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Unified Diff: gm/discard.cpp

Issue 252443007: Add GM that exercises SkCanvas::discard() (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: update Created 6 years, 8 months ago
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Index: gm/discard.cpp
diff --git a/gm/discard.cpp b/gm/discard.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..ae3947dfe414b0ffc5ab547bad8e033d36ea8ddf
--- /dev/null
+++ b/gm/discard.cpp
@@ -0,0 +1,95 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#if SK_SUPPORT_GPU
+
+#include "gm.h"
+#include "SkCanvas.h"
+#include "SkColorShader.h"
+#include "SkPaint.h"
+#include "SkSurface.h"
+
+namespace skiagm {
+
+/*
+ * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly
+ * discarding it, drawing to it, and then drawing it to the main canvas.
+ */
+class DiscardGM : public GM {
+
+public:
+ DiscardGM() {
+ }
+
+ virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; }
+
+protected:
+ virtual SkString onShortName() SK_OVERRIDE {
+ return SkString("discard");
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(100, 100);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ GrContext* context = canvas->getGrContext();
+ if (NULL == context) {
+ return;
+ }
+
+ SkISize size = this->getISize();
+ size.fWidth /= 10;
+ size.fHeight /= 10;
+ SkImageInfo info = SkImageInfo::MakeN32Premul(size);
+ SkSurface* surface = SkSurface::NewRenderTarget(context, info);
+
+ if (NULL == surface) {
+ return;
+ }
+
+ canvas->clear(SK_ColorBLACK);
+
+ SkRandom rand;
+ for (int x = 0; x < 10; ++x) {
+ for (int y = 0; y < 10; ++y) {
+ surface->getCanvas()->discard();
+ // Make something that isn't too close to the background color, black.
+ SkColor color = rand.nextU() | 0xFF404040;
+ switch (rand.nextULessThan(3)) {
+ case 0:
+ surface->getCanvas()->drawColor(color);
+ break;
+ case 1:
+ surface->getCanvas()->clear(color);
+ break;
+ case 2:
+ SkColorShader shader(color);
+ SkPaint paint;
+ paint.setShader(&shader);
+ surface->getCanvas()->drawPaint(paint);
+ break;
+ }
+ surface->draw(canvas, 10*x, 10*y, NULL);
+ }
+ }
+
+ surface->getCanvas()->discard();
+ surface->unref();
+ }
+
+private:
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return SkNEW(DiscardGM); )
+
+} // end namespace
+
+#endif
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