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Side by Side Diff: content/common/gamepad_messages.h

Issue 2522843002: Convert Gamepad IPC messages into mojo interface. (Closed)
Patch Set: code rebase Created 4 years ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Multiply-included message file, no include guard.
6
7 #include "base/memory/shared_memory.h"
8 #include "content/common/gamepad_param_traits.h"
9 #include "ipc/ipc_message_macros.h"
10 #include "ipc/ipc_param_traits.h"
11 #include "ipc/ipc_platform_file.h"
12 #include "third_party/WebKit/public/platform/WebGamepad.h"
13
14 #define IPC_MESSAGE_START GamepadMsgStart
15
16 IPC_MESSAGE_CONTROL2(GamepadMsg_GamepadConnected,
17 int /* index */,
18 blink::WebGamepad)
19
20 IPC_MESSAGE_CONTROL2(GamepadMsg_GamepadDisconnected,
21 int /* index */,
22 blink::WebGamepad)
23
24 // Messages sent from the renderer to the browser.
25
26 // Asks the browser process to start polling, and return a shared memory
27 // handles that will hold the data from the hardware. See
28 // gamepad_hardware_buffer.h for a description of how synchronization is
29 // handled. The number of Starts should match the number of Stops.
30 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling,
31 base::SharedMemoryHandle /* handle */)
32
33 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling)
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