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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 "use strict"; | 5 "use strict"; |
6 | 6 |
7 // If true, prints all messages sent and received by inspector. | 7 // If true, prints all messages sent and received by inspector. |
8 const printProtocolMessages = false; | 8 const printProtocolMessages = false; |
9 | 9 |
10 // The active wrapper instance. | 10 // The active wrapper instance. |
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24 // using nextMessageId. | 24 // using nextMessageId. |
25 this.nextMessageId = 0; | 25 this.nextMessageId = 0; |
26 | 26 |
27 // The listener method called on certain events. | 27 // The listener method called on certain events. |
28 this.listener = undefined; | 28 this.listener = undefined; |
29 | 29 |
30 // TODO(jgruber): Determine which of these are still required and possible. | 30 // TODO(jgruber): Determine which of these are still required and possible. |
31 // Debug events which can occur in the V8 JavaScript engine. | 31 // Debug events which can occur in the V8 JavaScript engine. |
32 this.DebugEvent = { Break: 1, | 32 this.DebugEvent = { Break: 1, |
33 Exception: 2, | 33 Exception: 2, |
34 NewFunction: 3, | 34 AfterCompile: 3, |
35 BeforeCompile: 4, | 35 CompileError: 4, |
36 AfterCompile: 5, | 36 AsyncTaskEvent: 5 |
37 CompileError: 6, | |
38 AsyncTaskEvent: 7 | |
39 }; | 37 }; |
40 | 38 |
41 // The different types of steps. | 39 // The different types of steps. |
42 this.StepAction = { StepOut: 0, | 40 this.StepAction = { StepOut: 0, |
43 StepNext: 1, | 41 StepNext: 1, |
44 StepIn: 2, | 42 StepIn: 2, |
45 StepFrame: 3, | 43 StepFrame: 3, |
46 }; | 44 }; |
47 | 45 |
48 // The different types of scripts matching enum ScriptType in objects.h. | 46 // The different types of scripts matching enum ScriptType in objects.h. |
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834 debug.instance = new DebugWrapper(); | 832 debug.instance = new DebugWrapper(); |
835 debug.instance.enable(); | 833 debug.instance.enable(); |
836 } | 834 } |
837 return debug.instance; | 835 return debug.instance; |
838 }}); | 836 }}); |
839 | 837 |
840 Object.defineProperty(debug, 'ScopeType', { get: function() { | 838 Object.defineProperty(debug, 'ScopeType', { get: function() { |
841 const instance = debug.Debug; | 839 const instance = debug.Debug; |
842 return instance.ScopeType; | 840 return instance.ScopeType; |
843 }}); | 841 }}); |
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