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Side by Side Diff: ppapi/examples/input/touch_event_latency_tracing.cc

Issue 252663002: Track plugin input event latency (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: add ui/events/latency_info_param_traits_macros.h Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
dmichael (off chromium) 2014/05/05 22:20:32 nit: 2014 tinier nit: I've heard it's preferable t
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <algorithm>
6
7 #include "base/debug/trace_event.h"
8 #include "ppapi/c/pp_input_event.h"
9 #include "ppapi/cpp/graphics_2d.h"
10 #include "ppapi/cpp/image_data.h"
11 #include "ppapi/cpp/input_event.h"
12 #include "ppapi/cpp/instance.h"
13 #include "ppapi/cpp/logging.h"
14 #include "ppapi/cpp/module.h"
15 #include "ppapi/cpp/private/input_event_private.h"
16 #include "ppapi/cpp/size.h"
17 #include "ppapi/cpp/view.h"
18 #include "ppapi/utility/graphics/paint_manager.h"
19
20 pp::Rect SquareForTouchPoint(int x, int y, int radius) {
21 radius /= 2;
22 return PP_MakeRectFromXYWH(x - radius, y - radius,
23 radius * 2 + 1, radius * 2 + 1);
24 }
25
26 static void FillRect(pp::ImageData* image,
27 int left, int top, int width, int height,
28 uint32_t color) {
29 for (int y = std::max(0, top);
30 y < std::min(image->size().height() - 1, top + height);
31 y++) {
32 for (int x = std::max(0, left);
33 x < std::min(image->size().width() - 1, left + width);
34 x++)
35 *image->GetAddr32(pp::Point(x, y)) = color;
36 }
37 }
38
39 class MyInstance : public pp::Instance, public pp::PaintManager::Client {
40 public:
41 MyInstance(PP_Instance instance)
42 : pp::Instance(instance),
43 paint_manager_() {
44 paint_manager_.Initialize(this, this, false);
45 RequestInputEvents(PP_INPUTEVENT_CLASS_TOUCH);
46 }
47
48 virtual bool HandleInputEvent(const pp::InputEvent& event) {
49 switch (event.GetType()) {
50 case PP_INPUTEVENT_TYPE_TOUCHSTART:
51 case PP_INPUTEVENT_TYPE_TOUCHEND:
52 case PP_INPUTEVENT_TYPE_TOUCHCANCEL: {
53 pp::InputEventPrivate private_event(event);
54 private_event.TraceInputLatency(false);
55 return true;
56 }
57
58 case PP_INPUTEVENT_TYPE_TOUCHMOVE: {
59 pp::TouchInputEvent touch(event);
60 uint32_t count = touch.GetTouchCount(PP_TOUCHLIST_TYPE_CHANGEDTOUCHES);
61 if (count > 0) {
62 pp::TouchPoint point = touch.GetTouchByIndex(
63 PP_TOUCHLIST_TYPE_CHANGEDTOUCHES, 0);
64 UpdateSquareTouch(static_cast<int>(point.position().x()),
65 static_cast<int>(point.position().y()),
66 static_cast<int>(point.radii().x()));
67 pp::InputEventPrivate private_event(event);
68 private_event.TraceInputLatency(true);
69 } else {
70 pp::InputEventPrivate private_event(event);
71 private_event.TraceInputLatency(false);
72 }
73 return true;
74 }
75 default:
76 return false;
77 }
78 }
79
80 virtual void DidChangeView(const pp::View& view) {
81 paint_manager_.SetSize(view.GetRect().size());
82 }
83
84 // PaintManager::Client implementation.
85 virtual bool OnPaint(pp::Graphics2D& graphics_2d,
86 const std::vector<pp::Rect>& paint_rects,
87 const pp::Rect& paint_bounds) {
88 // Make an image just large enough to hold all dirty rects. We won't
89 // actually paint all of these pixels below, but rather just the dirty
90 // ones. Since image allocation can be somewhat heavyweight, we wouldn't
91 // want to allocate separate images in the case of multiple dirty rects.
92 pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
93 paint_bounds.size(), false);
94
95 for (size_t i = 0; i < paint_rects.size(); i++) {
96 // Since our image is just the invalid region, we need to offset the
97 // areas we paint by that much. This is just a light blue background.
98 FillRect(&updated_image,
99 paint_rects[i].x(),
100 paint_rects[i].y(),
101 paint_rects[i].width(),
102 paint_rects[i].height(),
103 0xFF000000);
104 }
105
106 graphics_2d.PaintImageData(updated_image, paint_bounds.point());
107 return true;
108 }
109
110 private:
111 void UpdateSquareTouch(int x, int y, int radius) {
112 paint_manager_.InvalidateRect(SquareForTouchPoint(x, y, radius));
113 }
114
115 pp::PaintManager paint_manager_;
116 };
117
118 class MyModule : public pp::Module {
119 public:
120 virtual pp::Instance* CreateInstance(PP_Instance instance) {
121 return new MyInstance(instance);
122 }
123 };
124
125 namespace pp {
126
127 // Factory function for your specialization of the Module object.
128 Module* CreateModule() {
129 return new MyModule();
130 }
131
132 } // namespace pp
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