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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 2527283003: cc: Introduce BeginFrame sequence numbers and acknowledgements.
Patch Set: Address Brian's comments. Created 4 years ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 93e2cc26faa84e547c97b8c21202b6d947a22f42..390b2bd9e75e479b51034a61b02996d2f791724f 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -203,6 +203,9 @@ void PerformAction(StateMachine* sm, SchedulerStateMachine::Action action) {
}
}
+// TODO(eseckler): Add tests for frame numbers /
+// last_frame_number_compositor_frame_was_fresh_.
+
TEST(SchedulerStateMachineTest, BeginFrameNeeded) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
@@ -271,7 +274,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.NeedsCommit());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -290,7 +293,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.NeedsCommit());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -318,7 +321,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
EXPECT_TRUE(state.NeedsCommit());
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 3);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -345,7 +348,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 4);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -367,7 +370,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
EXPECT_TRUE(state.BeginFrameNeeded());
// Commit to the pending tree.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -383,7 +386,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
// Verify that the next commit starts while there is still a pending tree.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -420,7 +423,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_TRUE(state.BeginFrameNeeded());
// Start a frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.CommitPending());
@@ -438,7 +441,7 @@ TEST(SchedulerStateMachineTest,
// finishes and the requested commit wasn't actually necessary.
EXPECT_TRUE(state.CommitPending());
EXPECT_TRUE(state.RedrawPending());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
@@ -457,7 +460,7 @@ TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) {
EXPECT_TRUE(state.BeginFrameNeeded());
// Start a frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.CommitPending());
@@ -475,7 +478,7 @@ TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) {
// It doesn't request a draw until we get a new commit though.
EXPECT_TRUE(state.CommitPending());
EXPECT_FALSE(state.RedrawPending());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -493,7 +496,7 @@ TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) {
EXPECT_TRUE(state.RedrawPending());
// Verify we draw with the new frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 3);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_SUCCESS);
@@ -514,7 +517,7 @@ TEST(SchedulerStateMachineTest,
// Start a commit.
state.SetNeedsBeginMainFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -545,7 +548,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_TRUE(state.RedrawPending());
// The redraw should be forced at the end of the next BeginImplFrame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -569,7 +572,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// Start a commit.
state.SetNeedsBeginMainFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -583,7 +586,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// Fail the draw enough times to force a redraw.
for (int i = 0; i < draw_limit; ++i) {
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, i + 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
@@ -604,7 +607,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// redraw, but not back in IDLE.
for (int i = 0; i < draw_limit; ++i) {
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, draw_limit + i + 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
@@ -626,7 +629,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
// Start a draw.
state.SetNeedsRedraw(true);
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_TRUE(state.RedrawPending());
@@ -641,7 +644,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
// We should not be trying to draw again now, but we have a commit pending.
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// We should try to draw again at the end of the next BeginImplFrame on
@@ -662,7 +665,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
// Draw the first frame.
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -678,7 +681,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
// Move to another frame. This should now draw.
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
@@ -816,7 +819,7 @@ TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) {
state.SetVisible(false);
state.SetNeedsRedraw(true);
if (j == 1)
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, i + 1);
state.SetCanDraw(false);
EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE,
@@ -839,7 +842,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsBeginMainFrame();
state.SetNeedsRedraw(true);
state.SetCanDraw(false);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -863,7 +866,7 @@ TEST(SchedulerStateMachineTest, TestSetNeedsBeginMainFrameIsNotLost) {
EXPECT_TRUE(state.BeginFrameNeeded());
// Begin the frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -892,7 +895,7 @@ TEST(SchedulerStateMachineTest, TestSetNeedsBeginMainFrameIsNotLost) {
EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
@@ -924,7 +927,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
state.SetNeedsBeginMainFrame();
// Begin the frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -970,7 +973,7 @@ TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) {
state.SetNeedsBeginMainFrame();
// Make a main frame, commit and activate it. But don't draw it.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
state.NotifyBeginMainFrameStarted();
@@ -983,7 +986,7 @@ TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) {
// pending tree and not clobber the active tree, we're able to start a new
// begin frame and commit it.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
state.NotifyBeginMainFrameStarted();
@@ -1002,7 +1005,7 @@ TEST(SchedulerStateMachineTest, DontCommitWithoutDrawWithoutPendingTree) {
state.SetNeedsBeginMainFrame();
// Make a main frame, commit and activate it. But don't draw it.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
state.NotifyBeginMainFrameStarted();
@@ -1014,7 +1017,7 @@ TEST(SchedulerStateMachineTest, DontCommitWithoutDrawWithoutPendingTree) {
// Try to make a new main frame before drawing, but since we would clobber the
// active tree, we will not do so.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
@@ -1026,7 +1029,7 @@ TEST(SchedulerStateMachineTest, AbortedMainFrameDoesNotResetPendingTree) {
// Perform a commit so that we have an active tree.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1041,7 +1044,7 @@ TEST(SchedulerStateMachineTest, AbortedMainFrameDoesNotResetPendingTree) {
// Ask for another commit but abort it. Verify that we didn't reset pending
// tree state.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1055,7 +1058,7 @@ TEST(SchedulerStateMachineTest, AbortedMainFrameDoesNotResetPendingTree) {
// Ask for another commit that doesn't abort.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 3);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1084,7 +1087,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitToActive) {
state.SetNeedsBeginMainFrame();
// Begin the frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -1111,7 +1114,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitToActive) {
// Can't BeginMainFrame yet since last commit hasn't been drawn yet.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Now call ready to draw which will allow the draw to happen and
@@ -1124,7 +1127,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitToActive) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Can't BeginMainFrame yet since we're submit-frame throttled.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 3);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// CompositorFrameAck unblocks BeginMainFrame.
@@ -1154,7 +1157,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
state.SetNeedsBeginMainFrame();
// Begin the frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -1193,7 +1196,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
EXPECT_FALSE(state.needs_redraw());
// Next BeginImplFrame should initiate second commit.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1256,7 +1259,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) {
state.SetNeedsBeginMainFrame();
// Begin the frame while visible.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -1290,7 +1293,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) {
EXPECT_TRUE(state.NeedsCommit());
// Start a new frame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1312,7 +1315,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
// Get into a begin frame / commit state.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
@@ -1336,7 +1339,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
EXPECT_FALSE(state.NeedsCommit());
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1344,7 +1347,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
// Verify another commit can start if requested, though.
state.SetNeedsBeginMainFrame();
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 3);
EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1360,14 +1363,14 @@ TEST(SchedulerStateMachineTest, TestFirstContextCreation) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Check that the first init does not SetNeedsBeginMainFrame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Check that a needs commit initiates a BeginMainFrame.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1392,7 +1395,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) {
state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit();
// When the context is recreated, we should begin a commit.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1414,14 +1417,14 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Once context recreation begins, nothing should happen.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// While context is recreating, commits shouldn't begin.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1438,7 +1441,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// When the BeginFrame comes in we should begin a commit
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 3);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1464,7 +1467,7 @@ TEST(SchedulerStateMachineTest,
// Finishing the first commit after initializing an CompositorFrameSink should
// automatically cause a redraw.
EXPECT_TRUE(state.RedrawPending());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 4);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
@@ -1472,7 +1475,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_FALSE(state.RedrawPending());
// Next frame as no work to do.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 5);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1480,7 +1483,7 @@ TEST(SchedulerStateMachineTest,
// Once the context is recreated, whether we draw should be based on
// SetCanDraw if waiting on first draw after activate.
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 6);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
@@ -1494,7 +1497,7 @@ TEST(SchedulerStateMachineTest,
// SetCanDraw if waiting on first draw after activate.
state.SetNeedsRedraw(true);
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 7);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1526,7 +1529,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1560,7 +1563,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
EXPECT_ACTION(
SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
@@ -1583,7 +1586,7 @@ TEST(SchedulerStateMachineTest,
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1617,7 +1620,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION(
SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
@@ -1633,7 +1636,7 @@ TEST(SchedulerStateMachineTest,
// After we get a new CompositorFrameSink, the commit flow should start.
state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 3);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1667,7 +1670,7 @@ TEST(SchedulerStateMachineTest,
state.DidCreateAndInitializeCompositorFrameSink();
EXPECT_FALSE(state.RedrawPending());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1730,7 +1733,7 @@ TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) {
// When become visible again, the needs commit should still be pending.
state.SetVisible(true);
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1894,7 +1897,7 @@ TEST(SchedulerStateMachineTest,
// This test mirrors what happens during the first frame of a scroll gesture.
// First we get the input event and a BeginFrame.
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
// As a response the compositor requests a redraw and a commit to tell the
// main thread about the new scroll offset.
@@ -1929,7 +1932,7 @@ void FinishPreviousCommitAndDrawWithoutExitingDeadline(
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately());
@@ -1947,7 +1950,7 @@ TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) {
// in prefer impl latency mode.
state.SetNeedsRedraw(true);
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1984,7 +1987,7 @@ TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) {
// throttled and did not just submit one.
state.SetNeedsBeginMainFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately());
state.OnBeginImplFrameDeadline();
@@ -1999,7 +2002,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -2019,7 +2022,7 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineImmediatelyWhenInvisible) {
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -2039,7 +2042,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -2062,14 +2065,14 @@ TEST(SchedulerStateMachineTest, TestDeferCommit) {
EXPECT_FALSE(state.BeginFrameNeeded());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.SetDeferCommits(false);
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 2);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -2083,7 +2086,7 @@ TEST(SchedulerStateMachineTest, EarlyOutCommitWantsProactiveBeginFrame) {
bool commit_has_no_updates = true;
state.WillCommit(commit_has_no_updates);
EXPECT_TRUE(state.ProactiveBeginFrameWanted());
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
EXPECT_FALSE(state.ProactiveBeginFrameWanted());
}
@@ -2095,7 +2098,7 @@ TEST(SchedulerStateMachineTest,
// Set up the request for a commit and start a frame.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
PerformAction(&state, SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
// Lose the CompositorFrameSink.
@@ -2131,7 +2134,7 @@ TEST(SchedulerStateMachineTest, CompositorFrameSinkCreationWhileCommitPending) {
// Set up the request for a commit and start a frame.
state.SetNeedsBeginMainFrame();
- state.OnBeginImplFrame();
+ state.OnBeginImplFrame(0, 1);
PerformAction(&state, SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
// Lose the CompositorFrameSink.
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