| Index: ui/views/shadow_border.cc
|
| diff --git a/ui/views/shadow_border.cc b/ui/views/shadow_border.cc
|
| index 1f19c019c12bfb9b587f5923e71d5daa5f4ba1cd..6f28818744b742b936938713c267939e39b42e4c 100644
|
| --- a/ui/views/shadow_border.cc
|
| +++ b/ui/views/shadow_border.cc
|
| @@ -35,12 +35,12 @@ ShadowBorder::~ShadowBorder() {
|
| // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield
|
| // poor performance. Ideally we should be caching the border to bitmaps.
|
| void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
|
| - SkPaint paint;
|
| + CdlPaint paint;
|
| std::vector<gfx::ShadowValue> shadows;
|
| shadows.push_back(shadow_value_);
|
| paint.setLooper(gfx::CreateShadowDrawLooper(shadows));
|
| paint.setColor(SK_ColorTRANSPARENT);
|
| - paint.setStrokeJoin(SkPaint::kRound_Join);
|
| + paint.setStrokeJoin(CdlPaint::kRound_Join);
|
| gfx::Rect bounds(view.size());
|
| bounds.Inset(-gfx::ShadowValue::GetMargin(shadows));
|
| canvas->DrawRect(bounds, paint);
|
|
|