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Issue 25254002: Implement first version of HFlowEngine, a framework for performing global flow-sensitive analyses. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Address review comments. Created 7 years, 2 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_HYDROGEN_FLOW_ENGINE_H_
29 #define V8_HYDROGEN_FLOW_ENGINE_H_
30
31 #include "hydrogen.h"
32 #include "hydrogen-instructions.h"
33 #include "zone.h"
34
35 namespace v8 {
36 namespace internal {
37
38 // An example implementation of effects that doesn't collect anything.
39 class NoEffects : public ZoneObject {
40 public:
41 explicit NoEffects(Zone* zone) { }
42
43 inline bool Disabled() {
44 return true; // Nothing to do.
45 }
46 template <class State>
47 inline void Apply(State* state) {
48 // do nothing.
49 }
50 inline void Process(HInstruction* value, Zone* zone) {
51 // do nothing.
52 }
53 inline void Union(NoEffects* other, Zone* zone) {
54 // do nothing.
55 }
56 };
57
58
59 // An example implementation of state that doesn't track anything.
60 class NoState {
61 public:
62 inline NoState* Copy(HBasicBlock* succ, Zone* zone) {
63 return this;
64 }
65 inline NoState* Process(HInstruction* value, Zone* zone) {
66 return this;
67 }
68 inline NoState* Merge(HBasicBlock* succ, NoState* other, Zone* zone) {
69 return this;
70 }
71 };
72
73
74 // This class implements an engine that can drive flow-sensitive analyses
75 // over a graph of basic blocks, either one block at a time (local analysis)
76 // or over the entire graph (global analysis). The flow engine is parameterized
77 // by the type of the state and the effects collected while walking over the
78 // graph.
79 //
80 // The "State" collects which facts are known while passing over instructions
81 // in control flow order, and the "Effects" collect summary information about
82 // which facts could be invalidated on other control flow paths. The effects
83 // are necessary to correctly handle loops in the control flow graph without
84 // doing a fixed-point iteration. Thus the flow engine is guaranteed to visit
85 // each block at most twice; once for state, and optionally once for effects.
86 //
87 // The flow engine requires the State and Effects classes to implement methods
88 // like the example NoState and NoEffects above. It's not necessary to provide
89 // an effects implementation for local analysis.
90 template <class State, class Effects>
91 class HFlowEngine {
92 public:
93 HFlowEngine(HGraph* graph, Zone* zone)
94 : graph_(graph),
95 zone_(zone),
96 #if DEBUG
97 pred_counts_(graph->blocks()->length(), zone),
98 #endif
99 block_states_(graph->blocks()->length(), zone),
100 loop_effects_(graph->blocks()->length(), zone) {
101 loop_effects_.AddBlock(NULL, graph_->blocks()->length(), zone);
102 }
103
104 // Local analysis. Iterates over the instructions in the given block.
105 State* AnalyzeOneBlock(HBasicBlock* block, State* state) {
106 // Go through all instructions of the current block, updating the state.
107 for (HInstructionIterator it(block); !it.Done(); it.Advance()) {
108 state = state->Process(it.Current(), zone_);
109 }
110 return StateAt(block);
111 }
112
113 // Global analysis. Iterates over all blocks that are dominated by the given
114 // block, starting with the initial state. Computes effects for nested loops.
115 void AnalyzeDominatedBlocks(HBasicBlock* root, State* initial) {
116 InitializeStates();
117 SetStateAt(root, initial);
118
119 // Iterate all dominated blocks starting from the given start block.
120 for (int i = root->block_id(); i < graph_->blocks()->length(); i++) {
121 HBasicBlock* block = graph_->blocks()->at(i);
122
123 // Skip blocks not dominated by the root node.
124 if (SkipNonDominatedBlock(root, block)) continue;
125 State* state = StateAt(block);
126
127 if (block->IsLoopHeader()) {
128 // Apply loop effects before analyzing loop body.
129 ComputeLoopEffects(block)->Apply(state);
130 } else {
131 // Must have visited all predecessors before this block.
132 CheckPredecessorCount(block);
133 }
134
135 // Go through all instructions of the current block, updating the state.
136 for (HInstructionIterator it(block); !it.Done(); it.Advance()) {
137 state = state->Process(it.Current(), zone_);
138 }
139
140 // Propagate the block state forward to all successor blocks.
141 for (int i = 0; i < block->end()->SuccessorCount(); i++) {
142 HBasicBlock* succ = block->end()->SuccessorAt(i);
143 IncrementPredecessorCount(succ);
144 if (StateAt(succ) == NULL) {
145 // This is the first state to reach the successor.
146 SetStateAt(succ, state->Copy(succ, zone_));
147 } else {
148 // Merge the current state with the state already at the successor.
149 SetStateAt(succ, state->Merge(succ, StateAt(succ), zone_));
150 }
151 }
152 }
153 }
154
155 private:
156 // Computes and caches the loop effects for the loop which has the given
157 // block as its loop header.
158 Effects* ComputeLoopEffects(HBasicBlock* block) {
159 ASSERT(block->IsLoopHeader());
160 Effects* effects = loop_effects_[block->block_id()];
161 if (effects != NULL) return effects; // Already analyzed this loop.
162
163 effects = new(zone_) Effects(zone_);
164 loop_effects_[block->block_id()] = effects;
165 if (effects->Disabled()) return effects; // No effects for this analysis.
166
167 HLoopInformation* loop = block->loop_information();
168 int end = loop->GetLastBackEdge()->block_id();
169 // Process the blocks between the header and the end.
170 for (int i = block->block_id(); i <= end; i++) {
171 HBasicBlock* member = graph_->blocks()->at(i);
172 if (i != block->block_id() && member->IsLoopHeader()) {
173 // Recursively compute and cache the effects of the nested loop.
174 ASSERT(member->loop_information()->parent_loop() == loop);
175 Effects* nested = ComputeLoopEffects(member);
176 effects->Union(nested, zone_);
177 // Skip the nested loop's blocks.
178 i = member->loop_information()->GetLastBackEdge()->block_id();
179 } else {
180 // Process all the effects of the block.
181 ASSERT(member->current_loop() == loop);
182 for (HInstructionIterator it(member); !it.Done(); it.Advance()) {
183 effects->Process(it.Current(), zone_);
184 }
185 }
186 }
187 return effects;
188 }
189
190 inline bool SkipNonDominatedBlock(HBasicBlock* root, HBasicBlock* other) {
191 if (root->block_id() == 0) return false; // Visit the whole graph.
192 if (root == other) return false; // Always visit the root.
193 return !root->Dominates(other); // Only visit dominated blocks.
194 }
195
196 inline State* StateAt(HBasicBlock* block) {
197 return block_states_.at(block->block_id());
198 }
199
200 inline void SetStateAt(HBasicBlock* block, State* state) {
201 block_states_.Set(block->block_id(), state);
202 }
203
204 inline void InitializeStates() {
205 #if DEBUG
206 pred_counts_.Rewind(0);
207 pred_counts_.AddBlock(0, graph_->blocks()->length(), zone_);
208 #endif
209 block_states_.Rewind(0);
210 block_states_.AddBlock(NULL, graph_->blocks()->length(), zone_);
211 }
212
213 inline void CheckPredecessorCount(HBasicBlock* block) {
214 ASSERT(block->predecessors()->length() == pred_counts_[block->block_id()]);
215 }
216
217 inline void IncrementPredecessorCount(HBasicBlock* block) {
218 #if DEBUG
219 pred_counts_[block->block_id()]++;
220 #endif
221 }
222
223 HGraph* graph_; // The hydrogen graph.
224 Zone* zone_; // Temporary zone.
225 #if DEBUG
226 ZoneList<int> pred_counts_; // Finished predecessors (by block id).
227 #endif
228 ZoneList<State*> block_states_; // Block states (by block id).
229 ZoneList<Effects*> loop_effects_; // Loop effects (by block id).
230 };
231
232
233 } } // namespace v8::internal
234
235 #endif // V8_HYDROGEN_FLOW_ENGINE_H_
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