Chromium Code Reviews| Index: tests/PictureTest.cpp |
| =================================================================== |
| --- tests/PictureTest.cpp (revision 14396) |
| +++ tests/PictureTest.cpp (working copy) |
| @@ -774,6 +774,128 @@ |
| canvas->save(); |
| } |
| +#ifdef SK_BUILD_FOR_ANDROID |
| +/** |
| + * A canvas that records the number of saves, saveLayers and restores. |
| + */ |
| +class SaveCountingCanvas : public SkCanvas { |
| +public: |
| + explicit SaveCountingCanvas(int width, int height) |
|
mtklein
2014/04/30 20:20:11
I guess it's fine, but you don't need explicit her
robertphillips
2014/05/27 14:10:08
Done.
|
| + : INHERITED(width, height) |
| + , fSaveCount(0) |
| + , fSaveLayerCount(0) |
| + , fRestoreCount(0){ |
| + } |
| + |
| + virtual SaveLayerStrategy willSaveLayer(const SkRect* bounds, const SkPaint* paint, |
|
mtklein
2014/04/30 20:20:11
If you'd like to save space, virtual is not needed
robertphillips
2014/05/27 14:10:08
We seem to pull through the virtual keyword whenev
|
| + SaveFlags flags) SK_OVERRIDE { |
| + ++fSaveLayerCount; |
| + return this->INHERITED::willSaveLayer(bounds, paint, flags); |
| + } |
| + |
| + virtual void willSave(SaveFlags flags) SK_OVERRIDE { |
| + ++fSaveCount; |
| + this->INHERITED::willSave(flags); |
| + } |
| + |
| + virtual void willRestore() SK_OVERRIDE { |
| + ++fRestoreCount; |
| + this->INHERITED::willRestore(); |
| + } |
| + |
| + unsigned int getSaveCount() const { return fSaveCount; } |
|
mtklein
2014/04/30 20:20:11
I think we tend to just write "unsigned"
|
| + unsigned int getSaveLayerCount() const { return fSaveLayerCount; } |
| + unsigned int getRestoreCount() const { return fRestoreCount; } |
| + |
| +private: |
| + unsigned int fSaveCount; |
| + unsigned int fSaveLayerCount; |
| + unsigned int fRestoreCount; |
| + |
| + typedef SkCanvas INHERITED; |
| +}; |
| + |
| +void check_save_state(skiatest::Reporter* reporter, SkPicture* picture, |
| + int numSaves, int numSaveLayers, int numRestores) { |
| + SaveCountingCanvas canvas(picture->width(), picture->height()); |
| + |
| + picture->draw(&canvas); |
| + |
| + REPORTER_ASSERT(reporter, numSaves == canvas.getSaveCount()); |
| + REPORTER_ASSERT(reporter, numSaveLayers == canvas.getSaveLayerCount()); |
| + REPORTER_ASSERT(reporter, numRestores == canvas.getRestoreCount()); |
| +} |
| + |
| +class SkPictureRecorderReplayTester { |
| +public: |
| + static SkPicture* Copy(SkPictureRecorder* recorder) { |
|
mtklein
2014/04/30 20:20:11
Can you add a note that the class is here so it ca
mtklein
2014/04/30 20:20:11
Is Android also going to be using this for copying
robertphillips
2014/05/27 14:10:08
Done.
robertphillips
2014/05/27 14:10:08
I proposed a "snapshot" version of this in https:/
|
| + SkPictureRecorder recorder2; |
| + |
| + SkCanvas* canvas = recorder2.beginRecording(10, 10, NULL, 0); |
| + |
| + recorder->replay(canvas); |
| + |
|
robertphillips
2014/04/28 17:35:21
This is where the save/saveLayer balancing occurs
|
| + return recorder2.endRecording(); |
| + } |
| +}; |
| + |
| +// Test out SkPictureRecorder::replay |
| +static void test_replay(skiatest::Reporter* reporter) { |
|
mtklein
2014/04/30 20:20:11
DEF_TEST(PictureRecorder_replay, reporter) { ...
robertphillips
2014/05/27 14:10:08
Done.
|
| + |
| + // check save/saveLayer state |
| + { |
| + SkPictureRecorder recorder; |
| + |
| + SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0); |
| + |
| + canvas->saveLayer(NULL, NULL); |
| + |
| + SkAutoTUnref<SkPicture> copy(SkPictureRecorderReplayTester::Copy(&recorder)); |
| + |
|
robertphillips
2014/04/28 17:35:21
The extra save and restore comes from the Copy pro
mtklein
2014/04/30 20:20:11
Tack this on as a comment here?
robertphillips
2014/05/27 14:10:08
Done.
|
| + check_save_state(reporter, copy, 2, 1, 3); |
| + |
| + canvas->saveLayer(NULL, NULL); |
| + |
| + SkAutoTUnref<SkPicture> final(recorder.endRecording()); |
| + |
| + check_save_state(reporter, final, 1, 2, 3); |
| + |
| + // The copy shouldn't pick up any operations added after it was made |
| + check_save_state(reporter, copy, 2, 1, 3); |
| + } |
| + |
| + // (partially) check leakage of draw ops |
|
mtklein
2014/04/30 20:20:11
Might as well split this into a separate DEF_TEST
robertphillips
2014/05/27 14:10:08
I would prefer to keep these together since they a
|
| + { |
| + SkPictureRecorder recorder; |
| + |
| + SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0); |
| + |
| + SkRect r = SkRect::MakeWH(5, 5); |
| + SkPaint p; |
| + |
| + canvas->drawRect(r, p); |
| + |
| + SkAutoTUnref<SkPicture> copy(SkPictureRecorderReplayTester::Copy(&recorder)); |
| + |
| + REPORTER_ASSERT(reporter, !copy->willPlayBackBitmaps()); |
| + |
| + SkBitmap bm; |
| + make_bm(&bm, 10, 10, SK_ColorRED, true); |
| + |
| + r.offset(5.0f, 5.0f); |
| + canvas->drawBitmapRectToRect(bm, NULL, r); |
| + |
| + SkAutoTUnref<SkPicture> final(recorder.endRecording()); |
| + REPORTER_ASSERT(reporter, final->willPlayBackBitmaps()); |
| + |
| + REPORTER_ASSERT(reporter, copy->uniqueID() != final->uniqueID()); |
| + |
| + // The snapshot shouldn't pick up any operations added after it was made |
| + REPORTER_ASSERT(reporter, !copy->willPlayBackBitmaps()); |
| + } |
| +} |
| +#endif |
| + |
| static void test_unbalanced_save_restores(skiatest::Reporter* reporter) { |
| SkCanvas testCanvas(100, 100); |
| set_canvas_to_save_count_4(&testCanvas); |
| @@ -1268,6 +1390,9 @@ |
| #else |
| test_bad_bitmap(); |
| #endif |
| +#ifdef SK_BUILD_FOR_ANDROID |
| + test_replay(reporter); |
| +#endif |
| test_unbalanced_save_restores(reporter); |
| test_peephole(); |
| #if SK_SUPPORT_GPU |