_9_REV
+ attribute UNSIGNED_INT_SAMPLER_2D
+ attribute UNSIGNED_INT_SAMPLER_2D_ARRAY
+ attribute UNSIGNED_INT_SAMPLER_3D
+ attribute UNSIGNED_INT_SAMPLER_CUBE
+ attribute UNSIGNED_INT_VEC2
+ attribute UNSIGNED_INT_VEC3
+ attribute UNSIGNED_INT_VEC4
+ attribute UNSIGNED_NORMALIZED
+ attribute UNSIGNED_SHORT
+ attribute UNSIGNED_SHORT_4_4_4_4
+ attribute UNSIGNED_SHORT_5_5_5_1
+ attribute UNSIGNED_SHORT_5_6_5
+ attribute VALIDATE_STATUS
+ attribute VENDOR
+ attribute VERSION
+ attribute VERTEX_ARRAY_BINDING
+ attribute VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+ attribute VERTEX_ATTRIB_ARRAY_DIVISOR
+ attribute VERTEX_ATTRIB_ARRAY_ENABLED
+ attribute VERTEX_ATTRIB_ARRAY_INTEGER
+ attribute VERTEX_ATTRIB_ARRAY_NORMALIZED
+ attribute VERTEX_ATTRIB_ARRAY_POINTER
+ attribute VERTEX_ATTRIB_ARRAY_SIZE
+ attribute VERTEX_ATTRIB_ARRAY_STRIDE
+ attribute VERTEX_ATTRIB_ARRAY_TYPE
+ attribute VERTEX_SHADER
+ attribute VIEWPORT
+ attribute WAIT_FAILED
+ attribute ZERO
+ getter canvas
+ getter drawingBufferHeight
+ getter drawingBufferWidth
+ method activeTexture
+ method attachShader
+ method beginQuery
+ method beginTransformFeedback
+ method bindAttribLocation
+ method bindBuffer
+ method bindBufferBase
+ method bindBufferRange
+ method bindFramebuffer
+ method bindRenderbuffer
+ method bindSampler
+ method bindTexture
+ method bindTransformFeedback
+ method bindVertexArray
+ method blendColor
+ method blendEquation
+ method blendEquationSeparate
+ method blendFunc
+ method blendFuncSeparate
+ method blitFramebuffer
+ method bufferData
+ method bufferSubData
+ method checkFramebufferStatus
+ method clear
+ method clearBufferfi
+ method clearBufferfv
+ method clearBufferiv
+ method clearBufferuiv
+ method clearColor
+ method clearDepth
+ method clearStencil
+ method clientWaitSync
+ method colorMask
+ method commit
+ method compileShader
+ method compressedTexImage2D
+ method compressedTexImage3D
+ method compressedTexSubImage2D
+ method compressedTexSubImage3D
+ method constructor
+ method copyBufferSubData
+ method copyTexImage2D
+ method copyTexSubImage2D
+ method copyTexSubImage3D
+ method createBuffer
+ method createFramebuffer
+ method createProgram
+ method createQuery
+ method createRenderbuffer
+ method createSampler
+ method createShader
+ method createTexture
+ method createTransformFeedback
+ method createVertexArray
+ method cullFace
+ method deleteBuffer
+ method deleteFramebuffer
+ method deleteProgram
+ method deleteQuery
+ method deleteRenderbuffer
+ method deleteSampler
+ method deleteShader
+ method deleteSync
+ method deleteTexture
+ method deleteTransformFeedback
+ method deleteVertexArray
+ method depthFunc
+ method depthMask
+ method depthRange
+ method detachShader
+ method disable
+ method disableVertexAttribArray
+ method drawArrays
+ method drawArraysInstanced
+ method drawBuffers
+ method drawElements
+ method drawElementsInstanced
+ method drawRangeElements
+ method enable
+ method enableVertexAttribArray
+ method endQuery
+ method endTransformFeedback
+ method fenceSync
+ method finish
+ method flush
+ method framebufferRenderbuffer
+ method framebufferTexture2D
+ method framebufferTextureLayer
+ method frontFace
+ method generateMipmap
+ method getActiveAttrib
+ method getActiveUniform
+ method getActiveUniformBlockName
+ method getActiveUniformBlockParameter
+ method getActiveUniforms
+ method getAttachedShaders
+ method getAttribLocation
+ method getBufferParameter
+ method getBufferSubData
+ method getContextAttributes
+ method getError
+ method getExtension
+ method getFragDataLocation
+ method getFramebufferAttachmentParameter
+ method getIndexedParameter
+ method getInternalformatParameter
+ method getParameter
+ method getProgramInfoLog
+ method getProgramParameter
+ method getQuery
+ method getQueryParameter
+ method getRenderbufferParameter
+ method getSamplerParameter
+ method getShaderInfoLog
+ method getShaderParameter
+ method getShaderPrecisionFormat
+ method getShaderSource
+ method getSupportedExtensions
+ method getSyncParameter
+ method getTexParameter
+ method getTransformFeedbackVarying
+ method getUniform
+ method getUniformBlockIndex
+ method getUniformIndices
+ method getUniformLocation
+ method getVertexAttrib
+ method getVertexAttribOffset
+ method hint
+ method invalidateFramebuffer
+ method invalidateSubFramebuffer
+ method isBuffer
+ method isContextLost
+ method isEnabled
+ method isFramebuffer
+ method isProgram
+ method isQuery
+ method isRenderbuffer
+ method isSampler
+ method isShader
+ method isSync
+ method isTexture
+ method isTransformFeedback
+ method isVertexArray
+ method lineWidth
+ method linkProgram
+ method pauseTransformFeedback
+ method pixelStorei
+ method polygonOffset
+ method readBuffer
+ method readPixels
+ method renderbufferStorage
+ method renderbufferStorageMultisample
+ method resumeTransformFeedback
+ method sampleCoverage
+ method samplerParameterf
+ method samplerParameteri
+ method scissor
+ method shaderSource
+ method stencilFunc
+ method stencilFuncSeparate
+ method stencilMask
+ method stencilMaskSeparate
+ method stencilOp
+ method stencilOpSeparate
+ method texImage2D
+ method texImage3D
+ method texParameterf
+ method texParameteri
+ method texStorage2D
+ method texStorage3D
+ method texSubImage2D
+ method texSubImage3D
+ method transformFeedbackVaryings
+ method uniform1f
+ method uniform1fv
+ method uniform1i
+ method uniform1iv
+ method uniform1ui
+ method uniform1uiv
+ method uniform2f
+ method uniform2fv
+ method uniform2i
+ method uniform2iv
+ method uniform2ui
+ method uniform2uiv
+ method uniform3f
+ method uniform3fv
+ method uniform3i
+ method uniform3iv
+ method uniform3ui
+ method uniform3uiv
+ method uniform4f
+ method uniform4fv
+ method uniform4i
+ method uniform4iv
+ method uniform4ui
+ method uniform4uiv
+ method uniformBlockBinding
+ method uniformMatrix2fv
+ method uniformMatrix2x3fv
+ method uniformMatrix2x4fv
+ method uniformMatrix3fv
+ method uniformMatrix3x2fv
+ method uniformMatrix3x4fv
+ method uniformMatrix4fv
+ method uniformMatrix4x2fv
+ method uniformMatrix4x3fv
+ method useProgram
+ method validateProgram
+ method vertexAttrib1f
+ method vertexAttrib1fv
+ method vertexAttrib2f
+ method vertexAttrib2fv
+ method vertexAttrib3f
+ method vertexAttrib3fv
+ method vertexAttrib4f
+ method vertexAttrib4fv
+ method vertexAttribDivisor
+ method vertexAttribI4i
+ method vertexAttribI4iv
+ method vertexAttribI4ui
+ method vertexAttribI4uiv
+ method vertexAttribIPointer
+ method vertexAttribPointer
+ method viewport
+ method waitSync
interface WebGLRenderingContext
attribute ACTIVE_ATTRIBUTES
attribute ACTIVE_TEXTURE

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