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Side by Side Diff: chrome/browser/ui/views/status_bubble_views.cc

Issue 2523673004: [NOT FOR COMMIT] Fully replace SkCanvas uses.
Patch Set: Support Android build. Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/status_bubble_views.h" 5 #include "chrome/browser/ui/views/status_bubble_views.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/i18n/rtl.h" 10 #include "base/i18n/rtl.h"
11 #include "base/location.h" 11 #include "base/location.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/single_thread_task_runner.h" 13 #include "base/single_thread_task_runner.h"
14 #include "base/strings/string_util.h" 14 #include "base/strings/string_util.h"
15 #include "base/strings/utf_string_conversions.h" 15 #include "base/strings/utf_string_conversions.h"
16 #include "base/threading/thread_task_runner_handle.h" 16 #include "base/threading/thread_task_runner_handle.h"
17 #include "build/build_config.h" 17 #include "build/build_config.h"
18 #include "chrome/browser/themes/theme_properties.h" 18 #include "chrome/browser/themes/theme_properties.h"
19 #include "components/url_formatter/elide_url.h" 19 #include "components/url_formatter/elide_url.h"
20 #include "components/url_formatter/url_formatter.h" 20 #include "components/url_formatter/url_formatter.h"
21 #include "skia/ext/cdl_paint.h"
21 #include "third_party/skia/include/core/SkPaint.h" 22 #include "third_party/skia/include/core/SkPaint.h"
22 #include "third_party/skia/include/core/SkPath.h" 23 #include "third_party/skia/include/core/SkPath.h"
23 #include "third_party/skia/include/pathops/SkPathOps.h" 24 #include "third_party/skia/include/pathops/SkPathOps.h"
24 #include "ui/base/theme_provider.h" 25 #include "ui/base/theme_provider.h"
25 #include "ui/display/display.h" 26 #include "ui/display/display.h"
26 #include "ui/display/screen.h" 27 #include "ui/display/screen.h"
27 #include "ui/gfx/animation/animation_delegate.h" 28 #include "ui/gfx/animation/animation_delegate.h"
28 #include "ui/gfx/animation/linear_animation.h" 29 #include "ui/gfx/animation/linear_animation.h"
29 #include "ui/gfx/canvas.h" 30 #include "ui/gfx/canvas.h"
30 #include "ui/gfx/font_list.h" 31 #include "ui/gfx/font_list.h"
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448 // further and further outside the window as the scale increases. 449 // further and further outside the window as the scale increases.
449 const int inset = shadow_thickness_pixels - 1; 450 const int inset = shadow_thickness_pixels - 1;
450 bubble_rect.Inset(style_ == STYLE_STANDARD_RIGHT ? 0 : inset, 0, 451 bubble_rect.Inset(style_ == STYLE_STANDARD_RIGHT ? 0 : inset, 0,
451 style_ == STYLE_STANDARD_RIGHT ? inset : 0, inset); 452 style_ == STYLE_STANDARD_RIGHT ? inset : 0, inset);
452 // Align to pixel centers now that the layout is correct. 453 // Align to pixel centers now that the layout is correct.
453 bubble_rect.Inset(0.5, 0.5); 454 bubble_rect.Inset(0.5, 0.5);
454 455
455 SkPath path; 456 SkPath path;
456 path.addRoundRect(gfx::RectFToSkRect(bubble_rect), rad); 457 path.addRoundRect(gfx::RectFToSkRect(bubble_rect), rad);
457 458
458 SkPaint paint; 459 CdlPaint paint;
459 paint.setStyle(SkPaint::kStroke_Style); 460 paint.setStyle(CdlPaint::kStroke_Style);
460 paint.setStrokeWidth(1); 461 paint.setStrokeWidth(1);
461 paint.setAntiAlias(true); 462 paint.setAntiAlias(true);
462 463
463 SkPath stroke_path; 464 SkPath stroke_path;
464 paint.getFillPath(path, &stroke_path); 465 ToSkPaint(paint).getFillPath(path, &stroke_path);
465 466
466 // Get the fill path by subtracting the shadow so they align neatly. 467 // Get the fill path by subtracting the shadow so they align neatly.
467 SkPath fill_path; 468 SkPath fill_path;
468 Op(path, stroke_path, kDifference_SkPathOp, &fill_path); 469 Op(path, stroke_path, kDifference_SkPathOp, &fill_path);
469 paint.setStyle(SkPaint::kFill_Style); 470 paint.setStyle(CdlPaint::kFill_Style);
470 const SkColor bubble_color = 471 const SkColor bubble_color =
471 theme_provider_->GetColor(ThemeProperties::COLOR_TOOLBAR); 472 theme_provider_->GetColor(ThemeProperties::COLOR_TOOLBAR);
472 paint.setColor(bubble_color); 473 paint.setColor(bubble_color);
473 canvas->sk_canvas()->drawPath(fill_path, paint); 474 canvas->sk_canvas()->drawPath(fill_path, paint);
474 475
475 paint.setColor(kShadowColor); 476 paint.setColor(kShadowColor);
476 canvas->sk_canvas()->drawPath(stroke_path, paint); 477 canvas->sk_canvas()->drawPath(stroke_path, paint);
477 478
478 canvas->Restore(); 479 canvas->Restore();
479 480
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945 void StatusBubbleViews::SetBubbleWidth(int width) { 946 void StatusBubbleViews::SetBubbleWidth(int width) {
946 size_.set_width(width); 947 size_.set_width(width);
947 SetBounds(original_position_.x(), original_position_.y(), 948 SetBounds(original_position_.x(), original_position_.y(),
948 size_.width(), size_.height()); 949 size_.width(), size_.height());
949 } 950 }
950 951
951 void StatusBubbleViews::CancelExpandTimer() { 952 void StatusBubbleViews::CancelExpandTimer() {
952 if (expand_timer_factory_.HasWeakPtrs()) 953 if (expand_timer_factory_.HasWeakPtrs())
953 expand_timer_factory_.InvalidateWeakPtrs(); 954 expand_timer_factory_.InvalidateWeakPtrs();
954 } 955 }
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