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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | |
| 2 // Redistribution and use in source and binary forms, with or without | |
| 3 // modification, are permitted provided that the following conditions are | |
| 4 // met: | |
| 5 // | |
| 6 // * Redistributions of source code must retain the above copyright | |
| 7 // notice, this list of conditions and the following disclaimer. | |
| 8 // * Redistributions in binary form must reproduce the above | |
| 9 // copyright notice, this list of conditions and the following | |
| 10 // disclaimer in the documentation and/or other materials provided | |
| 11 // with the distribution. | |
| 12 // * Neither the name of Google Inc. nor the names of its | |
| 13 // contributors may be used to endorse or promote products derived | |
| 14 // from this software without specific prior written permission. | |
| 15 // | |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 27 | |
| 28 #ifndef V8_HYDROGEN_FLOW_ENGINE_H_ | |
| 29 #define V8_HYDROGEN_FLOW_ENGINE_H_ | |
| 30 | |
| 31 #include "hydrogen.h" | |
| 32 #include "hydrogen-instructions.h" | |
| 33 #include "zone.h" | |
| 34 | |
| 35 namespace v8 { | |
| 36 namespace internal { | |
| 37 | |
| 38 // An example implementation of effects that doesn't collect anything. | |
| 39 class NoEffects : public ZoneObject { | |
| 40 public: | |
| 41 explicit NoEffects(Zone* zone) { } | |
| 42 | |
| 43 inline bool Disabled() { | |
| 44 return true; // Nothing to do. | |
| 45 } | |
| 46 template <class State> | |
| 47 inline void Apply(State* state) { | |
| 48 // do nothing. | |
| 
 
Michael Starzinger
2013/10/10 13:00:44
If Disabled() returns true above, none of these me
 
 | |
| 49 } | |
| 50 inline void Process(HValue* value, Zone* zone) { | |
| 
 
Michael Starzinger
2013/10/10 13:00:44
I think the value here should be an HInstruction a
 
 | |
| 51 // do nothing. | |
| 
 
Michael Starzinger
2013/10/10 13:00:44
Likewise.
 
 | |
| 52 } | |
| 53 inline void Union(NoEffects* other, Zone* zone) { | |
| 54 // do nothing. | |
| 
 
Michael Starzinger
2013/10/10 13:00:44
Likewise.
 
 | |
| 55 } | |
| 56 }; | |
| 57 | |
| 58 | |
| 59 // An example implementation of state that doesn't track anything. | |
| 60 class NoState { | |
| 61 public: | |
| 62 inline NoState* Copy(HBasicBlock* succ, Zone* zone) { | |
| 63 return this; | |
| 64 } | |
| 65 inline NoState* Process(HValue* value, Zone* zone) { | |
| 
 
Michael Starzinger
2013/10/10 13:00:44
I think the value here should be an HInstruction a
 
 | |
| 66 return this; | |
| 67 } | |
| 68 inline NoState* Merge(HBasicBlock* succ, NoState* other, Zone* zone) { | |
| 69 return this; | |
| 70 } | |
| 71 }; | |
| 72 | |
| 73 | |
| 74 // This class implements an engine that can drive flow-sensitive analyses | |
| 75 // over a graph of basic blocks, either one block at a time (local analysis) | |
| 76 // or over the entire graph (global analysis). The flow engine is parameterized | |
| 77 // by the type of the state and the effects collected while walking over the | |
| 78 // graph. | |
| 79 // | |
| 80 // The "State" collects which facts are known while passing over instructions | |
| 81 // in control flow order, and the "Effects" collect summary information about | |
| 82 // which facts could be invalidated on other control flow paths. The effects | |
| 83 // are necessary to correctly handle loops in the control flow graph without | |
| 84 // doing a fixed-point iteration. Thus the flow engine is guaranteed to visit | |
| 85 // each block at most twice; once for effects and once for state. | |
| 86 // | |
| 87 // The flow engine requires the State and Effects classes to implement methods | |
| 88 // like the example NoState and NoEffects above. It's not necessary to provide | |
| 89 // an effects implementation for local analysis. | |
| 90 template <class State, class Effects> | |
| 91 class HFlowEngine { | |
| 92 public: | |
| 93 HFlowEngine(HGraph* graph, Zone* zone) | |
| 94 : graph_(graph), | |
| 95 zone_(zone), | |
| 96 #if DEBUG | |
| 97 pred_counts_(graph->blocks()->length(), zone), | |
| 98 #endif | |
| 99 block_states_(graph->blocks()->length(), zone), | |
| 100 loop_effects_(graph->blocks()->length(), zone) { | |
| 101 loop_effects_.AddBlock(NULL, graph_->blocks()->length(), zone); | |
| 102 } | |
| 103 | |
| 104 // Local analysis. Iterates over the instructions in the given block. | |
| 105 State* AnalyzeOneBlock(HBasicBlock* block, State* state) { | |
| 106 // Go through all instructions of the current block, updating the state. | |
| 107 for (HInstructionIterator it(block); !it.Done(); it.Advance()) { | |
| 108 State* new_state = state->Process(it.Current(), zone_); | |
| 109 if (new_state != state) SetStateAt(block, new_state); | |
| 
 
Michael Starzinger
2013/10/10 13:00:44
Should we really update the state for each block h
 
 | |
| 110 } | |
| 111 return StateAt(block); | |
| 112 } | |
| 113 | |
| 114 // Global analysis. Iterates over all blocks that are dominated by the given | |
| 115 // block, starting with the initial state. Computes effects for nested loops. | |
| 116 void AnalyzeDominatedBlocks(HBasicBlock* root, State* initial) { | |
| 117 InitializeStates(); | |
| 118 SetStateAt(root, initial); | |
| 119 | |
| 120 // Iterate all dominated blocks starting from the given start block. | |
| 121 for (int i = root->block_id(); i < graph_->blocks()->length(); i++) { | |
| 122 HBasicBlock* block = graph_->blocks()->at(i); | |
| 123 | |
| 124 // Skip blocks not dominated by the root node. | |
| 125 if (SkipNonDominatedBlock(root, block)) continue; | |
| 126 State* state = StateAt(block); | |
| 127 | |
| 128 if (block->IsLoopHeader()) { | |
| 129 // Apply loop effects before analyzing loop body. | |
| 130 ComputeLoopEffects(block)->Apply(state); | |
| 131 } else { | |
| 132 // Must have visited all predecessors before this block. | |
| 133 CheckPredecessorCount(block); | |
| 134 } | |
| 135 | |
| 136 // Go through all instructions of the current block, updating the state. | |
| 137 for (HInstructionIterator it(block); !it.Done(); it.Advance()) { | |
| 138 State* new_state = state->Process(it.Current(), zone_); | |
| 139 if (new_state != state) SetStateAt(block, new_state); | |
| 
 
Michael Starzinger
2013/10/10 13:00:44
See comment above.
 
 | |
| 140 } | |
| 141 | |
| 142 // Propagate the block state forward to all successor blocks. | |
| 143 for (int i = 0; i < block->end()->SuccessorCount(); i++) { | |
| 144 HBasicBlock* succ = block->end()->SuccessorAt(i); | |
| 145 IncrementPredecessorCount(succ); | |
| 146 if (StateAt(succ) == NULL) { | |
| 147 // This is the first state to reach the successor. | |
| 148 SetStateAt(succ, state->Copy(succ, zone_)); | |
| 149 } else { | |
| 150 // Merge the current state with the state already at the successor. | |
| 151 SetStateAt(succ, state->Merge(succ, StateAt(succ), zone_)); | |
| 152 } | |
| 153 } | |
| 154 } | |
| 155 } | |
| 156 | |
| 157 private: | |
| 158 // Computes and caches the loop effects for the loop which has the given | |
| 159 // block as its loop header. | |
| 160 Effects* ComputeLoopEffects(HBasicBlock* block) { | |
| 161 ASSERT(block->IsLoopHeader()); | |
| 162 Effects* effects = loop_effects_[block->block_id()]; | |
| 163 if (effects != NULL) return effects; // Already analyzed this loop. | |
| 164 | |
| 165 effects = new(zone_) Effects(zone_); | |
| 166 loop_effects_[block->block_id()] = effects; | |
| 167 if (effects->Disabled()) return effects; // No effects for this analysis. | |
| 168 | |
| 169 HLoopInformation* loop = block->loop_information(); | |
| 170 int end = loop->GetLastBackEdge()->block_id(); | |
| 171 // Process the blocks between the header and the end. | |
| 172 for (int i = block->block_id(); i <= end; i++) { | |
| 173 HBasicBlock* member = graph_->blocks()->at(i); | |
| 174 if (i != block->block_id() && member->IsLoopHeader()) { | |
| 175 // Recursively compute and cache the effects of the nested loop. | |
| 176 ASSERT(member->loop_information()->parent_loop() == loop); | |
| 177 Effects* nested = ComputeLoopEffects(member); | |
| 178 effects->Union(nested, zone_); | |
| 179 // Skip the nested loop's blocks. | |
| 180 i = member->loop_information()->GetLastBackEdge()->block_id(); | |
| 181 } else { | |
| 182 // Process all the effects of the block. | |
| 183 ASSERT(member->current_loop() == loop); | |
| 184 for (HInstructionIterator it(member); !it.Done(); it.Advance()) { | |
| 185 effects->Process(it.Current(), zone_); | |
| 186 } | |
| 187 } | |
| 188 } | |
| 189 return effects; | |
| 190 } | |
| 191 | |
| 192 inline bool SkipNonDominatedBlock(HBasicBlock* root, HBasicBlock* other) { | |
| 193 if (root->block_id() == 0) return false; // Visit the whole graph. | |
| 194 if (root == other) return false; // Always visit the root. | |
| 195 return !root->Dominates(other); // Only visit dominated blocks. | |
| 196 } | |
| 197 | |
| 198 inline State* StateAt(HBasicBlock* block) { | |
| 199 return block_states_.at(block->block_id()); | |
| 200 } | |
| 201 | |
| 202 inline void SetStateAt(HBasicBlock* block, State* state) { | |
| 203 block_states_.Set(block->block_id(), state); | |
| 204 } | |
| 205 | |
| 206 inline void InitializeStates() { | |
| 207 #if DEBUG | |
| 208 pred_counts_.Rewind(0); | |
| 209 pred_counts_.AddBlock(0, graph_->blocks()->length(), zone_); | |
| 210 #endif | |
| 211 block_states_.Rewind(0); | |
| 212 block_states_.AddBlock(NULL, graph_->blocks()->length(), zone_); | |
| 213 } | |
| 214 | |
| 215 inline void CheckPredecessorCount(HBasicBlock* block) { | |
| 216 ASSERT(block->predecessors()->length() == pred_counts_[block->block_id()]); | |
| 217 } | |
| 218 | |
| 219 inline void IncrementPredecessorCount(HBasicBlock* block) { | |
| 220 #if DEBUG | |
| 221 pred_counts_[block->block_id()]++; | |
| 222 #endif | |
| 223 } | |
| 224 | |
| 225 HGraph* graph_; // The hydrogen graph. | |
| 226 Zone* zone_; // Temporary zone. | |
| 227 #if DEBUG | |
| 228 ZoneList<int> pred_counts_; // Finished predecessors (by block id). | |
| 229 #endif | |
| 230 ZoneList<State*> block_states_; // Block states (by block id). | |
| 231 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). | |
| 232 }; | |
| 233 | |
| 234 | |
| 235 } } // namespace v8::internal | |
| 236 | |
| 237 #endif // V8_HYDROGEN_FLOW_ENGINE_H_ | |
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