Index: device/gamepad/public/interfaces/gamepad.mojom |
diff --git a/device/gamepad/public/interfaces/gamepad.mojom b/device/gamepad/public/interfaces/gamepad.mojom |
index 5fbd79f824f7edeb38b6a30801bdaad273c8f7e7..6864192796a4fcf9249bc6a2218745d825b4d753 100644 |
--- a/device/gamepad/public/interfaces/gamepad.mojom |
+++ b/device/gamepad/public/interfaces/gamepad.mojom |
@@ -49,3 +49,19 @@ struct Gamepad { |
GamepadHand hand; |
uint32 display_id; |
}; |
+ |
+interface GamepadObserver { |
+ GamepadConnected(int32 index, Gamepad gamepad); |
+ GamepadDisconnected(int32 index, Gamepad gamepad); |
+}; |
+ |
+// Asks the browser process to start polling, and return a shared memory |
+// handles that will hold the data from the hardware. See |
+// gamepad_hardware_buffer.h for a description of how synchronization is |
+// handled. The number of Starts should match the number of Stops. |
+interface GamepadMonitor { |
+ [Sync] |
+ GamepadStartPolling() => (handle<shared_buffer> memory_handle); |
+ GamepadStopPolling(); |
blundell
2016/12/01 16:01:26
Did you reason about whether this one should be sy
ke.he
2016/12/02 13:20:47
It should be Sync as it was in the old impl. Thank
|
+ SetObserver(GamepadObserver gamepad_observer); |
+}; |