| Index: third_party/WebKit/Source/core/win/Precompile-core.h
|
| diff --git a/third_party/WebKit/Source/core/win/Precompile-core.h b/third_party/WebKit/Source/core/win/Precompile-core.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..53ba37a3b519065d0ec449061795a90670e4c3ca
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/core/win/Precompile-core.h
|
| @@ -0,0 +1,20 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#if defined(PrecompileCore_h_)
|
| +#error You shouldn't include the precompiled header file more than once.
|
| +#endif
|
| +#define PrecompileCore_h_
|
| +
|
| +#include "build/win/Precompile.h"
|
| +
|
| +// In Blink a lot of operations center around dom and Document, or around
|
| +// layout/rendering and LayoutObject. Those two headers are in turn pulling
|
| +// in large parts of Blink's other headers which means that every compilation
|
| +// unit is compiling large parts of Blink. By precompiling Document.h
|
| +// and LayoutObject.h we only have to compile those parts once rather
|
| +// than 1500 times. It can make a large difference in compilation
|
| +// times (3-4 times faster).
|
| +#include "core/dom/Document.h"
|
| +#include "core/layout/LayoutObject.h"
|
|
|