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Side by Side Diff: content/renderer/media/renderer_gpu_video_accelerator_factories.cc

Issue 2526683002: gpu: Rename AllocateGpuMemoryBuffer to CreateGpuMemoryBuffer. (Closed)
Patch Set: . Created 4 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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231 cc::ContextProvider::ScopedContextLock lock(context_provider_); 231 cc::ContextProvider::ScopedContextLock lock(context_provider_);
232 gpu::gles2::GLES2Interface* gles2 = lock.ContextGL(); 232 gpu::gles2::GLES2Interface* gles2 = lock.ContextGL();
233 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); 233 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
234 234
235 // Callers expect the WaitSyncToken to affect the next IPCs. Make sure to 235 // Callers expect the WaitSyncToken to affect the next IPCs. Make sure to
236 // flush the command buffers to ensure that. 236 // flush the command buffers to ensure that.
237 gles2->ShallowFlushCHROMIUM(); 237 gles2->ShallowFlushCHROMIUM();
238 } 238 }
239 239
240 std::unique_ptr<gfx::GpuMemoryBuffer> 240 std::unique_ptr<gfx::GpuMemoryBuffer>
241 RendererGpuVideoAcceleratorFactories::AllocateGpuMemoryBuffer( 241 RendererGpuVideoAcceleratorFactories::CreateGpuMemoryBuffer(
242 const gfx::Size& size, 242 const gfx::Size& size,
243 gfx::BufferFormat format, 243 gfx::BufferFormat format,
244 gfx::BufferUsage usage) { 244 gfx::BufferUsage usage) {
245 std::unique_ptr<gfx::GpuMemoryBuffer> buffer = 245 std::unique_ptr<gfx::GpuMemoryBuffer> buffer =
246 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( 246 gpu_memory_buffer_manager_->CreateGpuMemoryBuffer(
247 size, format, usage, gpu::kNullSurfaceHandle); 247 size, format, usage, gpu::kNullSurfaceHandle);
248 return buffer; 248 return buffer;
249 } 249 }
250 bool RendererGpuVideoAcceleratorFactories:: 250 bool RendererGpuVideoAcceleratorFactories::
251 ShouldUseGpuMemoryBuffersForVideoFrames() const { 251 ShouldUseGpuMemoryBuffersForVideoFrames() const {
252 return enable_gpu_memory_buffer_video_frames_; 252 return enable_gpu_memory_buffer_video_frames_;
253 } 253 }
254 254
255 unsigned RendererGpuVideoAcceleratorFactories::ImageTextureTarget( 255 unsigned RendererGpuVideoAcceleratorFactories::ImageTextureTarget(
256 gfx::BufferFormat format) { 256 gfx::BufferFormat format) {
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331 context_provider_refptr_ = nullptr; 331 context_provider_refptr_ = nullptr;
332 } 332 }
333 333
334 scoped_refptr<ContextProviderCommandBuffer> 334 scoped_refptr<ContextProviderCommandBuffer>
335 RendererGpuVideoAcceleratorFactories::ContextProviderMainThread() { 335 RendererGpuVideoAcceleratorFactories::ContextProviderMainThread() {
336 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); 336 DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
337 return context_provider_refptr_; 337 return context_provider_refptr_;
338 } 338 }
339 339
340 } // namespace content 340 } // namespace content
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