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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/tests/gl_test_utils.h" | 5 #include "gpu/command_buffer/tests/gl_test_utils.h" |
6 | 6 |
7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 #include <stdio.h> | 9 #include <stdio.h> |
10 | 10 |
11 #include <memory> | 11 #include <memory> |
12 #include <string> | 12 #include <string> |
13 | 13 |
| 14 #include "base/logging.h" |
14 #include "base/strings/stringize_macros.h" | 15 #include "base/strings/stringize_macros.h" |
15 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
16 #include "testing/gtest/include/gtest/gtest.h" | 17 #include "testing/gtest/include/gtest/gtest.h" |
17 #include "ui/gfx/geometry/size.h" | 18 #include "ui/gfx/geometry/size.h" |
18 | 19 |
19 // GCC requires these declarations, but MSVC requires they not be present. | 20 // GCC requires these declarations, but MSVC requires they not be present. |
20 #ifndef COMPILER_MSVC | 21 #ifndef COMPILER_MSVC |
21 const uint8_t GLTestHelper::kCheckClearValue; | 22 const uint8_t GLTestHelper::kCheckClearValue; |
22 #endif | 23 #endif |
23 | 24 |
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351 ASSERT_NE(vertex_buffer, 0u); | 352 ASSERT_NE(vertex_buffer, 0u); |
352 glUniform1i(sampler_location, 0); | 353 glUniform1i(sampler_location, 0); |
353 | 354 |
354 glDrawArrays(GL_TRIANGLES, 0, 6); | 355 glDrawArrays(GL_TRIANGLES, 0, 6); |
355 | 356 |
356 glDeleteShader(vertex_shader); | 357 glDeleteShader(vertex_shader); |
357 glDeleteShader(fragment_shader); | 358 glDeleteShader(fragment_shader); |
358 glDeleteProgram(program); | 359 glDeleteProgram(program); |
359 glDeleteBuffers(1, &vertex_buffer); | 360 glDeleteBuffers(1, &vertex_buffer); |
360 } | 361 } |
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