Chromium Code Reviews| Index: device/gamepad/public/interfaces/gamepad.mojom |
| diff --git a/device/gamepad/public/interfaces/gamepad.mojom b/device/gamepad/public/interfaces/gamepad.mojom |
| index 5fbd79f824f7edeb38b6a30801bdaad273c8f7e7..8632387038a3166bc3895590c0604d15eb8488e1 100644 |
| --- a/device/gamepad/public/interfaces/gamepad.mojom |
| +++ b/device/gamepad/public/interfaces/gamepad.mojom |
| @@ -49,3 +49,22 @@ struct Gamepad { |
| GamepadHand hand; |
| uint32 display_id; |
| }; |
| + |
| +interface GamepadObserver { |
| + GamepadConnected(int32 index, Gamepad gamepad); |
| + GamepadDisconnected(int32 index, Gamepad gamepad); |
| +}; |
| + |
| +// Asks the browser process to start polling, and return a shared memory |
| +// handles that will hold the data from the hardware. See |
|
Tom Sepez
2016/12/06 17:53:40
nit: handle that
ke.he
2016/12/07 08:05:10
Done.
|
| +// gamepad_hardware_buffer.h for a description of how synchronization is |
| +// handled. The number of Starts should match the number of Stops. |
|
Tom Sepez
2016/12/06 17:53:40
nit: or what happens if they don't? Does the brow
ke.he
2016/12/07 08:05:10
Hi, Tom Sepez, Thanks very much for considering th
|
| +interface GamepadMonitor { |
| + [Sync] |
| + GamepadStartPolling() => (handle<shared_buffer> memory_handle); |
| + |
| + [Sync] |
| + GamepadStopPolling() => (); |
| + |
| + SetObserver(GamepadObserver gamepad_observer); |
| +}; |