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Side by Side Diff: third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h

Issue 2523673004: [NOT FOR COMMIT] Fully replace SkCanvas uses.
Patch Set: Support Android build. Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * Copyright 2014 The Chromium Authors. All rights reserved. 4 * Copyright 2014 The Chromium Authors. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
11 * This library is distributed in the hope that it will be useful, 11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Library General Public License for more details. 14 * Library General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU Library General Public License 16 * You should have received a copy of the GNU Library General Public License
17 * along with this library; see the file COPYING.LIB. If not, write to 17 * along with this library; see the file COPYING.LIB. If not, write to
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 * Boston, MA 02110-1301, USA. 19 * Boston, MA 02110-1301, USA.
20 */ 20 */
21 21
22 #ifndef LayoutSVGResourcePattern_h 22 #ifndef LayoutSVGResourcePattern_h
23 #define LayoutSVGResourcePattern_h 23 #define LayoutSVGResourcePattern_h
24 24
25 #include "core/layout/svg/LayoutSVGResourcePaintServer.h" 25 #include "core/layout/svg/LayoutSVGResourcePaintServer.h"
26 #include "core/svg/PatternAttributes.h" 26 #include "core/svg/PatternAttributes.h"
27 #include "platform/heap/Handle.h" 27 #include "platform/heap/Handle.h"
28 #include "third_party/skia/include/core/SkRefCnt.h" 28 #include "third_party/skia/include/core/SkRefCnt.h"
29 #include "skia/ext/cdl_common.h"
29 #include "wtf/HashMap.h" 30 #include "wtf/HashMap.h"
30 #include <memory> 31 #include <memory>
31 32
32 class SkPicture;
33
34 namespace blink { 33 namespace blink {
35 34
36 class AffineTransform; 35 class AffineTransform;
37 class FloatRect; 36 class FloatRect;
38 class SVGPatternElement; 37 class SVGPatternElement;
39 struct PatternData; 38 struct PatternData;
40 39
41 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { 40 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer {
42 public: 41 public:
43 explicit LayoutSVGResourcePattern(SVGPatternElement*); 42 explicit LayoutSVGResourcePattern(SVGPatternElement*);
44 43
45 const char* name() const override { return "LayoutSVGResourcePattern"; } 44 const char* name() const override { return "LayoutSVGResourcePattern"; }
46 45
47 void removeAllClientsFromCache(bool markForInvalidation = true) override; 46 void removeAllClientsFromCache(bool markForInvalidation = true) override;
48 void removeClientFromCache(LayoutObject*, 47 void removeClientFromCache(LayoutObject*,
49 bool markForInvalidation = true) override; 48 bool markForInvalidation = true) override;
50 49
51 SVGPaintServer preparePaintServer(const LayoutObject&) override; 50 SVGPaintServer preparePaintServer(const LayoutObject&) override;
52 51
53 static const LayoutSVGResourceType s_resourceType = PatternResourceType; 52 static const LayoutSVGResourceType s_resourceType = PatternResourceType;
54 LayoutSVGResourceType resourceType() const override { return s_resourceType; } 53 LayoutSVGResourceType resourceType() const override { return s_resourceType; }
55 54
56 private: 55 private:
57 std::unique_ptr<PatternData> buildPatternData(const LayoutObject&); 56 std::unique_ptr<PatternData> buildPatternData(const LayoutObject&);
58 sk_sp<SkPicture> asPicture(const FloatRect& tile, 57 sk_sp<CdlPicture> asPicture(const FloatRect& tile,
59 const AffineTransform&) const; 58 const AffineTransform&) const;
60 PatternData* patternForLayoutObject(const LayoutObject&); 59 PatternData* patternForLayoutObject(const LayoutObject&);
61 60
62 const LayoutSVGResourceContainer* resolveContentElement() const; 61 const LayoutSVGResourceContainer* resolveContentElement() const;
63 62
64 bool m_shouldCollectPatternAttributes : 1; 63 bool m_shouldCollectPatternAttributes : 1;
65 Persistent<PatternAttributesWrapper> m_attributesWrapper; 64 Persistent<PatternAttributesWrapper> m_attributesWrapper;
66 65
67 PatternAttributes& mutableAttributes() { 66 PatternAttributes& mutableAttributes() {
68 return m_attributesWrapper->attributes(); 67 return m_attributesWrapper->attributes();
69 } 68 }
70 const PatternAttributes& attributes() const { 69 const PatternAttributes& attributes() const {
71 return m_attributesWrapper->attributes(); 70 return m_attributesWrapper->attributes();
72 } 71 }
73 72
74 // FIXME: we can almost do away with this per-object map, but not quite: the 73 // FIXME: we can almost do away with this per-object map, but not quite: the
75 // tile size can be relative to the client bounding box, and it gets captured 74 // tile size can be relative to the client bounding box, and it gets captured
76 // in the cached Pattern shader. 75 // in the cached Pattern shader.
77 // Hence, we need one Pattern shader per client. The display list OTOH is the 76 // Hence, we need one Pattern shader per client. The display list OTOH is the
78 // same => we should be able to cache a single display list per 77 // same => we should be able to cache a single display list per
79 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this 78 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this
80 // would avoid re-recording when multiple clients share the same pattern. 79 // would avoid re-recording when multiple clients share the same pattern.
81 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> m_patternMap; 80 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> m_patternMap;
82 }; 81 };
83 82
84 } // namespace blink 83 } // namespace blink
85 84
86 #endif 85 #endif
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