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| 1 /* |  | 
| 2  * Copyright (C) 2009 Google Inc. All rights reserved. |  | 
| 3  * |  | 
| 4  * Redistribution and use in source and binary forms, with or without |  | 
| 5  * modification, are permitted provided that the following conditions are |  | 
| 6  * met: |  | 
| 7  * |  | 
| 8  *     * Redistributions of source code must retain the above copyright |  | 
| 9  * notice, this list of conditions and the following disclaimer. |  | 
| 10  *     * Redistributions in binary form must reproduce the above |  | 
| 11  * copyright notice, this list of conditions and the following disclaimer |  | 
| 12  * in the documentation and/or other materials provided with the |  | 
| 13  * distribution. |  | 
| 14  *     * Neither the name of Google Inc. nor the names of its |  | 
| 15  * contributors may be used to endorse or promote products derived from |  | 
| 16  * this software without specific prior written permission. |  | 
| 17  * |  | 
| 18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |  | 
| 19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |  | 
| 20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |  | 
| 21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |  | 
| 22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |  | 
| 23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |  | 
| 24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |  | 
| 25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |  | 
| 26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |  | 
| 27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |  | 
| 28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |  | 
| 29  */ |  | 
| 30 |  | 
| 31 #ifndef SQLiteFileSystem_h |  | 
| 32 #define SQLiteFileSystem_h |  | 
| 33 |  | 
| 34 #include "wtf/Threading.h" |  | 
| 35 #include "wtf/text/WTFString.h" |  | 
| 36 |  | 
| 37 struct sqlite3; |  | 
| 38 |  | 
| 39 namespace WebCore { |  | 
| 40 |  | 
| 41 class SQLiteDatabase; |  | 
| 42 |  | 
| 43 // A class that abstracts the file system related operations required |  | 
| 44 // by the WebKit database code. |  | 
| 45 class SQLiteFileSystem { |  | 
| 46 public: |  | 
| 47     // Registers a user-defined SQLite VFS. |  | 
| 48     static void registerSQLiteVFS(); |  | 
| 49 |  | 
| 50     // Opens a database file. |  | 
| 51     // |  | 
| 52     // filemame - The name of the database file. |  | 
| 53     // database - The SQLite structure that represents the database stored |  | 
| 54     //            in the given file. |  | 
| 55     // forWebSQLDatabase - True, if and only if we're opening a Web SQL Database
      file. |  | 
| 56     //                     Used by Chromium to determine if the DB file needs to
      be opened |  | 
| 57     //                     using a custom VFS. |  | 
| 58     static int openDatabase(const String& filename, sqlite3** database, bool for
     WebSQLDatabase); |  | 
| 59 |  | 
| 60     // Returns the file name for a database. |  | 
| 61     // |  | 
| 62     // dbDir - The directory where all databases are stored. |  | 
| 63     // dbName - The name of the database. |  | 
| 64     // originIdentifier - The origin that wants to use this database. |  | 
| 65     // db - A database with a number generator used to create unique file names. |  | 
| 66     static String getFileNameForNewDatabase(const String& dbDir, const String& d
     bName, |  | 
| 67                                             const String& originIdentifier, SQLi
     teDatabase* db); |  | 
| 68 |  | 
| 69     // Creates an absolute file path given a directory and a file name. |  | 
| 70     // |  | 
| 71     // path - The directory. |  | 
| 72     // fileName - The file name. |  | 
| 73     static String appendDatabaseFileNameToPath(const String& path, const String&
      fileName); |  | 
| 74 |  | 
| 75     // Makes sure the given directory exists, by creating all missing directorie
     s |  | 
| 76     // on the given path. |  | 
| 77     // |  | 
| 78     // path - The directory. |  | 
| 79     static bool ensureDatabaseDirectoryExists(const String& path); |  | 
| 80 |  | 
| 81     // If 'checkPathOnly' is false, then this method only checks if the given fi
     le exists. |  | 
| 82     // If 'checkPathOnly' is true, then this method makes sure all directories o
     n the |  | 
| 83     // given path exist by creating the missing ones, and does not check if the 
     file |  | 
| 84     // itself exists. |  | 
| 85     // |  | 
| 86     // Sometimes we expect a DB file to exist; other times, we're OK with creati
     ng a new |  | 
| 87     // DB file, but we want to make sure that the directory in which we want to 
     put the |  | 
| 88     // new DB file exists. This method covers both cases. |  | 
| 89     // |  | 
| 90     // fileName - The file name. |  | 
| 91     // checkPathOnly - If true, we only make sure that the given directory exist
     s. |  | 
| 92     //                 If false, we only check if the file exists. |  | 
| 93     static bool ensureDatabaseFileExists(const String& fileName, bool checkPathO
     nly); |  | 
| 94 |  | 
| 95     // Deletes an empty database directory. |  | 
| 96     // |  | 
| 97     // path - The directory. |  | 
| 98     static bool deleteEmptyDatabaseDirectory(const String& path); |  | 
| 99 |  | 
| 100     // Deletes a database file. |  | 
| 101     // |  | 
| 102     // fileName - The file name. |  | 
| 103     static bool deleteDatabaseFile(const String& fileName); |  | 
| 104 |  | 
| 105     // Returns the size of the database file. |  | 
| 106     // |  | 
| 107     // fileName - The file name. |  | 
| 108     static long long getDatabaseFileSize(const String& fileName); |  | 
| 109 |  | 
| 110 private: |  | 
| 111     // do not instantiate this class |  | 
| 112     SQLiteFileSystem(); |  | 
| 113 }; // class SQLiteFileSystem |  | 
| 114 |  | 
| 115 } // namespace WebCore |  | 
| 116 |  | 
| 117 #endif |  | 
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