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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | 5 #ifndef CC_BLIMP_ENGINE_PICTURE_CACHE_H_ |
| 6 #define CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | 6 #define CC_BLIMP_ENGINE_PICTURE_CACHE_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 class SkPicture; | 10 #include "skia/ext/cdl_common.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 struct PictureData; | 13 struct PictureData; |
| 14 | 14 |
| 15 // EnginePictureCache provides functionaltiy for marking when SkPictures are in | 15 // EnginePictureCache provides functionaltiy for marking when SkPictures are in |
| 16 // use an when they stop being in use. Based on this, a PictureCacheUpdate can | 16 // use an when they stop being in use. Based on this, a PictureCacheUpdate can |
| 17 // be retrieved that includes all the new items since last time it was called. | 17 // be retrieved that includes all the new items since last time it was called. |
| 18 // This PictureCacheUpdate is then supposed to be sent to the client. | 18 // This PictureCacheUpdate is then supposed to be sent to the client. |
| 19 class EnginePictureCache { | 19 class EnginePictureCache { |
| 20 public: | 20 public: |
| 21 virtual ~EnginePictureCache() {} | 21 virtual ~EnginePictureCache() {} |
| 22 | 22 |
| 23 // MarkUsed must be called when an SkPicture needs to available on the client. | 23 // MarkUsed must be called when an SkPicture needs to available on the client. |
| 24 virtual void MarkUsed(const SkPicture* picture) = 0; | 24 virtual void MarkUsed(const CdlPicture* picture) = 0; |
| 25 | 25 |
| 26 // Called when a PictureCacheUpdate is going to be sent to the client. This | 26 // Called when a PictureCacheUpdate is going to be sent to the client. This |
| 27 // must contain all the new SkPictures that are in use since last call. | 27 // must contain all the new SkPictures that are in use since last call. |
| 28 virtual std::vector<PictureData> CalculateCacheUpdateAndFlush() = 0; | 28 virtual std::vector<PictureData> CalculateCacheUpdateAndFlush() = 0; |
| 29 }; | 29 }; |
| 30 | 30 |
| 31 } // namespace cc | 31 } // namespace cc |
| 32 | 32 |
| 33 #endif // CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | 33 #endif // CC_BLIMP_ENGINE_PICTURE_CACHE_H_ |
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