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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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231 cc::ContextProvider::ScopedContextLock lock(context_provider_); | 231 cc::ContextProvider::ScopedContextLock lock(context_provider_); |
232 gpu::gles2::GLES2Interface* gles2 = lock.ContextGL(); | 232 gpu::gles2::GLES2Interface* gles2 = lock.ContextGL(); |
233 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); | 233 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
234 | 234 |
235 // Callers expect the WaitSyncToken to affect the next IPCs. Make sure to | 235 // Callers expect the WaitSyncToken to affect the next IPCs. Make sure to |
236 // flush the command buffers to ensure that. | 236 // flush the command buffers to ensure that. |
237 gles2->ShallowFlushCHROMIUM(); | 237 gles2->ShallowFlushCHROMIUM(); |
238 } | 238 } |
239 | 239 |
240 std::unique_ptr<gfx::GpuMemoryBuffer> | 240 std::unique_ptr<gfx::GpuMemoryBuffer> |
241 RendererGpuVideoAcceleratorFactories::AllocateGpuMemoryBuffer( | 241 RendererGpuVideoAcceleratorFactories::CreateGpuMemoryBuffer( |
242 const gfx::Size& size, | 242 const gfx::Size& size, |
243 gfx::BufferFormat format, | 243 gfx::BufferFormat format, |
244 gfx::BufferUsage usage) { | 244 gfx::BufferUsage usage) { |
245 std::unique_ptr<gfx::GpuMemoryBuffer> buffer = | 245 std::unique_ptr<gfx::GpuMemoryBuffer> buffer = |
246 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( | 246 gpu_memory_buffer_manager_->CreateGpuMemoryBuffer( |
247 size, format, usage, gpu::kNullSurfaceHandle); | 247 size, format, usage, gpu::kNullSurfaceHandle); |
248 return buffer; | 248 return buffer; |
249 } | 249 } |
250 bool RendererGpuVideoAcceleratorFactories:: | 250 bool RendererGpuVideoAcceleratorFactories:: |
251 ShouldUseGpuMemoryBuffersForVideoFrames() const { | 251 ShouldUseGpuMemoryBuffersForVideoFrames() const { |
252 return enable_gpu_memory_buffer_video_frames_; | 252 return enable_gpu_memory_buffer_video_frames_; |
253 } | 253 } |
254 | 254 |
255 unsigned RendererGpuVideoAcceleratorFactories::ImageTextureTarget( | 255 unsigned RendererGpuVideoAcceleratorFactories::ImageTextureTarget( |
256 gfx::BufferFormat format) { | 256 gfx::BufferFormat format) { |
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331 context_provider_refptr_ = nullptr; | 331 context_provider_refptr_ = nullptr; |
332 } | 332 } |
333 | 333 |
334 scoped_refptr<ContextProviderCommandBuffer> | 334 scoped_refptr<ContextProviderCommandBuffer> |
335 RendererGpuVideoAcceleratorFactories::ContextProviderMainThread() { | 335 RendererGpuVideoAcceleratorFactories::ContextProviderMainThread() { |
336 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); | 336 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
337 return context_provider_refptr_; | 337 return context_provider_refptr_; |
338 } | 338 } |
339 | 339 |
340 } // namespace content | 340 } // namespace content |
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