| Index: gpu/command_buffer/service/feature_info.cc
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| diff --git a/gpu/command_buffer/service/feature_info.cc b/gpu/command_buffer/service/feature_info.cc
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| index 77000c5037eee2a85806b6bb6250b366d81f2f26..cd87ab2aebad6550115babf1bb315cb207bff222 100644
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| --- a/gpu/command_buffer/service/feature_info.cc
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| +++ b/gpu/command_buffer/service/feature_info.cc
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| @@ -572,11 +572,13 @@ void FeatureInfo::InitializeFeatures() {
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|      validators_.index_type.AddValue(GL_UNSIGNED_INT);
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|    }
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|  
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| +  bool has_srgb_framebuffer_support = false;
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|    if (gl_version_info_->IsAtLeastGL(3, 2) ||
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|        (gl_version_info_->IsAtLeastGL(2, 0) &&
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|         (extensions.Contains("GL_EXT_framebuffer_sRGB") ||
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|          extensions.Contains("GL_ARB_framebuffer_sRGB")))) {
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|      feature_flags_.desktop_srgb_support = true;
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| +    has_srgb_framebuffer_support = true;
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|    }
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|    // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
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|    // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
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| @@ -599,6 +601,22 @@ void FeatureInfo::InitializeFeatures() {
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|          GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT);
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|      validators_.texture_unsized_internal_format.AddValue(GL_SRGB_EXT);
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|      validators_.texture_unsized_internal_format.AddValue(GL_SRGB_ALPHA_EXT);
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| +    has_srgb_framebuffer_support = true;
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| +  }
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| +  if (gl_version_info_->is_es3)
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| +    has_srgb_framebuffer_support = true;
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| +
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| +  if (has_srgb_framebuffer_support && !IsWebGLContext()) {
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| +    // GL_FRAMEBUFFER_SRGB_EXT is exposed by the GLES extension
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| +    // GL_EXT_sRGB_write_control (which is not part of the core, even in GLES3),
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| +    // and the desktop extension GL_ARB_framebuffer_sRGB (part of the core in
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| +    // 3.0).
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| +    if (feature_flags_.desktop_srgb_support ||
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| +        extensions.Contains("GL_EXT_sRGB_write_control")) {
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| +      feature_flags_.ext_srgb_write_control = true;
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| +      AddExtensionString("GL_EXT_sRGB_write_control");
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| +      validators_.capability.AddValue(GL_FRAMEBUFFER_SRGB_EXT);
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| +    }
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|    }
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|  
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|    // On desktop, GL_EXT_texture_sRGB is required regardless of GL version,
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| 
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