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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/raster/gpu_raster_buffer_provider.h" | 5 #include "cc/raster/gpu_raster_buffer_provider.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
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| 53 static_cast<float>(playback_rect.size().GetArea()) / full_rect_size; | 53 static_cast<float>(playback_rect.size().GetArea()) / full_rect_size; |
| 54 float fraction_saved = 1.0f - fraction_partial_rastered; | 54 float fraction_saved = 1.0f - fraction_partial_rastered; |
| 55 UMA_HISTOGRAM_PERCENTAGE( | 55 UMA_HISTOGRAM_PERCENTAGE( |
| 56 base::StringPrintf("Renderer4.%s.PartialRasterPercentageSaved.Gpu", | 56 base::StringPrintf("Renderer4.%s.PartialRasterPercentageSaved.Gpu", |
| 57 client_name), | 57 client_name), |
| 58 100.0f * fraction_saved); | 58 100.0f * fraction_saved); |
| 59 } | 59 } |
| 60 | 60 |
| 61 // Play back raster_source into temp SkPicture. | 61 // Play back raster_source into temp SkPicture. |
| 62 SkPictureRecorder recorder; | 62 SkPictureRecorder recorder; |
| 63 sk_sp<SkCanvas> canvas = sk_ref_sp( | 63 SkCanvas* canvas = |
| 64 recorder.beginRecording(resource_size.width(), resource_size.height())); | 64 recorder.beginRecording(resource_size.width(), resource_size.height()); |
| 65 canvas->save(); | 65 canvas->save(); |
| 66 | 66 |
| 67 // The GPU image decode controller assumes that Skia is done with an image | 67 // The GPU image decode controller assumes that Skia is done with an image |
| 68 // when playback is complete. However, in this case, where we play back to a | 68 // when playback is complete. However, in this case, where we play back to a |
| 69 // picture, we don't actually finish with the images until the picture is | 69 // picture, we don't actually finish with the images until the picture is |
| 70 // rasterized later. This can cause lifetime issues in the GPU image decode | 70 // rasterized later. This can cause lifetime issues in the GPU image decode |
| 71 // controller. To avoid this, we disable the image hijack canvas (and image | 71 // controller. To avoid this, we disable the image hijack canvas (and image |
| 72 // decode controller) for this playback step, instead enabling it for the | 72 // decode controller) for this playback step, instead enabling it for the |
| 73 // later picture rasterization. | 73 // later picture rasterization. |
| 74 RasterSource::PlaybackSettings settings = playback_settings; | 74 RasterSource::PlaybackSettings settings = playback_settings; |
| 75 settings.use_image_hijack_canvas = false; | 75 settings.use_image_hijack_canvas = false; |
| 76 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect, | 76 raster_source->PlaybackToCanvas(canvas, raster_full_rect, playback_rect, |
| 77 scales, settings); | 77 scales, settings); |
| 78 canvas->restore(); | 78 canvas->restore(); |
| 79 return recorder.finishRecordingAsPicture(); | 79 return recorder.finishRecordingAsPicture(); |
| 80 } | 80 } |
| 81 | 81 |
| 82 static void RasterizePicture(SkPicture* picture, | 82 static void RasterizePicture(SkPicture* picture, |
| 83 ContextProvider* context_provider, | 83 ContextProvider* context_provider, |
| 84 ResourceProvider::ScopedWriteLockGL* resource_lock, | 84 ResourceProvider::ScopedWriteLockGL* resource_lock, |
| 85 bool async_worker_context_enabled, | 85 bool async_worker_context_enabled, |
| 86 bool use_distance_field_text, | 86 bool use_distance_field_text, |
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| 280 gl->OrderingBarrierCHROMIUM(); | 280 gl->OrderingBarrierCHROMIUM(); |
| 281 | 281 |
| 282 // Generate sync token after the barrier for cross context synchronization. | 282 // Generate sync token after the barrier for cross context synchronization. |
| 283 gpu::SyncToken resource_sync_token; | 283 gpu::SyncToken resource_sync_token; |
| 284 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); | 284 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); |
| 285 resource_lock->set_sync_token(resource_sync_token); | 285 resource_lock->set_sync_token(resource_sync_token); |
| 286 resource_lock->set_synchronized(!async_worker_context_enabled_); | 286 resource_lock->set_synchronized(!async_worker_context_enabled_); |
| 287 } | 287 } |
| 288 | 288 |
| 289 } // namespace cc | 289 } // namespace cc |
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