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Side by Side Diff: content/browser/gamepad/gamepad_service.h

Issue 2522843002: Convert Gamepad IPC messages into mojo interface. (Closed)
Patch Set: code rebase Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <set> 9 #include <set>
10 10
11 #include "base/callback_forward.h" 11 #include "base/callback_forward.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/shared_memory.h" 13 #include "base/memory/shared_memory.h"
14 #include "base/memory/singleton.h" 14 #include "base/memory/singleton.h"
15 #include "base/threading/thread_checker.h" 15 #include "base/threading/thread_checker.h"
16 #include "content/common/content_export.h" 16 #include "content/common/content_export.h"
17 #include "device/gamepad/gamepad_provider.h" 17 #include "device/gamepad/gamepad_provider.h"
18 #include "mojo/public/cpp/system/buffer.h"
18 19
19 namespace blink { 20 namespace blink {
20 class WebGamepad; 21 class WebGamepad;
21 } 22 }
22 23
23 namespace device { 24 namespace device {
24 class GamepadConsumer; 25 class GamepadConsumer;
25 class GamepadDataFetcher; 26 class GamepadDataFetcher;
26 class GamepadProvider; 27 class GamepadProvider;
27 } 28 }
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67 // Registers the given closure for calling when the user has interacted with 68 // Registers the given closure for calling when the user has interacted with
68 // the device. This callback will only be issued once. Should only be called 69 // the device. This callback will only be issued once. Should only be called
69 // while a consumer is active. 70 // while a consumer is active.
70 void RegisterForUserGesture(const base::Closure& closure); 71 void RegisterForUserGesture(const base::Closure& closure);
71 72
72 // Returns the shared memory handle of the gamepad data duplicated into the 73 // Returns the shared memory handle of the gamepad data duplicated into the
73 // given process. 74 // given process.
74 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 75 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
75 base::ProcessHandle handle); 76 base::ProcessHandle handle);
76 77
78 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data.
79 mojo::ScopedSharedBufferHandle GetSharedBufferHandle();
80
77 // Stop/join with the background thread in GamepadProvider |provider_|. 81 // Stop/join with the background thread in GamepadProvider |provider_|.
78 void Terminate(); 82 void Terminate();
79 83
80 // Called on IO thread when a gamepad is connected. 84 // Called on IO thread when a gamepad is connected.
81 void OnGamepadConnected(int index, const blink::WebGamepad& pad); 85 void OnGamepadConnected(int index, const blink::WebGamepad& pad);
82 86
83 // Called on IO thread when a gamepad is disconnected. 87 // Called on IO thread when a gamepad is disconnected.
84 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); 88 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad);
85 89
86 private: 90 private:
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130 int num_active_consumers_; 134 int num_active_consumers_;
131 135
132 bool gesture_callback_pending_; 136 bool gesture_callback_pending_;
133 137
134 DISALLOW_COPY_AND_ASSIGN(GamepadService); 138 DISALLOW_COPY_AND_ASSIGN(GamepadService);
135 }; 139 };
136 140
137 } // namespace content 141 } // namespace content
138 142
139 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ 143 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
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