Index: third_party/WebKit/Source/core/frame/FrameView.h |
diff --git a/third_party/WebKit/Source/core/frame/FrameView.h b/third_party/WebKit/Source/core/frame/FrameView.h |
index f3496595a49b91242f2929265d357eb26dab8317..2a817d90470e1d85b74227346d9c63e3aebe21b1 100644 |
--- a/third_party/WebKit/Source/core/frame/FrameView.h |
+++ b/third_party/WebKit/Source/core/frame/FrameView.h |
@@ -64,6 +64,7 @@ class DocumentLifecycle; |
class Cursor; |
class Element; |
class ElementVisibilityObserver; |
+class Frame; |
class FloatSize; |
class JSONArray; |
class JSONObject; |
@@ -767,6 +768,24 @@ class CORE_EXPORT FrameView final |
// Only for SPv2. |
std::unique_ptr<JSONObject> compositedLayersAsJSON(LayerTreeFlags); |
+ // Recursively update frame tree. Each frame has its only |
pdr.
2016/12/17 05:50:16
+1, nice comment.
yigu
2016/12/18 17:57:11
Thanks for your previous suggestion on this :)
|
+ // scroll on main reason. Given the following frame tree |
+ // A |
+ // / \ |
+ // B C |
+ // | |
+ // D |
+ // If B has fixed background-attachment but other frames |
+ // don't, both A and C should scroll on cc. Frame D should |
+ // scrolled on main thread as its ancestor B. |
+ void updateSubFrameScrollOnMainReason(const Frame&, |
+ MainThreadScrollingReasons); |
+ String mainThreadScrollingReasonsAsText() const; |
+ MainThreadScrollingReasons mainThreadScrollingReasons() const; |
+ MainThreadScrollingReasons mainThreadScrollingReasonsPerFrame( |
+ const LocalFrame&) const; |
+ bool hasVisibleSlowRepaintViewportConstrainedObjects(const FrameView&) const; |
+ |
protected: |
// Scroll the content via the compositor. |
bool scrollContentsFastPath(const IntSize& scrollDelta); |
@@ -1132,6 +1151,8 @@ class CORE_EXPORT FrameView final |
// For Slimming Paint v2 only. |
std::unique_ptr<PaintController> m_paintController; |
std::unique_ptr<PaintArtifactCompositor> m_paintArtifactCompositor; |
+ |
+ MainThreadScrollingReasons m_lastMainThreadScrollingReasons; |
pdr.
2016/12/17 05:50:16
Is "last" important? m_mainThreadScrollingReasons
yigu
2016/12/18 17:57:11
Done.
|
}; |
inline void FrameView::incrementVisuallyNonEmptyCharacterCount(unsigned count) { |