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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/renderer_host/gamepad_monitor.h" |
| 6 |
| 7 #include "base/memory/shared_memory.h" |
| 8 #include "content/browser/gamepad/gamepad_service.h" |
| 9 #include "content/common/gamepad_hardware_buffer.h" |
| 10 #include "content/public/browser/browser_thread.h" |
| 11 #include "mojo/public/cpp/bindings/strong_binding.h" |
| 12 |
| 13 namespace content { |
| 14 |
| 15 GamepadMonitor::GamepadMonitor() : is_started_(false) {} |
| 16 |
| 17 GamepadMonitor::~GamepadMonitor() { |
| 18 DCHECK_CURRENTLY_ON(BrowserThread::IO); |
| 19 if (is_started_) |
| 20 GamepadService::GetInstance()->RemoveConsumer(this); |
| 21 } |
| 22 |
| 23 // static |
| 24 void GamepadMonitor::Create(device::mojom::GamepadMonitorRequest request) { |
| 25 mojo::MakeStrongBinding(base::MakeUnique<GamepadMonitor>(), |
| 26 std::move(request)); |
| 27 } |
| 28 |
| 29 void GamepadMonitor::OnGamepadConnected(unsigned index, |
| 30 const blink::WebGamepad& gamepad) { |
| 31 if (gamepad_observer_) |
| 32 gamepad_observer_->GamepadConnected(index, gamepad); |
| 33 } |
| 34 |
| 35 void GamepadMonitor::OnGamepadDisconnected(unsigned index, |
| 36 const blink::WebGamepad& gamepad) { |
| 37 if (gamepad_observer_) |
| 38 gamepad_observer_->GamepadDisconnected(index, gamepad); |
| 39 } |
| 40 |
| 41 void GamepadMonitor::GamepadStartPolling( |
| 42 const GamepadStartPollingCallback& callback) { |
| 43 DCHECK(!is_started_); |
| 44 is_started_ = true; |
| 45 |
| 46 GamepadService* service = GamepadService::GetInstance(); |
| 47 service->ConsumerBecameActive(this); |
| 48 callback.Run(service->GetSharedBufferHandle()); |
| 49 } |
| 50 |
| 51 void GamepadMonitor::GamepadStopPolling( |
| 52 const GamepadStopPollingCallback& callback) { |
| 53 DCHECK(is_started_); |
| 54 is_started_ = false; |
| 55 |
| 56 GamepadService::GetInstance()->ConsumerBecameInactive(this); |
| 57 callback.Run(); |
| 58 } |
| 59 |
| 60 void GamepadMonitor::SetObserver( |
| 61 device::mojom::GamepadObserverPtr gamepad_observer) { |
| 62 gamepad_observer_ = std::move(gamepad_observer); |
| 63 } |
| 64 |
| 65 } // namespace content |
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