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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/layers/layer.h" | |
| 6 #include "testing/gtest/include/gtest/gtest.h" | |
| 7 #include "ui/android/overscroll_refresh.h" | |
| 8 | |
| 9 namespace ui { | |
| 10 | |
| 11 class OverscrollRefreshTest : public OverscrollRefreshHandler, | |
|
boliu
2016/12/01 00:01:57
why are tests being deleted?
| |
| 12 public testing::Test { | |
| 13 public: | |
| 14 OverscrollRefreshTest() {} | |
| 15 | |
| 16 // OverscrollRefreshHandler implementation. | |
| 17 bool PullStart() override { | |
| 18 started_ = true; | |
| 19 return true; | |
| 20 } | |
| 21 | |
| 22 void PullUpdate(float delta) override { delta_ += delta; } | |
| 23 | |
| 24 void PullRelease(bool allow_refresh) override { | |
| 25 released_ = true; | |
| 26 refresh_allowed_ = allow_refresh; | |
| 27 } | |
| 28 | |
| 29 void PullReset() override { reset_ = true; } | |
| 30 | |
| 31 bool GetAndResetPullStarted() { | |
| 32 bool result = started_; | |
| 33 started_ = false; | |
| 34 return result; | |
| 35 } | |
| 36 | |
| 37 float GetAndResetPullDelta() { | |
| 38 float result = delta_; | |
| 39 delta_ = 0; | |
| 40 return result; | |
| 41 } | |
| 42 | |
| 43 bool GetAndResetPullReleased() { | |
| 44 bool result = released_; | |
| 45 released_ = false; | |
| 46 return result; | |
| 47 } | |
| 48 | |
| 49 bool GetAndResetRefreshAllowed() { | |
| 50 bool result = refresh_allowed_; | |
| 51 refresh_allowed_ = false; | |
| 52 return result; | |
| 53 } | |
| 54 | |
| 55 bool GetAndResetPullReset() { | |
| 56 bool result = reset_; | |
| 57 reset_ = false; | |
| 58 return result; | |
| 59 } | |
| 60 | |
| 61 private: | |
| 62 float delta_ = 0; | |
| 63 bool started_ = false; | |
| 64 bool released_ = false; | |
| 65 bool reset_ = false; | |
| 66 bool refresh_allowed_ = false; | |
| 67 }; | |
| 68 | |
| 69 TEST_F(OverscrollRefreshTest, Basic) { | |
| 70 OverscrollRefresh effect(this); | |
| 71 | |
| 72 EXPECT_FALSE(effect.IsActive()); | |
| 73 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 74 | |
| 75 effect.OnScrollBegin(); | |
| 76 EXPECT_FALSE(effect.IsActive()); | |
| 77 EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
| 78 | |
| 79 // The initial scroll should not be consumed, as it should first be offered | |
| 80 // to content. | |
| 81 gfx::Vector2dF scroll_up(0, 10); | |
| 82 EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up)); | |
| 83 EXPECT_FALSE(effect.IsActive()); | |
| 84 EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
| 85 | |
| 86 // The unconsumed, overscrolling scroll will trigger the effect. | |
| 87 effect.OnScrollUpdateAck(false); | |
| 88 EXPECT_TRUE(effect.IsActive()); | |
| 89 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 90 EXPECT_TRUE(GetAndResetPullStarted()); | |
| 91 | |
| 92 // Further scrolls will be consumed. | |
| 93 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 94 EXPECT_EQ(50.f, GetAndResetPullDelta()); | |
| 95 EXPECT_TRUE(effect.IsActive()); | |
| 96 | |
| 97 // Even scrolls in the down direction should be consumed. | |
| 98 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50))); | |
| 99 EXPECT_EQ(-50.f, GetAndResetPullDelta()); | |
| 100 EXPECT_TRUE(effect.IsActive()); | |
| 101 | |
| 102 // Ending the scroll while beyond the threshold should trigger a refresh. | |
| 103 gfx::Vector2dF zero_velocity; | |
| 104 EXPECT_FALSE(GetAndResetPullReleased()); | |
| 105 effect.OnScrollEnd(zero_velocity); | |
| 106 EXPECT_FALSE(effect.IsActive()); | |
| 107 EXPECT_TRUE(GetAndResetPullReleased()); | |
| 108 EXPECT_TRUE(GetAndResetRefreshAllowed()); | |
| 109 } | |
| 110 | |
| 111 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) { | |
| 112 OverscrollRefresh effect(this); | |
| 113 | |
| 114 // A positive y scroll offset at the start of scroll will prevent activation, | |
| 115 // even if the subsequent scroll overscrolls upward. | |
| 116 gfx::Vector2dF nonzero_offset(0, 10); | |
| 117 bool overflow_y_hidden = false; | |
| 118 effect.OnFrameUpdated(nonzero_offset, overflow_y_hidden); | |
| 119 effect.OnScrollBegin(); | |
| 120 | |
| 121 effect.OnFrameUpdated(gfx::Vector2dF(), overflow_y_hidden); | |
| 122 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 123 EXPECT_FALSE(effect.IsActive()); | |
| 124 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 125 effect.OnScrollUpdateAck(false); | |
| 126 EXPECT_FALSE(effect.IsActive()); | |
| 127 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 128 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 129 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 130 EXPECT_FALSE(GetAndResetPullStarted()); | |
| 131 EXPECT_FALSE(GetAndResetPullReleased()); | |
| 132 } | |
| 133 | |
| 134 TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) { | |
| 135 OverscrollRefresh effect(this); | |
| 136 | |
| 137 // overflow-y:hidden at the start of scroll will prevent activation. | |
| 138 gfx::Vector2dF zero_offset; | |
| 139 bool overflow_y_hidden = true; | |
| 140 effect.OnFrameUpdated(zero_offset, overflow_y_hidden); | |
| 141 effect.OnScrollBegin(); | |
| 142 | |
| 143 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 144 EXPECT_FALSE(effect.IsActive()); | |
| 145 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 146 effect.OnScrollUpdateAck(false); | |
| 147 EXPECT_FALSE(effect.IsActive()); | |
| 148 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 149 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 150 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 151 EXPECT_FALSE(GetAndResetPullStarted()); | |
| 152 EXPECT_FALSE(GetAndResetPullReleased()); | |
| 153 } | |
| 154 | |
| 155 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { | |
| 156 OverscrollRefresh effect(this); | |
| 157 effect.OnScrollBegin(); | |
| 158 | |
| 159 // A downward initial scroll will prevent activation, even if the subsequent | |
| 160 // scroll overscrolls upward. | |
| 161 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10))); | |
| 162 EXPECT_FALSE(effect.IsActive()); | |
| 163 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 164 | |
| 165 effect.OnScrollUpdateAck(false); | |
| 166 EXPECT_FALSE(effect.IsActive()); | |
| 167 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 168 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 169 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 170 EXPECT_FALSE(GetAndResetPullReleased()); | |
| 171 } | |
| 172 | |
| 173 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) { | |
| 174 OverscrollRefresh effect(this); | |
| 175 effect.OnScrollBegin(); | |
| 176 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 177 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
| 178 | |
| 179 // Consumption of the initial touchmove or scroll should prevent future | |
| 180 // activation. | |
| 181 effect.OnScrollUpdateAck(true); | |
| 182 EXPECT_FALSE(effect.IsActive()); | |
| 183 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 184 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 185 effect.OnScrollUpdateAck(false); | |
| 186 EXPECT_FALSE(effect.IsActive()); | |
| 187 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 188 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 189 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 190 EXPECT_FALSE(GetAndResetPullStarted()); | |
| 191 EXPECT_FALSE(GetAndResetPullReleased()); | |
| 192 } | |
| 193 | |
| 194 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { | |
| 195 OverscrollRefresh effect(this); | |
| 196 effect.OnScrollBegin(); | |
| 197 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 198 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
| 199 effect.OnScrollUpdateAck(false); | |
| 200 ASSERT_TRUE(effect.IsActive()); | |
| 201 EXPECT_TRUE(GetAndResetPullStarted()); | |
| 202 | |
| 203 // Terminating the pull with a down-directed fling should prevent triggering. | |
| 204 effect.OnScrollEnd(gfx::Vector2dF(0, -1000)); | |
| 205 EXPECT_TRUE(GetAndResetPullReleased()); | |
| 206 EXPECT_FALSE(GetAndResetRefreshAllowed()); | |
| 207 } | |
| 208 | |
| 209 TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) { | |
| 210 OverscrollRefresh effect(this); | |
| 211 effect.OnScrollBegin(); | |
| 212 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 213 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
| 214 effect.OnScrollUpdateAck(false); | |
| 215 ASSERT_TRUE(effect.IsActive()); | |
| 216 EXPECT_TRUE(GetAndResetPullStarted()); | |
| 217 | |
| 218 // An early release should prevent the refresh action from firing. | |
| 219 effect.ReleaseWithoutActivation(); | |
| 220 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 221 EXPECT_TRUE(GetAndResetPullReleased()); | |
| 222 EXPECT_FALSE(GetAndResetRefreshAllowed()); | |
| 223 } | |
| 224 | |
| 225 TEST_F(OverscrollRefreshTest, NotTriggeredIfReset) { | |
| 226 OverscrollRefresh effect(this); | |
| 227 effect.OnScrollBegin(); | |
| 228 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 229 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
| 230 effect.OnScrollUpdateAck(false); | |
| 231 ASSERT_TRUE(effect.IsActive()); | |
| 232 EXPECT_TRUE(GetAndResetPullStarted()); | |
| 233 | |
| 234 // An early reset should prevent the refresh action from firing. | |
| 235 effect.Reset(); | |
| 236 EXPECT_TRUE(GetAndResetPullReset()); | |
| 237 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 238 EXPECT_FALSE(GetAndResetPullReleased()); | |
| 239 } | |
| 240 | |
| 241 } // namespace ui | |
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