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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <set> | 9 #include <set> |
| 10 | 10 |
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| 67 // Registers the given closure for calling when the user has interacted with | 67 // Registers the given closure for calling when the user has interacted with |
| 68 // the device. This callback will only be issued once. Should only be called | 68 // the device. This callback will only be issued once. Should only be called |
| 69 // while a consumer is active. | 69 // while a consumer is active. |
| 70 void RegisterForUserGesture(const base::Closure& closure); | 70 void RegisterForUserGesture(const base::Closure& closure); |
| 71 | 71 |
| 72 // Returns the shared memory handle of the gamepad data duplicated into the | 72 // Returns the shared memory handle of the gamepad data duplicated into the |
| 73 // given process. | 73 // given process. |
| 74 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 74 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
| 75 base::ProcessHandle handle); | 75 base::ProcessHandle handle); |
| 76 | 76 |
| 77 // Returns the shared memory handle of the gamepad data. | |
| 78 base::SharedMemoryHandle GetSharedMemoryHandle(); | |
|
blundell
2016/12/05 15:22:34
Ah, I just thought of something even better: This
ke.he
2016/12/06 09:51:27
Done.
| |
| 79 | |
| 77 // Stop/join with the background thread in GamepadProvider |provider_|. | 80 // Stop/join with the background thread in GamepadProvider |provider_|. |
| 78 void Terminate(); | 81 void Terminate(); |
| 79 | 82 |
| 80 // Called on IO thread when a gamepad is connected. | 83 // Called on IO thread when a gamepad is connected. |
| 81 void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 84 void OnGamepadConnected(int index, const blink::WebGamepad& pad); |
| 82 | 85 |
| 83 // Called on IO thread when a gamepad is disconnected. | 86 // Called on IO thread when a gamepad is disconnected. |
| 84 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 87 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); |
| 85 | 88 |
| 86 private: | 89 private: |
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| 130 int num_active_consumers_; | 133 int num_active_consumers_; |
| 131 | 134 |
| 132 bool gesture_callback_pending_; | 135 bool gesture_callback_pending_; |
| 133 | 136 |
| 134 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 137 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
| 135 }; | 138 }; |
| 136 | 139 |
| 137 } // namespace content | 140 } // namespace content |
| 138 | 141 |
| 139 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 142 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
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