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1 // Copyright 2016 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "src/compiler/bytecode-loop-analysis.h" | |
6 | |
7 #include "src/compiler/bytecode-branch-analysis.h" | |
8 #include "src/interpreter/bytecode-array-iterator.h" | |
9 #include "src/objects-inl.h" | |
10 | |
11 namespace v8 { | |
12 namespace internal { | |
13 namespace compiler { | |
14 | |
15 BytecodeLoopAnalysis::BytecodeLoopAnalysis( | |
16 Handle<BytecodeArray> bytecode_array, | |
17 const BytecodeBranchAnalysis* branch_analysis, Zone* zone) | |
18 : bytecode_array_(bytecode_array), | |
19 branch_analysis_(branch_analysis), | |
20 zone_(zone), | |
21 current_loop_offset_(-1), | |
22 found_current_backedge_(false), | |
23 backedge_to_header_(zone), | |
24 loop_header_to_parent_(zone) {} | |
25 | |
26 void BytecodeLoopAnalysis::Analyze() { | |
27 current_loop_offset_ = -1; | |
28 found_current_backedge_ = false; | |
29 interpreter::BytecodeArrayIterator iterator(bytecode_array()); | |
30 while (!iterator.done()) { | |
31 interpreter::Bytecode bytecode = iterator.current_bytecode(); | |
32 int current_offset = iterator.current_offset(); | |
33 if (branch_analysis_->backward_branches_target(current_offset)) { | |
34 AddLoopEntry(current_offset); | |
35 } else if (interpreter::Bytecodes::IsJump(bytecode)) { | |
36 AddBranch(current_offset, iterator.GetJumpTargetOffset()); | |
37 } | |
38 iterator.Advance(); | |
39 } | |
40 } | |
41 | |
42 void BytecodeLoopAnalysis::AddLoopEntry(int entry_offset) { | |
43 if (found_current_backedge_) { | |
44 // We assume that all backedges of a loop must occur together and before | |
45 // another loop entry or an outer loop backedge. | |
46 // This is guaranteed by the invariants from AddBranch, such that every | |
47 // backedge must either go to the current loop or be the first of the | |
48 // backedges to the parent loop. | |
49 // Thus here, the current loop actually ended before and we have a loop | |
50 // with the same parent. | |
51 current_loop_offset_ = loop_header_to_parent_[current_loop_offset_]; | |
52 found_current_backedge_ = false; | |
53 } | |
54 loop_header_to_parent_[entry_offset] = current_loop_offset_; | |
55 current_loop_offset_ = entry_offset; | |
56 } | |
57 | |
58 void BytecodeLoopAnalysis::AddBranch(int origin_offset, int target_offset) { | |
59 // If this is a backedge, record it. | |
60 if (target_offset < origin_offset) { | |
61 backedge_to_header_[origin_offset] = target_offset; | |
62 // Check whether this is actually a backedge of the outer loop and we have | |
63 // already finished the current loop. | |
64 if (target_offset < current_loop_offset_) { | |
65 DCHECK(found_current_backedge_); | |
66 int parent_offset = loop_header_to_parent_[current_loop_offset_]; | |
67 DCHECK_EQ(target_offset, parent_offset); | |
68 current_loop_offset_ = parent_offset; | |
69 } else { | |
70 DCHECK_EQ(target_offset, current_loop_offset_); | |
71 found_current_backedge_ = true; | |
72 } | |
73 } | |
74 } | |
75 | |
76 int BytecodeLoopAnalysis::GetLoopOffsetFor(int offset) const { | |
77 auto next_backedge = backedge_to_header_.lower_bound(offset); | |
78 // If there is no next backedge => offset is not in a loop. | |
79 if (next_backedge == backedge_to_header_.end()) { | |
80 return -1; | |
81 } | |
82 // If the header preceeds the offset, it is the backedge of the containing | |
83 // loop. | |
84 if (next_backedge->second <= offset) { | |
85 return next_backedge->second; | |
86 } | |
87 // Otherwise there is a nested loop after this offset. We just return the | |
88 // parent of the next nested loop. | |
89 return loop_header_to_parent_.upper_bound(offset)->second; | |
90 } | |
91 | |
92 int BytecodeLoopAnalysis::GetParentLoopFor(int header_offset) const { | |
93 auto parent = loop_header_to_parent_.find(header_offset); | |
94 DCHECK(parent != loop_header_to_parent_.end()); | |
95 return parent->second; | |
96 } | |
97 | |
98 } // namespace compiler | |
99 } // namespace internal | |
100 } // namespace v8 | |
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