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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/gamepad_shared_memory_reader.h" | 5 #include "content/renderer/gamepad_shared_memory_reader.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram_macros.h" | 7 #include "base/metrics/histogram_macros.h" |
| 8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
| 9 #include "content/common/gamepad_hardware_buffer.h" | 9 #include "content/common/gamepad_hardware_buffer.h" |
| 10 #include "content/public/renderer/render_thread.h" | 10 #include "content/public/renderer/render_thread.h" |
| 11 #include "content/renderer/renderer_blink_platform_impl.h" | 11 #include "content/renderer/renderer_blink_platform_impl.h" |
| 12 #include "ipc/ipc_sync_message_filter.h" | 12 #include "ipc/ipc_sync_message_filter.h" |
| 13 #include "services/service_manager/public/cpp/interface_provider.h" |
| 13 #include "third_party/WebKit/public/platform/WebGamepadListener.h" | 14 #include "third_party/WebKit/public/platform/WebGamepadListener.h" |
| 14 #include "third_party/WebKit/public/platform/WebPlatformEventListener.h" | 15 #include "third_party/WebKit/public/platform/WebPlatformEventListener.h" |
| 15 | 16 |
| 16 namespace content { | 17 namespace content { |
| 17 | 18 |
| 18 GamepadSharedMemoryReader::GamepadSharedMemoryReader(RenderThread* thread) | 19 GamepadSharedMemoryReader::GamepadSharedMemoryReader(RenderThread* thread) |
| 19 : RendererGamepadProvider(thread), | 20 : RendererGamepadProvider(thread), |
| 20 gamepad_hardware_buffer_(NULL), | 21 gamepad_hardware_buffer_(NULL), |
| 21 ever_interacted_with_(false) { | 22 ever_interacted_with_(false), |
| 23 binding_(this) { |
| 24 if (thread) { |
| 25 thread->GetRemoteInterfaces()->GetInterface( |
| 26 mojo::GetProxy(&gamepad_monitor_)); |
| 27 gamepad_monitor_->SetObserver(binding_.CreateInterfacePtrAndBind()); |
| 28 } |
| 22 } | 29 } |
| 23 | 30 |
| 24 void GamepadSharedMemoryReader::SendStartMessage() { | 31 void GamepadSharedMemoryReader::SendStartMessage() { |
| 25 CHECK(RenderThread::Get()->Send(new GamepadHostMsg_StartPolling( | 32 if (gamepad_monitor_) { |
| 26 &renderer_shared_memory_handle_))); | 33 mojo::ScopedSharedBufferHandle buffer_handle; |
| 34 gamepad_monitor_->GamepadStartPolling(&buffer_handle); |
| 35 MojoResult result = mojo::UnwrapSharedMemoryHandle( |
| 36 std::move(buffer_handle), &renderer_shared_memory_handle_, nullptr, |
| 37 nullptr); |
| 38 DCHECK_EQ(MOJO_RESULT_OK, result); |
| 39 } |
| 27 } | 40 } |
| 28 | 41 |
| 29 void GamepadSharedMemoryReader::SendStopMessage() { | 42 void GamepadSharedMemoryReader::SendStopMessage() { |
| 30 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); | 43 if (gamepad_monitor_) { |
| 44 gamepad_monitor_->GamepadStopPolling(); |
| 45 } |
| 31 } | 46 } |
| 32 | 47 |
| 33 void GamepadSharedMemoryReader::Start( | 48 void GamepadSharedMemoryReader::Start( |
| 34 blink::WebPlatformEventListener* listener) { | 49 blink::WebPlatformEventListener* listener) { |
| 35 PlatformEventObserver::Start(listener); | 50 PlatformEventObserver::Start(listener); |
| 36 | 51 |
| 37 // If we don't get a valid handle from the browser, don't try to Map (we're | 52 // If we don't get a valid handle from the browser, don't try to Map (we're |
| 38 // probably out of memory or file handles). | 53 // probably out of memory or file handles). |
| 39 bool valid_handle = base::SharedMemory::IsHandleValid( | 54 bool valid_handle = base::SharedMemory::IsHandleValid( |
| 40 renderer_shared_memory_handle_); | 55 renderer_shared_memory_handle_); |
| (...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 // gamepads so this is sufficient. | 115 // gamepads so this is sufficient. |
| 101 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) | 116 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) |
| 102 gamepads.items[i].connected = false; | 117 gamepads.items[i].connected = false; |
| 103 } | 118 } |
| 104 } | 119 } |
| 105 | 120 |
| 106 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { | 121 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { |
| 107 StopIfObserving(); | 122 StopIfObserving(); |
| 108 } | 123 } |
| 109 | 124 |
| 110 bool GamepadSharedMemoryReader::OnControlMessageReceived( | 125 void GamepadSharedMemoryReader::GamepadConnected( |
| 111 const IPC::Message& message) { | |
| 112 bool handled = true; | |
| 113 IPC_BEGIN_MESSAGE_MAP(GamepadSharedMemoryReader, message) | |
| 114 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadConnected, OnGamepadConnected) | |
| 115 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadDisconnected, OnGamepadDisconnected) | |
| 116 IPC_MESSAGE_UNHANDLED(handled = false) | |
| 117 IPC_END_MESSAGE_MAP() | |
| 118 return handled; | |
| 119 } | |
| 120 | |
| 121 void GamepadSharedMemoryReader::OnGamepadConnected( | |
| 122 int index, | 126 int index, |
| 123 const blink::WebGamepad& gamepad) { | 127 const blink::WebGamepad& gamepad) { |
| 124 // The browser already checks if the user actually interacted with a device. | 128 // The browser already checks if the user actually interacted with a device. |
| 125 ever_interacted_with_ = true; | 129 ever_interacted_with_ = true; |
| 126 | 130 |
| 127 if (listener()) | 131 if (listener()) |
| 128 listener()->didConnectGamepad(index, gamepad); | 132 listener()->didConnectGamepad(index, gamepad); |
| 129 } | 133 } |
| 130 | 134 |
| 131 void GamepadSharedMemoryReader::OnGamepadDisconnected( | 135 void GamepadSharedMemoryReader::GamepadDisconnected( |
| 132 int index, | 136 int index, |
| 133 const blink::WebGamepad& gamepad) { | 137 const blink::WebGamepad& gamepad) { |
| 134 if (listener()) | 138 if (listener()) |
| 135 listener()->didDisconnectGamepad(index, gamepad); | 139 listener()->didDisconnectGamepad(index, gamepad); |
| 136 } | 140 } |
| 137 | 141 |
| 138 } // namespace content | 142 } // namespace content |
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