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Issue 2521833002: [LayoutNG] Add out-of-flow descendants and offsets to NGPhysicalFragment (Closed)
Patch Set: Fix windows build Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/layout/ng/ng_fragment_builder.h" 5 #include "core/layout/ng/ng_fragment_builder.h"
6 #include "core/layout/ng/ng_box.h"
7 #include "core/style/ComputedStyle.h"
6 8
7 namespace blink { 9 namespace blink {
8 10
9 NGFragmentBuilder::NGFragmentBuilder( 11 NGFragmentBuilder::NGFragmentBuilder(
10 NGPhysicalFragmentBase::NGFragmentType type) 12 NGPhysicalFragmentBase::NGFragmentType type)
11 : type_(type), writing_mode_(HorizontalTopBottom), direction_(LTR) {} 13 : type_(type), writing_mode_(HorizontalTopBottom), direction_(LTR) {}
12 14
13 NGFragmentBuilder& NGFragmentBuilder::SetWritingMode( 15 NGFragmentBuilder& NGFragmentBuilder::SetWritingMode(
14 NGWritingMode writing_mode) { 16 NGWritingMode writing_mode) {
15 writing_mode_ = writing_mode; 17 writing_mode_ = writing_mode;
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); 74 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_);
73 HeapVector<Member<const NGPhysicalFragmentBase>> children; 75 HeapVector<Member<const NGPhysicalFragmentBase>> children;
74 children.reserveCapacity(children_.size()); 76 children.reserveCapacity(children_.size());
75 77
76 for (size_t i = 0; i < children_.size(); ++i) { 78 for (size_t i = 0; i < children_.size(); ++i) {
77 NGPhysicalFragmentBase* child = children_[i].get(); 79 NGPhysicalFragmentBase* child = children_[i].get();
78 child->SetOffset(offsets_[i].ConvertToPhysical( 80 child->SetOffset(offsets_[i].ConvertToPhysical(
79 writing_mode_, direction_, physical_size, child->Size())); 81 writing_mode_, direction_, physical_size, child->Size()));
80 children.append(child); 82 children.append(child);
81 } 83 }
82 return new NGPhysicalFragment(physical_size, 84 return new NGPhysicalFragment(
83 overflow_.ConvertToPhysical(writing_mode_), 85 physical_size, overflow_.ConvertToPhysical(writing_mode_), children,
84 children, margin_strut_); 86 out_of_flow_descendants_, out_of_flow_offsets_, margin_strut_);
87 }
88
89 DEFINE_TRACE(NGFragmentBuilder) {
90 visitor->trace(children_);
91 visitor->trace(out_of_flow_descendants_);
85 } 92 }
86 93
87 } // namespace blink 94 } // namespace blink
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