Index: tests/PictureTest.cpp |
=================================================================== |
--- tests/PictureTest.cpp (revision 14396) |
+++ tests/PictureTest.cpp (working copy) |
@@ -774,6 +774,128 @@ |
canvas->save(); |
} |
+#ifdef SK_BUILD_FOR_ANDROID |
+/** |
+ * A canvas that records the number of saves, saveLayers and restores. |
+ */ |
+class SaveCountingCanvas : public SkCanvas { |
+public: |
+ explicit SaveCountingCanvas(int width, int height) |
mtklein
2014/04/30 20:20:11
I guess it's fine, but you don't need explicit her
robertphillips
2014/05/27 14:10:08
Done.
|
+ : INHERITED(width, height) |
+ , fSaveCount(0) |
+ , fSaveLayerCount(0) |
+ , fRestoreCount(0){ |
+ } |
+ |
+ virtual SaveLayerStrategy willSaveLayer(const SkRect* bounds, const SkPaint* paint, |
mtklein
2014/04/30 20:20:11
If you'd like to save space, virtual is not needed
robertphillips
2014/05/27 14:10:08
We seem to pull through the virtual keyword whenev
|
+ SaveFlags flags) SK_OVERRIDE { |
+ ++fSaveLayerCount; |
+ return this->INHERITED::willSaveLayer(bounds, paint, flags); |
+ } |
+ |
+ virtual void willSave(SaveFlags flags) SK_OVERRIDE { |
+ ++fSaveCount; |
+ this->INHERITED::willSave(flags); |
+ } |
+ |
+ virtual void willRestore() SK_OVERRIDE { |
+ ++fRestoreCount; |
+ this->INHERITED::willRestore(); |
+ } |
+ |
+ unsigned int getSaveCount() const { return fSaveCount; } |
mtklein
2014/04/30 20:20:11
I think we tend to just write "unsigned"
|
+ unsigned int getSaveLayerCount() const { return fSaveLayerCount; } |
+ unsigned int getRestoreCount() const { return fRestoreCount; } |
+ |
+private: |
+ unsigned int fSaveCount; |
+ unsigned int fSaveLayerCount; |
+ unsigned int fRestoreCount; |
+ |
+ typedef SkCanvas INHERITED; |
+}; |
+ |
+void check_save_state(skiatest::Reporter* reporter, SkPicture* picture, |
+ int numSaves, int numSaveLayers, int numRestores) { |
+ SaveCountingCanvas canvas(picture->width(), picture->height()); |
+ |
+ picture->draw(&canvas); |
+ |
+ REPORTER_ASSERT(reporter, numSaves == canvas.getSaveCount()); |
+ REPORTER_ASSERT(reporter, numSaveLayers == canvas.getSaveLayerCount()); |
+ REPORTER_ASSERT(reporter, numRestores == canvas.getRestoreCount()); |
+} |
+ |
+class SkPictureRecorderReplayTester { |
+public: |
+ static SkPicture* Copy(SkPictureRecorder* recorder) { |
mtklein
2014/04/30 20:20:11
Can you add a note that the class is here so it ca
mtklein
2014/04/30 20:20:11
Is Android also going to be using this for copying
robertphillips
2014/05/27 14:10:08
Done.
robertphillips
2014/05/27 14:10:08
I proposed a "snapshot" version of this in https:/
|
+ SkPictureRecorder recorder2; |
+ |
+ SkCanvas* canvas = recorder2.beginRecording(10, 10, NULL, 0); |
+ |
+ recorder->replay(canvas); |
+ |
robertphillips
2014/04/28 17:35:21
This is where the save/saveLayer balancing occurs
|
+ return recorder2.endRecording(); |
+ } |
+}; |
+ |
+// Test out SkPictureRecorder::replay |
+static void test_replay(skiatest::Reporter* reporter) { |
mtklein
2014/04/30 20:20:11
DEF_TEST(PictureRecorder_replay, reporter) { ...
robertphillips
2014/05/27 14:10:08
Done.
|
+ |
+ // check save/saveLayer state |
+ { |
+ SkPictureRecorder recorder; |
+ |
+ SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0); |
+ |
+ canvas->saveLayer(NULL, NULL); |
+ |
+ SkAutoTUnref<SkPicture> copy(SkPictureRecorderReplayTester::Copy(&recorder)); |
+ |
robertphillips
2014/04/28 17:35:21
The extra save and restore comes from the Copy pro
mtklein
2014/04/30 20:20:11
Tack this on as a comment here?
robertphillips
2014/05/27 14:10:08
Done.
|
+ check_save_state(reporter, copy, 2, 1, 3); |
+ |
+ canvas->saveLayer(NULL, NULL); |
+ |
+ SkAutoTUnref<SkPicture> final(recorder.endRecording()); |
+ |
+ check_save_state(reporter, final, 1, 2, 3); |
+ |
+ // The copy shouldn't pick up any operations added after it was made |
+ check_save_state(reporter, copy, 2, 1, 3); |
+ } |
+ |
+ // (partially) check leakage of draw ops |
mtklein
2014/04/30 20:20:11
Might as well split this into a separate DEF_TEST
robertphillips
2014/05/27 14:10:08
I would prefer to keep these together since they a
|
+ { |
+ SkPictureRecorder recorder; |
+ |
+ SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0); |
+ |
+ SkRect r = SkRect::MakeWH(5, 5); |
+ SkPaint p; |
+ |
+ canvas->drawRect(r, p); |
+ |
+ SkAutoTUnref<SkPicture> copy(SkPictureRecorderReplayTester::Copy(&recorder)); |
+ |
+ REPORTER_ASSERT(reporter, !copy->willPlayBackBitmaps()); |
+ |
+ SkBitmap bm; |
+ make_bm(&bm, 10, 10, SK_ColorRED, true); |
+ |
+ r.offset(5.0f, 5.0f); |
+ canvas->drawBitmapRectToRect(bm, NULL, r); |
+ |
+ SkAutoTUnref<SkPicture> final(recorder.endRecording()); |
+ REPORTER_ASSERT(reporter, final->willPlayBackBitmaps()); |
+ |
+ REPORTER_ASSERT(reporter, copy->uniqueID() != final->uniqueID()); |
+ |
+ // The snapshot shouldn't pick up any operations added after it was made |
+ REPORTER_ASSERT(reporter, !copy->willPlayBackBitmaps()); |
+ } |
+} |
+#endif |
+ |
static void test_unbalanced_save_restores(skiatest::Reporter* reporter) { |
SkCanvas testCanvas(100, 100); |
set_canvas_to_save_count_4(&testCanvas); |
@@ -1268,6 +1390,9 @@ |
#else |
test_bad_bitmap(); |
#endif |
+#ifdef SK_BUILD_FOR_ANDROID |
+ test_replay(reporter); |
+#endif |
test_unbalanced_save_restores(reporter); |
test_peephole(); |
#if SK_SUPPORT_GPU |