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Side by Side Diff: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp

Issue 2523673004: [NOT FOR COMMIT] Fully replace SkCanvas uses.
Patch Set: Support Android build. Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/ImagePattern.h" 5 #include "platform/graphics/ImagePattern.h"
6 6
7 #include "platform/graphics/Image.h" 7 #include "platform/graphics/Image.h"
8 #include "platform/graphics/skia/SkiaUtils.h" 8 #include "platform/graphics/skia/SkiaUtils.h"
9 #include "skia/ext/cdl_shader.h"
9 #include "third_party/skia/include/core/SkCanvas.h" 10 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkImage.h" 11 #include "third_party/skia/include/core/SkImage.h"
11 #include "third_party/skia/include/core/SkShader.h" 12 #include "third_party/skia/include/core/SkShader.h"
12 #include "third_party/skia/include/core/SkSurface.h" 13 #include "third_party/skia/include/core/SkSurface.h"
13 14
14 namespace blink { 15 namespace blink {
15 16
16 PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image, 17 PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image,
17 RepeatMode repeatMode) { 18 RepeatMode repeatMode) {
18 return adoptRef(new ImagePattern(std::move(image), repeatMode)); 19 return adoptRef(new ImagePattern(std::move(image), repeatMode));
(...skipping 11 matching lines...) Expand all
30 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); 31 adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes()));
31 } 32 }
32 } 33 }
33 34
34 bool ImagePattern::isLocalMatrixChanged(const SkMatrix& localMatrix) const { 35 bool ImagePattern::isLocalMatrixChanged(const SkMatrix& localMatrix) const {
35 if (isRepeatXY()) 36 if (isRepeatXY())
36 return Pattern::isLocalMatrixChanged(localMatrix); 37 return Pattern::isLocalMatrixChanged(localMatrix);
37 return localMatrix != m_previousLocalMatrix; 38 return localMatrix != m_previousLocalMatrix;
38 } 39 }
39 40
40 sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) { 41 sk_sp<CdlShader> ImagePattern::createShader(const SkMatrix& localMatrix) {
41 if (!m_tileImage) 42 if (!m_tileImage)
42 return SkShader::MakeColorShader(SK_ColorTRANSPARENT); 43 return WrapSkShader(SkShader::MakeColorShader(SK_ColorTRANSPARENT));
43 44
44 if (isRepeatXY()) { 45 if (isRepeatXY()) {
45 // Fast path: for repeatXY we just return a shader from the original image. 46 // Fast path: for repeatXY we just return a shader from the original image.
46 return m_tileImage->makeShader(SkShader::kRepeat_TileMode, 47 return MakeCdlImageShader(m_tileImage, SkShader::kRepeat_TileMode,
47 SkShader::kRepeat_TileMode, &localMatrix); 48 SkShader::kRepeat_TileMode, &localMatrix);
48 } 49 }
49 50
50 // Skia does not have a "draw the tile only once" option. Clamp_TileMode 51 // Skia does not have a "draw the tile only once" option. Clamp_TileMode
51 // repeats the last line of the image after drawing one tile. To avoid 52 // repeats the last line of the image after drawing one tile. To avoid
52 // filling the space with arbitrary pixels, this workaround forces the 53 // filling the space with arbitrary pixels, this workaround forces the
53 // image to have a line of transparent pixels on the "repeated" edge(s), 54 // image to have a line of transparent pixels on the "repeated" edge(s),
54 // thus causing extra space to be transparent filled. 55 // thus causing extra space to be transparent filled.
55 SkShader::TileMode tileModeX = 56 SkShader::TileMode tileModeX =
56 isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 57 isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
57 SkShader::TileMode tileModeY = 58 SkShader::TileMode tileModeY =
58 isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 59 isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
59 int borderPixelX = isRepeatX() ? 0 : 1; 60 int borderPixelX = isRepeatX() ? 0 : 1;
60 int borderPixelY = isRepeatY() ? 0 : 1; 61 int borderPixelY = isRepeatY() ? 0 : 1;
61 62
62 // Create a transparent image 2 pixels wider and/or taller than the 63 // Create a transparent image 2 pixels wider and/or taller than the
63 // original, then copy the orignal into the middle of it. 64 // original, then copy the orignal into the middle of it.
64 // FIXME: Is there a better way to pad (not scale) an image in skia? 65 // FIXME: Is there a better way to pad (not scale) an image in skia?
65 sk_sp<SkSurface> surface = 66 sk_sp<SkSurface> surface =
66 SkSurface::MakeRasterN32Premul(m_tileImage->width() + 2 * borderPixelX, 67 SkSurface::MakeRasterN32Premul(m_tileImage->width() + 2 * borderPixelX,
67 m_tileImage->height() + 2 * borderPixelY); 68 m_tileImage->height() + 2 * borderPixelY);
68 if (!surface) 69 if (!surface)
69 return SkShader::MakeColorShader(SK_ColorTRANSPARENT); 70 return WrapSkShader(SkShader::MakeColorShader(SK_ColorTRANSPARENT));
70 71
71 SkPaint paint; 72 SkPaint paint;
72 paint.setBlendMode(SkBlendMode::kSrc); 73 paint.setBlendMode(SkBlendMode::kSrc);
73 surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY, 74 surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY,
74 &paint); 75 &paint);
75 76
76 m_previousLocalMatrix = localMatrix; 77 m_previousLocalMatrix = localMatrix;
77 SkMatrix adjustedMatrix(localMatrix); 78 SkMatrix adjustedMatrix(localMatrix);
78 adjustedMatrix.postTranslate(-borderPixelX, -borderPixelY); 79 adjustedMatrix.postTranslate(-borderPixelX, -borderPixelY);
79 80
80 return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, 81 return MakeCdlImageShader(surface->makeImageSnapshot(), tileModeX, tileModeY,
81 &adjustedMatrix); 82 &adjustedMatrix);
82 } 83 }
83 84
84 bool ImagePattern::isTextureBacked() const { 85 bool ImagePattern::isTextureBacked() const {
85 return m_tileImage && m_tileImage->isTextureBacked(); 86 return m_tileImage && m_tileImage->isTextureBacked();
86 } 87 }
87 88
88 } // namespace blink 89 } // namespace blink
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