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Side by Side Diff: third_party/WebKit/Source/core/animation/AnimationStack.h

Issue 2522823002: Blink Animation: Rename AnimationStack to EffectStack. (Closed)
Patch Set: Rename getter and data (and locals) Created 4 years ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef AnimationStack_h
32 #define AnimationStack_h
33
34 #include "core/CoreExport.h"
35 #include "core/animation/Animation.h"
36 #include "core/animation/EffectModel.h"
37 #include "core/animation/KeyframeEffect.h"
38 #include "core/animation/PropertyHandle.h"
39 #include "core/animation/SampledEffect.h"
40 #include "platform/geometry/FloatBox.h"
41 #include "wtf/HashSet.h"
42 #include "wtf/Vector.h"
43
44 namespace blink {
45
46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>;
47
48 class InertEffect;
49
50 // Represents the order in which a sequence of SampledEffects should apply.
51 // This sequence is broken down to per PropertyHandle granularity.
52 class CORE_EXPORT AnimationStack {
53 DISALLOW_NEW();
54 WTF_MAKE_NONCOPYABLE(AnimationStack);
55
56 public:
57 AnimationStack();
58
59 void add(SampledEffect* sampledEffect) {
60 m_sampledEffects.append(sampledEffect);
61 }
62 bool isEmpty() const { return m_sampledEffects.isEmpty(); }
63 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
64
65 using PropertyHandleFilter = bool (*)(const PropertyHandle&);
66 static ActiveInterpolationsMap activeInterpolations(
67 AnimationStack*,
68 const HeapVector<Member<const InertEffect>>* newAnimations,
69 const HeapHashSet<Member<const Animation>>* suppressedAnimations,
70 KeyframeEffectReadOnly::Priority,
71 PropertyHandleFilter = nullptr);
72
73 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const;
74 DECLARE_TRACE();
75
76 private:
77 void removeRedundantSampledEffects();
78
79 // Effects sorted by priority. Lower priority at the start of the list.
80 HeapVector<Member<SampledEffect>> m_sampledEffects;
81
82 friend class AnimationAnimationStackTest;
83 };
84
85 } // namespace blink
86
87 #endif // AnimationStack_h
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