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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Multiply-included message file, no include guard. | |
6 | |
7 #include "base/memory/shared_memory.h" | |
8 #include "content/common/gamepad_param_traits.h" | |
9 #include "ipc/ipc_message_macros.h" | |
10 #include "ipc/ipc_param_traits.h" | |
11 #include "ipc/ipc_platform_file.h" | |
12 #include "third_party/WebKit/public/platform/WebGamepad.h" | |
13 | |
14 #define IPC_MESSAGE_START GamepadMsgStart | |
15 | |
16 IPC_MESSAGE_CONTROL2(GamepadMsg_GamepadConnected, | |
17 int /* index */, | |
18 blink::WebGamepad) | |
19 | |
20 IPC_MESSAGE_CONTROL2(GamepadMsg_GamepadDisconnected, | |
21 int /* index */, | |
22 blink::WebGamepad) | |
23 | |
24 // Messages sent from the renderer to the browser. | |
25 | |
26 // Asks the browser process to start polling, and return a shared memory | |
27 // handles that will hold the data from the hardware. See | |
28 // gamepad_hardware_buffer.h for a description of how synchronization is | |
29 // handled. The number of Starts should match the number of Stops. | |
30 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling, | |
31 base::SharedMemoryHandle /* handle */) | |
32 | |
33 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling) | |
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