Chromium Code Reviews| Index: src/debug/debug.cc |
| diff --git a/src/debug/debug.cc b/src/debug/debug.cc |
| index a636879fffb92bcffdd2aaf84f52bfb10b349e73..bbdcd08821d9bca89691fdf79ddc1e6a65e78390 100644 |
| --- a/src/debug/debug.cc |
| +++ b/src/debug/debug.cc |
| @@ -38,9 +38,6 @@ Debug::Debug(Isolate* isolate) |
| : debug_context_(Handle<Context>()), |
| event_listener_(Handle<Object>()), |
| event_listener_data_(Handle<Object>()), |
| - message_handler_(NULL), |
| - command_received_(0), |
| - command_queue_(isolate->logger(), kQueueInitialSize), |
| is_active_(false), |
| is_suppressed_(false), |
| live_edit_enabled_(true), // TODO(yangguo): set to false by default. |
| @@ -525,7 +522,7 @@ void Debug::Break(JavaScriptFrame* frame) { |
| // Clear all current stepping setup. |
| ClearStepping(); |
| // Notify the debug event listeners. |
| - OnDebugBreak(break_points_hit, false); |
| + OnDebugBreak(break_points_hit); |
| return; |
| } |
| @@ -569,7 +566,7 @@ void Debug::Break(JavaScriptFrame* frame) { |
| if (step_break) { |
| // Notify the debug event listeners. |
| - OnDebugBreak(isolate_->factory()->undefined_value(), false); |
| + OnDebugBreak(isolate_->factory()->undefined_value()); |
| } else { |
| // Re-prepare to continue. |
| PrepareStep(step_action); |
| @@ -1746,12 +1743,11 @@ void Debug::OnException(Handle<Object> exception, Handle<Object> promise) { |
| } |
| // Process debug event. |
| - ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false); |
| + ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data)); |
| // Return to continue execution from where the exception was thrown. |
| } |
| - |
| -void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) { |
| +void Debug::OnDebugBreak(Handle<Object> break_points_hit) { |
| // The caller provided for DebugScope. |
| AssertDebugContext(); |
| // Bail out if there is no listener for this event |
| @@ -1768,9 +1764,7 @@ void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) { |
| if (!MakeBreakEvent(break_points_hit).ToHandle(&event_data)) return; |
| // Process debug event. |
| - ProcessDebugEvent(v8::Break, |
| - Handle<JSObject>::cast(event_data), |
| - auto_continue); |
| + ProcessDebugEvent(v8::Break, Handle<JSObject>::cast(event_data)); |
| } |
| @@ -1804,15 +1798,11 @@ void Debug::OnAsyncTaskEvent(Handle<String> type, Handle<Object> id, |
| if (!MakeAsyncTaskEvent(type, id, name).ToHandle(&event_data)) return; |
| // Process debug event. |
| - ProcessDebugEvent(v8::AsyncTaskEvent, |
| - Handle<JSObject>::cast(event_data), |
| - true); |
| + ProcessDebugEvent(v8::AsyncTaskEvent, Handle<JSObject>::cast(event_data)); |
| } |
| - |
| void Debug::ProcessDebugEvent(v8::DebugEvent event, |
| - Handle<JSObject> event_data, |
| - bool auto_continue) { |
| + Handle<JSObject> event_data) { |
| HandleScope scope(isolate_); |
| // Create the execution state. |
| @@ -1820,17 +1810,8 @@ void Debug::ProcessDebugEvent(v8::DebugEvent event, |
| // Bail out and don't call debugger if exception. |
| if (!MakeExecutionState().ToHandle(&exec_state)) return; |
| - // First notify the message handler if any. |
| - if (message_handler_ != NULL) { |
| - NotifyMessageHandler(event, |
| - Handle<JSObject>::cast(exec_state), |
| - event_data, |
| - auto_continue); |
| - } |
| - // Notify registered debug event listener. This can be either a C or |
| - // a JavaScript function. Don't call event listener for v8::Break |
| - // here, if it's only a debug command -- they will be processed later. |
| - if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) { |
|
jgruber
2016/11/24 12:10:13
Is it ok to remove special handling for v8::Break
Yang
2016/11/24 12:28:54
In fact, we have to. auto_continue can only be tru
|
| + // Notify registered debug event listener. |
| + if (!event_listener_.is_null()) { |
| CallEventCallback(event, exec_state, event_data, NULL); |
| } |
| } |
| @@ -1882,7 +1863,6 @@ void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) { |
| } |
| SuppressDebug while_processing(this); |
| - bool in_nested_debug_scope = in_debug_scope(); |
| HandleScope scope(isolate_); |
| DebugScope debug_scope(this); |
| if (debug_scope.failed()) return; |
| @@ -1902,20 +1882,7 @@ void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) { |
| // Bail out and don't call debugger if exception. |
| if (!MakeCompileEvent(script, event).ToHandle(&event_data)) return; |
| - // Don't call NotifyMessageHandler if already in debug scope to avoid running |
| - // nested command loop. |
| - if (in_nested_debug_scope) { |
| - if (event_listener_.is_null()) return; |
| - // Create the execution state. |
| - Handle<Object> exec_state; |
| - // Bail out and don't call debugger if exception. |
| - if (!MakeExecutionState().ToHandle(&exec_state)) return; |
| - |
| - CallEventCallback(event, exec_state, event_data, NULL); |
| - } else { |
| - // Process debug event. |
| - ProcessDebugEvent(event, Handle<JSObject>::cast(event_data), true); |
| - } |
| + ProcessDebugEvent(event, Handle<JSObject>::cast(event_data)); |
| } |
| @@ -1928,141 +1895,6 @@ Handle<Context> Debug::GetDebugContext() { |
| } |
| -void Debug::NotifyMessageHandler(v8::DebugEvent event, |
| - Handle<JSObject> exec_state, |
| - Handle<JSObject> event_data, |
| - bool auto_continue) { |
| - // Prevent other interrupts from triggering, for example API callbacks, |
| - // while dispatching message handler callbacks. |
| - PostponeInterruptsScope no_interrupts(isolate_); |
| - DCHECK(is_active_); |
| - HandleScope scope(isolate_); |
| - // Process the individual events. |
| - bool sendEventMessage = false; |
| - switch (event) { |
| - case v8::Break: |
| - sendEventMessage = !auto_continue; |
| - break; |
| - case v8::NewFunction: |
| - case v8::BeforeCompile: |
| - case v8::CompileError: |
| - case v8::AsyncTaskEvent: |
| - break; |
| - case v8::Exception: |
| - case v8::AfterCompile: |
| - sendEventMessage = true; |
| - break; |
| - } |
| - |
| - // The debug command interrupt flag might have been set when the command was |
| - // added. It should be enough to clear the flag only once while we are in the |
| - // debugger. |
| - DCHECK(in_debug_scope()); |
| - isolate_->stack_guard()->ClearDebugCommand(); |
| - |
| - // Notify the debugger that a debug event has occurred unless auto continue is |
| - // active in which case no event is send. |
| - if (sendEventMessage) { |
| - MessageImpl message = MessageImpl::NewEvent( |
| - event, |
| - auto_continue, |
| - Handle<JSObject>::cast(exec_state), |
| - Handle<JSObject>::cast(event_data)); |
| - InvokeMessageHandler(message); |
| - } |
| - |
| - // If auto continue don't make the event cause a break, but process messages |
| - // in the queue if any. For script collected events don't even process |
| - // messages in the queue as the execution state might not be what is expected |
| - // by the client. |
| - if (auto_continue && !has_commands()) return; |
| - |
| - // DebugCommandProcessor goes here. |
| - bool running = auto_continue; |
| - |
| - Handle<Object> cmd_processor_ctor = |
| - JSReceiver::GetProperty(isolate_, exec_state, "debugCommandProcessor") |
| - .ToHandleChecked(); |
| - Handle<Object> ctor_args[] = { isolate_->factory()->ToBoolean(running) }; |
| - Handle<JSReceiver> cmd_processor = Handle<JSReceiver>::cast( |
| - Execution::Call(isolate_, cmd_processor_ctor, exec_state, 1, ctor_args) |
| - .ToHandleChecked()); |
| - Handle<JSFunction> process_debug_request = Handle<JSFunction>::cast( |
| - JSReceiver::GetProperty(isolate_, cmd_processor, "processDebugRequest") |
| - .ToHandleChecked()); |
| - Handle<Object> is_running = |
| - JSReceiver::GetProperty(isolate_, cmd_processor, "isRunning") |
| - .ToHandleChecked(); |
| - |
| - // Process requests from the debugger. |
| - do { |
| - // Wait for new command in the queue. |
| - command_received_.Wait(); |
| - |
| - // Get the command from the queue. |
| - CommandMessage command = command_queue_.Get(); |
| - isolate_->logger()->DebugTag( |
| - "Got request from command queue, in interactive loop."); |
| - if (!is_active()) { |
| - // Delete command text and user data. |
| - command.Dispose(); |
| - return; |
| - } |
| - |
| - Vector<const uc16> command_text( |
| - const_cast<const uc16*>(command.text().start()), |
| - command.text().length()); |
| - Handle<String> request_text = isolate_->factory()->NewStringFromTwoByte( |
| - command_text).ToHandleChecked(); |
| - Handle<Object> request_args[] = { request_text }; |
| - Handle<Object> answer_value; |
| - Handle<String> answer; |
| - MaybeHandle<Object> maybe_exception; |
| - MaybeHandle<Object> maybe_result = |
| - Execution::TryCall(isolate_, process_debug_request, cmd_processor, 1, |
| - request_args, &maybe_exception); |
| - |
| - if (maybe_result.ToHandle(&answer_value)) { |
| - if (answer_value->IsUndefined(isolate_)) { |
| - answer = isolate_->factory()->empty_string(); |
| - } else { |
| - answer = Handle<String>::cast(answer_value); |
| - } |
| - |
| - // Log the JSON request/response. |
| - if (FLAG_trace_debug_json) { |
| - PrintF("%s\n", request_text->ToCString().get()); |
| - PrintF("%s\n", answer->ToCString().get()); |
| - } |
| - |
| - Handle<Object> is_running_args[] = { answer }; |
| - maybe_result = Execution::Call( |
| - isolate_, is_running, cmd_processor, 1, is_running_args); |
| - Handle<Object> result; |
| - if (!maybe_result.ToHandle(&result)) break; |
| - running = result->IsTrue(isolate_); |
| - } else { |
| - Handle<Object> exception; |
| - if (!maybe_exception.ToHandle(&exception)) break; |
| - Handle<Object> result; |
| - if (!Object::ToString(isolate_, exception).ToHandle(&result)) break; |
| - answer = Handle<String>::cast(result); |
| - } |
| - |
| - // Return the result. |
| - MessageImpl message = MessageImpl::NewResponse( |
| - event, running, exec_state, event_data, answer, command.client_data()); |
| - InvokeMessageHandler(message); |
| - command.Dispose(); |
| - |
| - // Return from debug event processing if either the VM is put into the |
| - // running state (through a continue command) or auto continue is active |
| - // and there are no more commands queued. |
| - } while (!running || has_commands()); |
| - command_queue_.Clear(); |
| -} |
| - |
| - |
| void Debug::SetEventListener(Handle<Object> callback, |
| Handle<Object> data) { |
| GlobalHandles* global_handles = isolate_->global_handles(); |
| @@ -2084,20 +1916,8 @@ void Debug::SetEventListener(Handle<Object> callback, |
| } |
| -void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) { |
| - message_handler_ = handler; |
| - UpdateState(); |
| - if (handler == NULL && in_debug_scope()) { |
| - // Send an empty command to the debugger if in a break to make JavaScript |
| - // run again if the debugger is closed. |
| - EnqueueCommandMessage(Vector<const uint16_t>::empty()); |
| - } |
| -} |
| - |
| - |
| - |
| void Debug::UpdateState() { |
| - bool is_active = message_handler_ != NULL || !event_listener_.is_null(); |
| + bool is_active = !event_listener_.is_null(); |
| if (is_active || in_debug_scope()) { |
| // Note that the debug context could have already been loaded to |
| // bootstrap test cases. |
| @@ -2111,33 +1931,6 @@ void Debug::UpdateState() { |
| } |
| -// Calls the registered debug message handler. This callback is part of the |
| -// public API. |
| -void Debug::InvokeMessageHandler(MessageImpl message) { |
| - if (message_handler_ != NULL) message_handler_(message); |
| -} |
| - |
| - |
| -// Puts a command coming from the public API on the queue. Creates |
| -// a copy of the command string managed by the debugger. Up to this |
| -// point, the command data was managed by the API client. Called |
| -// by the API client thread. |
| -void Debug::EnqueueCommandMessage(Vector<const uint16_t> command, |
| - v8::Debug::ClientData* client_data) { |
| - // Need to cast away const. |
| - CommandMessage message = CommandMessage::New( |
| - Vector<uint16_t>(const_cast<uint16_t*>(command.start()), |
| - command.length()), |
| - client_data); |
| - isolate_->logger()->DebugTag("Put command on command_queue."); |
| - command_queue_.Put(message); |
| - command_received_.Signal(); |
| - |
| - // Set the debug command break flag to have the command processed. |
| - if (!in_debug_scope()) isolate_->stack_guard()->RequestDebugCommand(); |
| -} |
| - |
| - |
| MaybeHandle<Object> Debug::Call(Handle<Object> fun, Handle<Object> data) { |
| DebugScope debug_scope(this); |
| if (debug_scope.failed()) return isolate_->factory()->undefined_value(); |
| @@ -2184,32 +1977,17 @@ void Debug::HandleDebugBreak() { |
| } |
| } |
| - // Collect the break state before clearing the flags. |
| - bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() && |
| - !isolate_->stack_guard()->CheckDebugBreak(); |
| - |
| isolate_->stack_guard()->ClearDebugBreak(); |
| // Clear stepping to avoid duplicate breaks. |
| ClearStepping(); |
| - ProcessDebugMessages(debug_command_only); |
| -} |
| - |
| - |
| -void Debug::ProcessDebugMessages(bool debug_command_only) { |
| - isolate_->stack_guard()->ClearDebugCommand(); |
| - |
| - StackLimitCheck check(isolate_); |
| - if (check.HasOverflowed()) return; |
| - |
| HandleScope scope(isolate_); |
| DebugScope debug_scope(this); |
| if (debug_scope.failed()) return; |
| - // Notify the debug event listeners. Indicate auto continue if the break was |
| - // a debug command break. |
| - OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only); |
| + // Notify the debug event listeners. |
| + OnDebugBreak(isolate_->factory()->undefined_value()); |
| } |
| #ifdef DEBUG |
| @@ -2293,10 +2071,6 @@ DebugScope::~DebugScope() { |
| // JavaScript. This can happen if the v8::Debug::Call is used in which |
| // case the exception should end up in the calling code. |
| if (!isolate()->has_pending_exception()) debug_->ClearMirrorCache(); |
| - |
| - // If there are commands in the queue when leaving the debugger request |
| - // that these commands are processed. |
| - if (debug_->has_commands()) isolate()->stack_guard()->RequestDebugCommand(); |
| } |
| // Leaving this debugger entry. |
| @@ -2312,129 +2086,6 @@ DebugScope::~DebugScope() { |
| } |
| -MessageImpl MessageImpl::NewEvent(DebugEvent event, |
| - bool running, |
| - Handle<JSObject> exec_state, |
| - Handle<JSObject> event_data) { |
| - MessageImpl message(true, event, running, |
| - exec_state, event_data, Handle<String>(), NULL); |
| - return message; |
| -} |
| - |
| - |
| -MessageImpl MessageImpl::NewResponse(DebugEvent event, |
| - bool running, |
| - Handle<JSObject> exec_state, |
| - Handle<JSObject> event_data, |
| - Handle<String> response_json, |
| - v8::Debug::ClientData* client_data) { |
| - MessageImpl message(false, event, running, |
| - exec_state, event_data, response_json, client_data); |
| - return message; |
| -} |
| - |
| - |
| -MessageImpl::MessageImpl(bool is_event, |
| - DebugEvent event, |
| - bool running, |
| - Handle<JSObject> exec_state, |
| - Handle<JSObject> event_data, |
| - Handle<String> response_json, |
| - v8::Debug::ClientData* client_data) |
| - : is_event_(is_event), |
| - event_(event), |
| - running_(running), |
| - exec_state_(exec_state), |
| - event_data_(event_data), |
| - response_json_(response_json), |
| - client_data_(client_data) {} |
| - |
| - |
| -bool MessageImpl::IsEvent() const { |
| - return is_event_; |
| -} |
| - |
| - |
| -bool MessageImpl::IsResponse() const { |
| - return !is_event_; |
| -} |
| - |
| - |
| -DebugEvent MessageImpl::GetEvent() const { |
| - return event_; |
| -} |
| - |
| - |
| -bool MessageImpl::WillStartRunning() const { |
| - return running_; |
| -} |
| - |
| - |
| -v8::Local<v8::Object> MessageImpl::GetExecutionState() const { |
| - return v8::Utils::ToLocal(exec_state_); |
| -} |
| - |
| - |
| -v8::Isolate* MessageImpl::GetIsolate() const { |
| - return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate()); |
| -} |
| - |
| - |
| -v8::Local<v8::Object> MessageImpl::GetEventData() const { |
| - return v8::Utils::ToLocal(event_data_); |
| -} |
| - |
| - |
| -v8::Local<v8::String> MessageImpl::GetJSON() const { |
| - Isolate* isolate = event_data_->GetIsolate(); |
| - v8::EscapableHandleScope scope(reinterpret_cast<v8::Isolate*>(isolate)); |
| - |
| - if (IsEvent()) { |
| - // Call toJSONProtocol on the debug event object. |
| - Handle<Object> fun = |
| - JSReceiver::GetProperty(isolate, event_data_, "toJSONProtocol") |
| - .ToHandleChecked(); |
| - if (!fun->IsJSFunction()) { |
| - return v8::Local<v8::String>(); |
| - } |
| - |
| - MaybeHandle<Object> maybe_json = |
| - Execution::TryCall(isolate, fun, event_data_, 0, NULL); |
| - Handle<Object> json; |
| - if (!maybe_json.ToHandle(&json) || !json->IsString()) { |
| - return v8::Local<v8::String>(); |
| - } |
| - return scope.Escape(v8::Utils::ToLocal(Handle<String>::cast(json))); |
| - } else { |
| - return v8::Utils::ToLocal(response_json_); |
| - } |
| -} |
| - |
| -namespace { |
| -v8::Local<v8::Context> GetDebugEventContext(Isolate* isolate) { |
| - Handle<Context> context = isolate->debug()->debugger_entry()->GetContext(); |
| - // Isolate::context() may have been NULL when "script collected" event |
| - // occured. |
| - if (context.is_null()) return v8::Local<v8::Context>(); |
| - Handle<Context> native_context(context->native_context()); |
| - return v8::Utils::ToLocal(native_context); |
| -} |
| -} // anonymous namespace |
| - |
| -v8::Local<v8::Context> MessageImpl::GetEventContext() const { |
| - Isolate* isolate = event_data_->GetIsolate(); |
| - v8::Local<v8::Context> context = GetDebugEventContext(isolate); |
| - // Isolate::context() may be NULL when "script collected" event occurs. |
| - DCHECK(!context.IsEmpty()); |
| - return context; |
| -} |
| - |
| - |
| -v8::Debug::ClientData* MessageImpl::GetClientData() const { |
| - return client_data_; |
| -} |
| - |
| - |
| EventDetailsImpl::EventDetailsImpl(DebugEvent event, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| @@ -2463,7 +2114,13 @@ v8::Local<v8::Object> EventDetailsImpl::GetEventData() const { |
| v8::Local<v8::Context> EventDetailsImpl::GetEventContext() const { |
| - return GetDebugEventContext(exec_state_->GetIsolate()); |
| + Handle<Context> context = |
| + exec_state_->GetIsolate()->debug()->debugger_entry()->GetContext(); |
| + // Isolate::context() may have been NULL when "script collected" event |
|
jgruber
2016/11/24 12:10:13
Does such an event still exist?
Yang
2016/11/24 12:28:54
You are right. Not anymore. But I'm a bit hesitant
|
| + // occured. |
| + if (context.is_null()) return v8::Local<v8::Context>(); |
| + Handle<Context> native_context(context->native_context()); |
| + return v8::Utils::ToLocal(native_context); |
| } |
| @@ -2480,103 +2137,5 @@ v8::Isolate* EventDetailsImpl::GetIsolate() const { |
| return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate()); |
| } |
| -CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()), |
| - client_data_(NULL) { |
| -} |
| - |
| - |
| -CommandMessage::CommandMessage(const Vector<uint16_t>& text, |
| - v8::Debug::ClientData* data) |
| - : text_(text), |
| - client_data_(data) { |
| -} |
| - |
| - |
| -void CommandMessage::Dispose() { |
| - text_.Dispose(); |
| - delete client_data_; |
| - client_data_ = NULL; |
| -} |
| - |
| - |
| -CommandMessage CommandMessage::New(const Vector<uint16_t>& command, |
| - v8::Debug::ClientData* data) { |
| - return CommandMessage(command.Clone(), data); |
| -} |
| - |
| - |
| -CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0), |
| - size_(size) { |
| - messages_ = NewArray<CommandMessage>(size); |
| -} |
| - |
| - |
| -CommandMessageQueue::~CommandMessageQueue() { |
| - while (!IsEmpty()) Get().Dispose(); |
| - DeleteArray(messages_); |
| -} |
| - |
| - |
| -CommandMessage CommandMessageQueue::Get() { |
| - DCHECK(!IsEmpty()); |
| - int result = start_; |
| - start_ = (start_ + 1) % size_; |
| - return messages_[result]; |
| -} |
| - |
| - |
| -void CommandMessageQueue::Put(const CommandMessage& message) { |
| - if ((end_ + 1) % size_ == start_) { |
| - Expand(); |
| - } |
| - messages_[end_] = message; |
| - end_ = (end_ + 1) % size_; |
| -} |
| - |
| - |
| -void CommandMessageQueue::Expand() { |
| - CommandMessageQueue new_queue(size_ * 2); |
| - while (!IsEmpty()) { |
| - new_queue.Put(Get()); |
| - } |
| - CommandMessage* array_to_free = messages_; |
| - *this = new_queue; |
| - new_queue.messages_ = array_to_free; |
| - // Make the new_queue empty so that it doesn't call Dispose on any messages. |
| - new_queue.start_ = new_queue.end_; |
| - // Automatic destructor called on new_queue, freeing array_to_free. |
| -} |
| - |
| - |
| -LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size) |
| - : logger_(logger), queue_(size) {} |
| - |
| - |
| -bool LockingCommandMessageQueue::IsEmpty() const { |
| - base::LockGuard<base::Mutex> lock_guard(&mutex_); |
| - return queue_.IsEmpty(); |
| -} |
| - |
| - |
| -CommandMessage LockingCommandMessageQueue::Get() { |
| - base::LockGuard<base::Mutex> lock_guard(&mutex_); |
| - CommandMessage result = queue_.Get(); |
| - logger_->DebugEvent("Get", result.text()); |
| - return result; |
| -} |
| - |
| - |
| -void LockingCommandMessageQueue::Put(const CommandMessage& message) { |
| - base::LockGuard<base::Mutex> lock_guard(&mutex_); |
| - queue_.Put(message); |
| - logger_->DebugEvent("Put", message.text()); |
| -} |
| - |
| - |
| -void LockingCommandMessageQueue::Clear() { |
| - base::LockGuard<base::Mutex> lock_guard(&mutex_); |
| - queue_.Clear(); |
| -} |
| - |
| } // namespace internal |
| } // namespace v8 |